Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/RRBP41.ini
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

16 lines
643 B
INI

# RRBP41 - Rayman Raving Rabbids
[OnFrame]
# The game's idle loop is composed of two parts that alternate by branching to each other.
# The first part checks how much time has passed (through a function): if it's too much, it aborts the frame. This apparently never happens.
# The second part is a traditional "wait for the VIPostCallback interrupt to change a value".
# The patch changes a branch so that only the second part is executed, so that Dolphin can properly detect the idle loop.
$Idle loop speed hack
0x803567A0:dword:0x4082FFF8
[OnFrame_Enabled]
$Idle loop speed hack
[Patches_RetroAchievements_Verified]
$Idle loop speed hack