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Profiles, the wiki, comments, docstrings, command output and schema descriptions carried em-dashes, clause-joining semicolons, unicode arrows, box-drawing banners and check-mark glyphs. Each sentence was rewritten rather than having its character swapped. Hashes, paths, source_ref values and every cited file:line are unchanged, which a comparison of each parsed profile against the previous revision confirms. validate_pr comments now say PASS and FAIL in words, and source_ref values in a profile's structured blocks render as code. test_prose_style fails if any of these comes back, in tracked files or in the generated site.
34 lines
1.3 KiB
YAML
34 lines
1.3 KiB
YAML
emulator: Frotz
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type: standalone
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core_classification: game_engine
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source: "https://gitlab.com/DavidGriffith/frotz"
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upstream: "https://gitlab.com/DavidGriffith/frotz"
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profiled_date: "2026-10-17"
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source_commit: "2f17d64f23f3d6e68cd676d35c9d1789e17bc9fc"
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core_version: "2.55pre"
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display_name: "Infocom Z-Machine (SDL Frotz)"
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cores:
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- "frotz"
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systems:
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- "zmachine"
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notes: |
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Z-machine interpreter for Infocom and Inform story files (versions 1
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to 8). Recalbox builds the SDL front end, sfrotz, and launches it with
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a generated config file and the story file.
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sf_initfonts() builds the text and fixed-width fonts from the bitmap
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compiled into sf_deffont.c (ref: src/sdl/sf_deffont.c:22) and the
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character graphics font from SF_font3 (ref: src/sdl/sf_fonts.c:979-989).
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TrueType fonts are loaded only when the config file names them under
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[Fonts] (ref: src/sdl/sf_resource.c:402-413), and a font that fails to
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load is reported and skipped (ref: src/sdl/sf_fonts.c:959-973). No
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default font path exists.
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Pictures and sounds come from the story's Blorb data or from loose
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resource files under the [Resources] Dir setting, "./" by default
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(ref: src/sdl/sf_resource.c:75, 415). Both belong to the game.
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exclusion_note: "fonts compiled into the binary, external TrueType fonts only when the user config names them"
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files: []
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