Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/GC6J01.ini
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

41 lines
1.3 KiB
INI

# GC6J01 - ポケモンコロシアム
[OnFrame]
# This game has extra memory card checks compared to most games,
# presumably to prevent Pokémon duping. These can interfere with
# saving your game when using savestates.
#
# 0x801cb5b8:
# Originally a branch that checks if the save counter in memory
# matches the one on the memory card. We patch this to instead
# overwrite the counter in memory with the one from the memory
# card. We need to do this because each memory card file actually
# contains three save slots the game rotates when saving, and
# when loading it loads the save with the biggest save counter.
# So we need to make sure the newly written save (which uses
# the value from memory + 1) is higher than any save currently
# on the card.
#
# 0x801cb608:
# Another branch. Not entirely sure what this one checks, but
# not patching this one sometimes still makes it recognize the
# memory card as 'not the same Memory Card as the one used to
# load the saved data', so nop it out.
#
$Allow Memory Card saving with Savestates
0x801cb5b8:dword:0x9005002c
0x801cb608:dword:0x60000000
[OnFrame_Enabled]
$Allow Memory Card saving with Savestates
[ActionReplay]
$60 FPS [Nerdzilla]
04005CFC 38600000
[Patches_RetroAchievements_Verified]
$Allow Memory Card saving with Savestates
[AR_RetroAchievements_Verified]
$60 FPS [Nerdzilla]