Files
libretro/bios/Nintendo/GameCube/dolphin-emu/Sys/Shaders/bad_bloom.glsl
Abdessamad Derraz bb307aa250 feat: archive full dolphin-emu/Sys, add DSP/font/IPL paths to pack
dolphin-emu/Sys/ folder (2562 files) from libretro/dolphin Data/Sys.
retroarch.yml: DSP firmware (dsp_coef.bin, dsp_rom.bin), fonts
(font_western.bin, font_japanese.bin) at dolphin-emu/Sys/GC/ paths.
ref: DolphinLibretro/Boot.cpp:72-73, HW/DSPLLE/DSPHost.cpp,
HW/EXI/EXI_DeviceIPL.cpp. pack: 452 files, 0 missing.
2026-03-18 15:16:20 +01:00

37 lines
1.5 KiB
GLSL

void main()
{
float4 c_center = Sample();
float4 bloom_sum = float4(0.0, 0.0, 0.0, 0.0);
float2 pos = GetCoordinates() + float2(0.3, 0.3) * GetInvResolution();
float2 radius1 = 1.3 * GetInvResolution();
bloom_sum += SampleLocation(pos + float2(-1.5, -1.5) * radius1);
bloom_sum += SampleLocation(pos + float2(-2.5, 0.0) * radius1);
bloom_sum += SampleLocation(pos + float2(-1.5, 1.5) * radius1);
bloom_sum += SampleLocation(pos + float2(0.0, 2.5) * radius1);
bloom_sum += SampleLocation(pos + float2(1.5, 1.5) * radius1);
bloom_sum += SampleLocation(pos + float2(2.5, 0.0) * radius1);
bloom_sum += SampleLocation(pos + float2(1.5, -1.5) * radius1);
bloom_sum += SampleLocation(pos + float2(0.0, -2.5) * radius1);
float2 radius2 = 4.6 * GetInvResolution();
bloom_sum += SampleLocation(pos + float2(-1.5, -1.5) * radius2);
bloom_sum += SampleLocation(pos + float2(-2.5, 0.0) * radius2);
bloom_sum += SampleLocation(pos + float2(-1.5, 1.5) * radius2);
bloom_sum += SampleLocation(pos + float2(0.0, 2.5) * radius2);
bloom_sum += SampleLocation(pos + float2(1.5, 1.5) * radius2);
bloom_sum += SampleLocation(pos + float2(2.5, 0.0) * radius2);
bloom_sum += SampleLocation(pos + float2(1.5, -1.5) * radius2);
bloom_sum += SampleLocation(pos + float2(0.0, -2.5) * radius2);
bloom_sum *= 0.07;
bloom_sum -= float4(0.3, 0.3, 0.3, 0.3);
bloom_sum = max(bloom_sum, float4(0.0, 0.0, 0.0, 0.0));
float2 vpos = (GetCoordinates() - float2(0.5, 0.5)) * 2.0;
float dist = (dot(vpos, vpos));
dist = 1.0 - 0.4*dist;
SetOutput((c_center * 0.7 + bloom_sum) * dist);
}