mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-04-16 05:42:31 -05:00
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys. retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts (font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths. ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp, HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
25 lines
765 B
INI
25 lines
765 B
INI
# NALE01, NALJ01, NALP01 - Super Smash Bros. (Virtual Console)
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnFrame]
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
[ActionReplay]
|
|
# Add action replay cheats here.
|
|
|
|
[Video_Stereoscopy]
|
|
StereoConvergence = 5000
|
|
|
|
[Video_Settings]
|
|
# This game creates a large number of EFB copies at different addresses, resulting
|
|
# in a large texture cache which takes considerable time to save.
|
|
SaveTextureCacheToState = False
|
|
|
|
[Video_Hacks]
|
|
# This game crashes very soon after boot if EFB copies are scaled at higher resolutions.
|
|
# This is due to Dolphin running out of memory. Disabling Scaled EFB copies allows playing
|
|
# at higher resolutions without the game crashing for now.
|
|
EFBScaledCopy = False
|