Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/Shaders/Anaglyph/dubois-LCD-Amber-Blue.glsl
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

21 lines
634 B
GLSL

// Anaglyph Amber-Blue shader based on Dubois algorithm
// Constants taken from the screenshot:
// "https://www.flickr.com/photos/e_dubois/5230654930/"
// Eric Dubois
void main()
{
float4 c0 = SampleLayer(0);
float4 c1 = SampleLayer(1);
float3 lr = float3( 1.062,-0.205, 0.299);
float3 lg = float3(-0.026, 0.908, 0.068);
float3 lb = float3(-0.038,-0.173, 0.022);
float3 rr = float3(-0.016,-0.123,-0.017);
float3 rg = float3( 0.006, 0.062, 0.017);
float3 rb = float3(-0.094,-0.185, 0.991);
SetOutput(float4(dot(lr, c0.rgb) + dot(rr, c1.rgb), dot(lg, c0.rgb) + dot(rg, c1.rgb), dot(lb, c0.rgb) + dot(rb, c1.rgb), c0.a));
}