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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
417 lines
14 KiB
YAML
417 lines
14 KiB
YAML
emulator: LZDoom
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type: standalone
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core_classification: game_engine
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source: "https://github.com/drfrag666/gzdoom"
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profiled_date: "2026-10-20"
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source_commit: "4ce19a12164ebd6802b7fb2f94d700a6e736d0fb"
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core_version: "3.88b"
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display_name: "LZDoom"
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cores: [lzdoom]
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systems: [doom, heretic, hexen, strife, chex]
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notes: |
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Legacy branch of GZDoom 3.x maintained by drfrag for older GPUs and
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OpenGL 2 hardware, built as lzdoom. The profiled revision is tag 3.88b,
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the one RetroPie builds. version.h names the engine resources: BASEWAD
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lzdoom.pk3 and OPTIONALWAD game_support.pk3 (src/version.h:90-91).
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Engine resources (built from the wadsrc directories by add_pk3):
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lzdoom.pk3 searched first in the program directory, fatal
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"Cannot find lzdoom.pk3" when absent
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ref: src/d_main.cpp:2530-2534, wadsrc/CMakeLists.txt:3
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game_support.pk3 loaded after lzdoom.pk3 when found
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ref: src/d_main.cpp:2537, src/d_iwad.cpp:757-763
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lights.pk3 autoloadlights, false by default
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brightmaps.pk3 autoloadbrightmaps, false by default
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ref: src/d_main.cpp:228-229, 2164-2178
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A GAMEINFO lump can switch the last two on. Neither is read for a
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shareware IWAD. game_widescreen_gfx.pk3 and game_conpics_gfx.pk3 are
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looked up too, both on by default (src/d_main.cpp:230-231, 2179-2190),
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but no wadsrc directory of this tree builds them.
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BaseFileSearch tries the program directory first for these files, then
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the name as given, then the FileSearch.Directories of the configuration
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(src/d_main.cpp:1793-1830). On Linux those default to $HOME/.config/lzdoom,
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SHARE_DIR, /usr/local/share/doom, /usr/local/share/games/doom,
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/usr/share/doom, /usr/share/games/doom and $DOOMWADDIR
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(src/gameconfigfile.cpp:153-172).
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Game data is a user-supplied IWAD. iwadinfo.txt declares each known IWAD
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with the lumps it must contain, its file name and the support files it
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loads. Each IWADSearch directory (".", $DOOMWADDIR, $HOME/.config/lzdoom
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and the four share directories on Linux, src/gameconfigfile.cpp:126-149)
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is scanned for the names of the Names block and for any .iwad, .ipk3 or
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.ipk7 file, and each candidate is identified by its lumps, not by its name
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(src/d_iwad.cpp:319-367, 466-499, 509-527). The Names block also lists
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doomu.wad, bfgdoom2.wad, doom2bfg.wad, bfgdoom.wad, doombfg.wad,
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doomxbox.wad, doom2xbox.wad, tntunity.wad, plutoniaunity.wad,
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freedoomu.wad, freedoom.wad, hereticsr.wad, hexendemo.wad, hexdemo.wad,
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strife0.wad, strife.wad and blasphem.wad
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(wadsrc_extra/static/iwadinfo.txt:568-618). -iwad adds the named file,
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trying .wad, .pk3, .iwad, .ipk3 and .ipk7 when it has no extension, and
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the first usable one wins (src/d_iwad.cpp:566-602, 638-650). An IWAD that
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declares Required is dropped unless the IWAD it names was found, and Load
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files are read from the IWAD's own directory (src/d_iwad.cpp:610-635,
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772-788). Startup stops with "Cannot find a game IWAD" when nothing is
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identified (src/d_iwad.cpp:693-696). No hash is read.
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MIDI music goes through FluidSynth with fluid_patchset "lzdoom"
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(src/sound/music/music_config.cpp:118). The soundfont manager reads every
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file of SoundfontSearch.Directories, keeping SF2, WOPL, WOPN and zipped
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GUS patch sets by their header, and falls back to
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$PROGDIR/soundfonts/lzdoom.sf2 when it found none
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(src/gameconfigfile.cpp:175-202, src/sound/music/i_soundfont.cpp:330-380,
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428-431). The OPL and OPN banks are read only with adl_use_custom_bank or
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opn_use_custom_bank, off by default (src/sound/music/music_config.cpp:92-99,
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253-260).
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RetroPie installs lzdoom.pk3, game_support.pk3, lights.pk3, brightmaps.pk3
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and soundfonts/ beside the binary and launches "lzdoom -iwad <file>" with
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DOOMWADDIR set to its ports/doom directory.
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files:
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# ================================================================
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# Engine resources
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# ================================================================
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- name: "lzdoom.pk3"
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category: game_data
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required: true
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size: 1267891
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sha1: "195596bcfc97eee8ffaa049a912c8cb54a539416"
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md5: "fa846e2dc4663d262cc52daff5bdd69a"
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crc32: "1d2b3316"
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source_ref: "src/version.h:90, src/d_main.cpp:2530-2534, wadsrc/CMakeLists.txt:3"
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note: >
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Fonts, menus, ZScript, textures. Fatal if absent. Existence is the only
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test. The pk3s are zipped at build time and their bytes change from one
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build to the next: the hashes are those of the copy in the 3.88b Linux
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release package (lzdoom_3.88b_amd64.deb).
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- name: "game_support.pk3"
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category: game_data
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required: false
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size: 223259
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sha1: "f645d7a3a00321c84490243690caa4415b3803f2"
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md5: "e11fb785ff8d616092a85154a6a19535"
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crc32: "4c14b502"
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source_ref: "src/version.h:91, src/d_main.cpp:2537, src/d_iwad.cpp:757-763, wadsrc_extra/CMakeLists.txt:3"
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note: "Holds iwadinfo.txt and the per-game filters. Copy from the 3.88b Linux release package."
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- name: "lights.pk3"
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category: game_data
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required: false
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size: 22679
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sha1: "7f64f0d306c05e7c1740da1b9e565f041449a934"
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md5: "199fa1fac48ab6be2249fb33e1190a32"
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crc32: "4a8b1d81"
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source_ref: "src/d_main.cpp:229, 2167-2172, wadsrc_lights/CMakeLists.txt:3"
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note: "Dynamic light definitions, read when autoloadlights is set. Copy from the 3.88b Linux release package."
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- name: "brightmaps.pk3"
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category: game_data
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required: false
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size: 245255
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sha1: "e33baca425c3087b973cc87cdedb051482e7a606"
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md5: "19c17b0ccbe5568aacb4ed517524c5de"
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crc32: "a0d2703c"
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source_ref: "src/d_main.cpp:228, 2173-2178, wadsrc_bm/CMakeLists.txt:3"
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note: "Brightmap textures, read when autoloadbrightmaps is set. Copy from the 3.88b Linux release package."
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- name: "game_widescreen_gfx.pk3"
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category: game_data
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required: false
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size: 5041332
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sha1: "31e1ee26c1213207ebaddd15475315c8c9193dc9"
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md5: "094baa608b85fbe636933b4098e7e1f1"
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crc32: "b6a6ff19"
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source_ref: "src/d_main.cpp:230, 2179-2184"
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note: >
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Widescreen HUD and menu graphics, read by default when present. Not
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built from this tree. The 3.88b Windows release archive
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(LZDoom_3.88b_x64.zip) ships this copy.
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- name: "game_conpics_gfx.pk3"
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category: game_data
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required: false
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source_ref: "src/d_main.cpp:231, 2185-2190"
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note: "Looked up by default when present. Neither this tree nor any 3.88b release package ships it."
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- name: "lzdoom.sf2"
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category: game_data
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path: "soundfonts/lzdoom.sf2"
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required: false
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size: 3283278
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sha1: "9dba9212f2e34446ab034595665809f09f303d63"
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source_ref: "src/sound/music/i_soundfont.cpp:428-431, src/sound/music/music_config.cpp:118, src/CMakeLists.txt:1223"
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note: "Default soundfont, used when the soundfont directories hold none. Committed in the tree as soundfont/lzdoom.sf2 and copied next to the executable."
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- name: "GENMIDI.GS.wopl"
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category: game_data
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path: "fm_banks/GENMIDI.GS.wopl"
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required: false
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size: 118767
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sha1: "538d220d87b86b997f539265eb12a6c319e17a1c"
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source_ref: "src/CMakeLists.txt:1225, src/gameconfigfile.cpp:175-202, src/sound/music/i_soundfont.cpp:352-356"
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note: "OPL3 bank copied next to the executable, read only with adl_use_custom_bank."
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- name: "gs-by-papiezak-and-sneakernets.wopn"
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category: game_data
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path: "fm_banks/gs-by-papiezak-and-sneakernets.wopn"
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required: false
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size: 274864
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sha1: "12e77c61ae107b7dbcebb230fe45ec7791a07877"
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source_ref: "src/CMakeLists.txt:1227, src/gameconfigfile.cpp:175-202, src/sound/music/i_soundfont.cpp:357-361"
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note: "OPN2 bank copied next to the executable, read only with opn_use_custom_bank."
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# ================================================================
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# IWADs (user-supplied). One is needed to start a game.
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# All source refs point to wadsrc_extra/static/iwadinfo.txt.
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# ================================================================
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# ---- Doom ----
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- name: "doom.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:315, 363, 378, 393, 576"
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note: "The Ultimate DOOM, DOOM Registered, the BFG and XBox editions all use this name and are told apart by their lumps."
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- name: "doom1.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:402-412, 577"
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note: "DOOM Shareware."
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- name: "doom2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:489, 518, 545, 571"
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- name: "doom2f.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:532, 572"
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- name: "nerve.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:494, 523, 558, 562, 617"
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note: "No Rest for the Living, which requires DOOM 2. Also loaded from the IWAD directory by the BFG and XBox editions of DOOM 2."
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- name: "doomunity.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:331, 584"
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- name: "doom2unity.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:503, 585"
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- name: "nerveunity.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:508"
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note: "Loaded from the IWAD directory by DOOM 2: Unity Edition."
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- name: "extras.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:338, 508"
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note: "Loaded from the IWAD directory by the Unity editions."
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- name: "soundtrack"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:338, 508"
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note: "Loaded from the IWAD directory by the Unity editions."
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- name: "doom_complete.pk3"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:350, 570"
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note: "WadSmoosh merge of the Doom IWADs."
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- name: "plutonia.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:447, 461, 573"
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- name: "tnt.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:420, 434, 574"
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- name: "sigil_v1_21.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:468-478, 616"
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note: "Sigil, which requires The Ultimate DOOM."
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- name: "sigil_shreds.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:473"
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note: "Loaded from the IWAD directory by Sigil."
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# ---- Freedoom (free) ----
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- name: "freedoom1.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:292, 589"
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- name: "freedoom2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:280, 590"
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- name: "freedm.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:268, 593"
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# ---- Heretic ----
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- name: "heretic.wad"
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category: game_data
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system: heretic
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:231, 243, 594"
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note: "Heretic and Shadow of the Serpent Riders share the name and are told apart by their lumps."
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- name: "heretic1.wad"
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category: game_data
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system: heretic
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:250-260, 596"
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note: "Heretic Shareware."
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- name: "blasphemer.wad"
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aliases: ["blasphem.wad"]
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category: game_data
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system: heretic
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:219, 605-606"
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# ---- Hexen ----
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- name: "hexen.wad"
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category: game_data
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system: hexen
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:181, 597"
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- name: "hexdd.wad"
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category: game_data
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system: hexen
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:188-199, 598"
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note: "Deathkings expansion, which requires hexen.wad."
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# ---- Strife ----
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- name: "strife1.wad"
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category: game_data
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system: strife
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:144, 601"
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- name: "sve.wad"
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category: game_data
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system: strife
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:130, 134, 602"
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note: "Veteran Edition, which requires Strife: Quest for the Sigil."
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- name: "voices.wad"
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category: game_data
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system: strife
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:135, 148"
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note: "Loaded from the IWAD directory by Strife."
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# ---- Chex Quest ----
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- name: "chex.wad"
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category: game_data
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system: chex
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:118, 607"
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- name: "chex3.wad"
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category: game_data
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system: chex
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:105, 608"
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# ---- Standalone commercial and community IWADs ----
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- name: "hacx.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:81, 611"
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- name: "hacx2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:69, 612"
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- name: "action2.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:93, 609"
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- name: "harm1.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:57, 610"
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- name: "square.pk3"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:33"
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note: "Absent from the Names block: picked up only when named with -iwad."
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- name: "square1.pk3"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:45, 613"
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- name: "delaweare.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:22, 614"
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- name: "rotwb.wad"
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category: game_data
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system: doom
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required: false
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source_ref: "wadsrc_extra/static/iwadinfo.txt:9, 615"
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