mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-16 05:42:31 -05:00
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys. retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts (font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths. ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp, HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
32 lines
683 B
INI
32 lines
683 B
INI
# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda The Wind Waker
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnFrame]
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
[ActionReplay]
|
|
# Add action replay cheats here.
|
|
|
|
[Video_Hacks]
|
|
EFBAccessEnable = True
|
|
EFBToTextureEnable = False
|
|
|
|
# The game logic itself is ignoring VI interrupts
|
|
# and keeps updating shadow video registers.
|
|
# Because of this, it is incompatible with VISkip.
|
|
|
|
VISkip = False
|
|
|
|
[Video_Enhancements]
|
|
ArbitraryMipmapDetection = True
|
|
|
|
[Video_Stereoscopy]
|
|
StereoConvergence = 115
|
|
|
|
[Video_Settings]
|
|
# Allow the ArbitraryMipmapDetection setting to take effect.
|
|
|
|
EnableGPUTextureDecoding = False
|