Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/NAL.ini
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

25 lines
765 B
INI

# NALE01, NALJ01, NALP01 - Super Smash Bros. (Virtual Console)
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Stereoscopy]
StereoConvergence = 5000
[Video_Settings]
# This game creates a large number of EFB copies at different addresses, resulting
# in a large texture cache which takes considerable time to save.
SaveTextureCacheToState = False
[Video_Hacks]
# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
# at higher resolutions without the game crashing for now.
EFBScaledCopy = False