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libretro/emulators/lutro.yml
T

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emulator: Lutro
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/libretro-lutro"
upstream: "https://github.com/libretro/libretro-lutro"
profiled_date: "2026-03-24"
source_commit: "6224157a615b18507bc0b117a3398c7a324cd3e5"
core_version: "v1"
display_name: "Lua Engine (Lutro)"
cores:
- lutro
systems: []
notes: |
Lutro is a Lua game framework for libretro implementing a subset of the
LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
standalone upstream.
retro_load_game() calls lutro_load(info->path) to load the game
directory or archive (libretro.c:241). The core exposes
love.filesystem.getAppdataDirectory to games as the system_dir
(filesystem.c:296) but does not load any files from it itself.
No BIOS, firmware, or system files required.
exclusion_note: >
The system directory is not read by the core but handed to the Lua game
through fs_getAppdataDirectory, so whatever is loaded from it is the game's
own content, not a file this core names (filesystem.c:291-303).
files: []