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100 emulator names the two platforms run had no profile, so their packs carried nothing for them. Each was read from the platform's own launcher or scriptmodule: the same program as an existing profile takes the name in cores:, a different build gets its own profile read from that version, a launcher or self-contained game goes to remove_cores, and the rest are new profiles written from their source or shipped binary. The files they need that the collection lacked are collected from the upstream distributions. Bungie and splitwolf trees are read by path and stay out of dedup.
90 lines
3.4 KiB
YAML
90 lines
3.4 KiB
YAML
emulator: Sonic Robo Blast 2
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type: standalone
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core_classification: game_engine
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source: "https://github.com/STJr/SRB2"
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upstream: "https://git.do.srb2.org/STJr/SRB2"
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profiled_date: "2026-10-20"
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source_commit: "8701ef41f617c06e23a7b8ccd2199c160c5d1dd1"
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core_version: "2.2.15"
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display_name: "Sonic Robo Blast 2"
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cores: [srb2]
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systems: []
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verification: existence
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notes: |
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Sonic fan game by Sonic Team Junior, built on a modified Doom Legacy
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engine. The pin is tag SRB2_release_2.2.15, the revision RetroPie builds
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(ports/srb2.sh, _version_srb2). The GitHub repository mirrors the
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project's GitLab and carries the same tag commit.
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The game assets are not in the source tree. They ship in the release
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archive SRB2-v2215-Full.zip, which RetroPie unpacks and installs next to
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the binary. The hashes below are those of the files in that archive.
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IdentifyVersion() (src/d_main.c:1126-1205) finds the asset directory
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through I_LocateWad(), which tries SRB2WADDIR, the working directory,
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the default install paths, $HOME/.srb2 and the search paths in that
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order (src/sdl/i_system.c:3019-3072), and chdirs there. The first
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directory holding srb2.pk3 wins. RetroPie launches the binary from its
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install directory. srb2/ below stands for that directory.
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srb2.pk3, zones.pk3 and characters.pk3 are main files: W_InitFile with
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startup set ends in I_Error when one is missing (src/w_wad.c:805-817).
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A build without DEVELOP then checks their MD5 against ASSET_HASH_*
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(src/config.h.in:46-48, src/d_main.c:1447-1449) and W_VerifyFileMD5
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stops on a mismatch (src/w_wad.c:2550-2590). The CMake option
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SRB2_CONFIG_DEV_BUILD, off by default, is what defines DEVELOP
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(src/CMakeLists.txt:149, 383-384). patch.pk3 is loaded only when
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USE_PATCH_DTA is defined, which it is not in this release
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(src/doomdef.h:171).
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music.pk3 is not hashed. MUSICTEST adds it only when it holds music and
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sound lumps alone, rejects it with an error when it holds anything else,
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and skips it when it cannot be opened (src/d_main.c:1189-1203,
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src/w_wad.c:2810, 2840).
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files:
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- name: "srb2.pk3"
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path: "srb2/srb2.pk3"
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category: game_data
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description: "Main game assets"
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required: true
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size: 50115266
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md5: "3182ce524acc2072ddaa81acf4b6a9aa"
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sha1: "f53394ceabded0a307330d81a4ae4db59e269ecb"
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validation: [md5]
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source_ref: "src/d_main.c:1161-1171, src/d_main.c:1447, src/config.h.in:46"
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- name: "zones.pk3"
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path: "srb2/zones.pk3"
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category: game_data
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description: "Level data"
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required: true
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size: 18503511
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md5: "88ff4c300851ccdb0406698eadd89907"
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sha1: "de0e5d630c1f93472be22f981f68033107f059a2"
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validation: [md5]
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source_ref: "src/d_main.c:1180, src/d_main.c:1448, src/config.h.in:47"
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- name: "characters.pk3"
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path: "srb2/characters.pk3"
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category: game_data
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description: "Playable character data"
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required: true
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size: 2044315
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md5: "5c5936b8a690e007c0939bd0785a41fb"
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sha1: "c070cd568f6579a94372e70f6c789fc479247d5c"
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validation: [md5]
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source_ref: "src/d_main.c:1183, src/d_main.c:1449, src/config.h.in:48"
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- name: "music.pk3"
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path: "srb2/music.pk3"
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category: game_data
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description: "Music and sound effects"
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required: false
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size: 99639560
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md5: "b8763719b66716dbd5c0f9982269be69"
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sha1: "84095f245c724899f52d4912f2c01e0fc9d42dc0"
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source_ref: "src/d_main.c:1189-1203, src/d_main.c:1453"
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note: "Hashes are those of the 2.2.15 release archive. The engine does not check them."
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