Files
libretro/emulators/hurrican.yml
T
Abdessamad Derraz 9f8a2a9fe2 chore: mark what each emulator install brings
Every bundled flag was checked against the release or the build recipe of the build that reads the file. A libretro core zip holds the core alone: fMSX, Nuance, ep128emu and PCEE2 files the source tree carries are no longer bundled, and blueMSX, ARMSX2, YAPS2, Cemu and Jazz2 entries are split per build. Files the release ships and the profile missed are now bundled (POM2, ZQuest Classic, EmuCoreX, Linux Loader). Platform packages that differ are named: Batocera installs hcl and Hurrican without their data, ROCKNIX ships touchHLE's Liberation Sans fonts only, Batocera and RetroPie install blueMSX's machines beside the core.
2026-10-20 06:11:39 +02:00

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4.2 KiB
YAML

emulator: Hurrican
type: standalone
core_classification: game_engine
source: "https://github.com/HurricanGame/Hurrican"
upstream: "https://github.com/HurricanGame/Hurrican"
profiled_date: "2026-10-04"
source_commit: "0d91d1f2d40f38d21e7f41afc01369ee55649fb6"
core_version: ~
display_name: "Hurrican"
cores: [hurrican]
systems: []
verification: existence
notes: |
Turrican-style platformer by Poke53280. The repository ships the game data
under Hurrican/data/ (textures, levels, music, sfx, shaders,
gamecontrollerdb.txt) and the language files under Hurrican/lang/.
main() (Hurrican/src/Main.cpp:342) sets two roots:
g_storage_ext: the read-only data root. Taken from --pathdata or -PD
(Hurrican/src/Main.cpp:227-241, 349-352), else from the compile-time
USE_STORAGE_PATH when that directory exists, else "."
(Hurrican/src/Main.cpp:354-366).
g_save_ext and g_config_ext: saves, high scores and Hurrican.cfg. Taken
from --pathsave or -PS, else XDG_DATA_HOME and XDG_CONFIG_HOME on
builds with USE_HOME_DIR, else "." (Hurrican/src/Main.cpp:370-385).
Paths below are written under hurrican/, which stands for g_storage_ext.
Files read under g_storage_ext:
lang/*.lng: Hurrican/src/Main.cpp:496-515, Hurrican/src/Texts.cpp:65
data/textures/: Hurrican/src/DX8Texture.cpp:204-211
data/levels/levellist.dat: Hurrican/src/Texts.cpp:127
data/levels/<name>: Hurrican/src/Tileengine.cpp:330
data/music/: Hurrican/src/DX8Sound.cpp:314
data/sfx/: Hurrican/src/DX8Sound.cpp:580
data/shaders/<glsl_version>/: Hurrican/src/DX8Graphics.cpp:393-428
data/gamecontrollerdb.txt: Hurrican/src/DX8Input.cpp:97-99
A texture, level, song or sample that cannot be found sets GameRunning to
false and the game quits. --custom <name> reads data/levels/<name>/ first
for levels, textures, custom.lng and levellist.dat.
files:
- name: "lang/"
not_bundled_on: [batocera]
type: directory
path: "hurrican/lang/"
category: game_data
description: "Language files (.lng)"
required: true
bundled: true
source_ref: "Hurrican/src/Main.cpp:496-515, Hurrican/src/Texts.cpp:65"
note: >
GameInit lists the .lng files of lang/, then of the working directory,
and aborts when it finds none.
- name: "textures/"
not_bundled_on: [batocera]
type: directory
path: "hurrican/data/textures/"
category: game_data
description: "Textures (sprites, backgrounds, fonts)"
required: true
bundled: true
source_ref: "Hurrican/src/DX8Texture.cpp:204-218"
note: >
An optional scalefactors.txt in the same directory is read by
ReadScaleFactorsFiles (Hurrican/src/DX8Texture.cpp:162-168).
- name: "levels/"
not_bundled_on: [batocera]
type: directory
path: "hurrican/data/levels/"
category: game_data
description: "Level files and levellist.dat"
required: true
bundled: true
source_ref: "Hurrican/src/Tileengine.cpp:330-336, Hurrican/src/Texts.cpp:127-133"
- name: "shaders/"
not_bundled_on: [batocera]
type: directory
path: "hurrican/data/shaders/"
category: game_data
description: "GLSL shader sources, one subdirectory per GLSL version"
required: true
bundled: true
source_ref: "Hurrican/src/DX8Graphics.cpp:393-428"
note: >
Loaded by the GL2 and GL3 renderers (GL2 is the build default). A GL1
build compiles this block out.
- name: "music/"
not_bundled_on: [batocera]
type: directory
path: "hurrican/data/music/"
category: game_data
description: "Music tracks"
required: true
bundled: true
source_ref: "Hurrican/src/DX8Sound.cpp:314-320"
- name: "sfx/"
not_bundled_on: [batocera]
type: directory
path: "hurrican/data/sfx/"
category: game_data
description: "Sound effect samples"
required: true
bundled: true
source_ref: "Hurrican/src/DX8Sound.cpp:580-586"
- name: "gamecontrollerdb.txt"
not_bundled_on: [batocera]
path: "hurrican/data/gamecontrollerdb.txt"
category: game_data
description: "SDL game controller mapping database"
required: false
bundled: true
source_ref: "Hurrican/src/DX8Input.cpp:97-102"
note: "Passed to SDL_GameControllerAddMappingsFromFile, and the result is only logged."