Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/Shaders/32bit.glsl
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

80 lines
1.4 KiB
GLSL

void main()
{
//Change this number to increase the pixel size.
float pixelSize = 2.0;
float red = 0.0;
float green = 0.0;
float blue = 0.0;
float2 pos = floor(GetCoordinates() * GetResolution() / pixelSize) * pixelSize * GetInvResolution();
float4 c0 = SampleLocation(pos);
if (c0.r < 0.06)
red = 0.06;
else if (c0.r < 0.13)
red = 0.13;
else if (c0.r < 0.26)
red = 0.26;
else if (c0.r < 0.33)
red = 0.33;
else if (c0.r < 0.46)
red = 0.46;
else if (c0.r < 0.60)
red = 0.60;
else if (c0.r < 0.73)
red = 0.73;
else if (c0.r < 0.80)
red = 0.80;
else if (c0.r < 0.93)
red = 0.93;
else
red = 1.0;
if (c0.b < 0.06)
blue = 0.06;
else if (c0.b < 0.13)
blue = 0.13;
else if (c0.b < 0.26)
blue = 0.26;
else if (c0.b < 0.33)
blue = 0.33;
else if (c0.b < 0.46)
blue = 0.46;
else if (c0.b < 0.60)
blue = 0.60;
else if (c0.b < 0.73)
blue = 0.73;
else if (c0.b < 0.80)
blue = 0.80;
else if( c0.b < 0.93)
blue = 0.93;
else
blue = 1.0;
if (c0.g < 0.06)
green = 0.06;
else if (c0.g < 0.13)
green = 0.13;
else if (c0.g < 0.26)
green = 0.26;
else if (c0.g < 0.33)
green = 0.33;
else if (c0.g < 0.46)
green = 0.46;
else if (c0.g < 0.60)
green = 0.60;
else if (c0.g < 0.73)
green = 0.73;
else if (c0.g < 0.80)
green = 0.80;
else if( c0.g < 0.93)
green = 0.93;
else
green = 1.0;
SetOutput(float4(red, green, blue, c0.a));
}