Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/GameSettings/RZD.ini
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

34 lines
794 B
INI

# RZDE01, RZDJ01, RZDK01, RZDP01 - The Legend of Zelda: Twilight Princess [Wii]
[Core]
# Values set here will override the main Dolphin settings.
[OnFrame]
# Add memory patches to be applied every frame here.
[ActionReplay]
# Add action replay cheats here.
[Video_Hacks]
EFBAccessEnable = True
# The game logic itself is ignoring VI interrupts
# and keeps updating shadow video registers.
# Because of this, it is incompatible with VISkip.
VISkip = False
[Video_Settings]
# Because the minimap in Hyrule Field and Faron Woods
# has a ton of unused triangles, CPU Cull can greatly
# speed up demanding areas of the game.
CPUCull = True
# Allow the ArbitraryMipmapDetection setting to take effect.
EnableGPUTextureDecoding = False
[Video_Enhancements]
ArbitraryMipmapDetection = True