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dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys. retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts (font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths. ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp, HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
24 lines
1.1 KiB
INI
24 lines
1.1 KiB
INI
# GLSF64 - Gladius
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[OnFrame]
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# This game can deadlock the CPU and GPU by setting FIFO breakpoints too
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# infrequently, provided the CPU gets too far ahead, as can happen under Dolphin
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# due to timing inaccuracies. The game never clears breakpoints, and it will
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# skip setting them if the previous one has not been hit by the GPU. If the CPU
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# gets far enough ahead it will reach the FIFO high water mark and trigger an
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# overflow interrupt, causing the render thread to be suspended. The GPU will
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# make forward progress until it hits the last set breakpoint. However, if the
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# distance between that breakpoint and the FIFO write pointer is greater than
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# the low water mark, then the GPU will never generate an underflow interrupt
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# and the render thread will never be resumed. This patch forces the game to
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# update the breakpoint unconditionally and has been tested on real hardware
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# with no apparent ill effect.
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$Fix freeze in opening cutscene
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0x8010A388:dword:0x60000000
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[OnFrame_Enabled]
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$Fix freeze in opening cutscene
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[Patches_RetroAchievements_Verified]
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$Fix freeze in opening cutscene
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