Files
libretro/emulators/solarus.yml
T
Abdessamad Derraz fc47b9cbfe chore: give four profiles a path and a pin that match
xenia, tyrquake and solarus cited bare or unprefixed files and carried
line numbers from a newer tree than their pin named; each now names the
path and the revision together. tic80's wrapper repository holds nothing
but a licence, a readme and the core submodule, so the runtime claim
cites the submodule declaration and the project it points at.
2026-09-05 09:17:51 +02:00

69 lines
3.5 KiB
YAML

emulator: solarus
type: standalone
core_classification: game_engine
source: "https://gitlab.com/solarus-games/solarus"
upstream: "https://gitlab.com/solarus-games/solarus"
profiled_date: "2026-08-08"
source_commit: "9cafa994b10f64ce2cad8a34c9da062feab6002d"
core_version: "2.2.0"
display_name: "Solarus Game Engine"
cores:
- solarus
systems:
- solarus
mode: standalone
notes: |
2D action-RPG engine running quests scripted in Lua, built as libsolarus with
the solarus-run command-line player and the Qt Solarus Launcher on top. ES-DE
runs `solarus-run <rom>` on a single .solarus file, Batocera as `solarus-run
-fullscreen=yes -cursor-visible=no -lua-console=no -quit-combo=<hotkey>+<start>
-joypad-num<n>=<index> <rom>` off a bbecaf31 pin, RetroDECK ships the v2.0.3
solarus-launcher AppImage.
The quest arrives as the content argument. get_quest_path takes the last
non-option argv and otherwise falls back to SOLARUS_DEFAULT_QUEST, which
defaults to "." (MainLoop.cpp:108-121, cmake/AddOptions.cmake:8,
include/solarus/core/Common.h:119-123). open_quest mounts that path through
PhysFS directly, then tries <path>/data, <path>/data.solarus and
<path>/data.solarus.zip, each both
relative and under PHYSFS_getBaseDir (QuestFiles.cpp:151-165), and the quest
counts as found once quest.dat resolves (QuestFiles.cpp:228-233). The rest
comes out of that mount: quest.dat and project_db.dat
(CurrentQuest.cpp:44,49), fonts under fonts/ as .png, .ttf, .otf, .ttc or .fon
(FontResource.cpp:65-101), shaders under shaders/ (Shader.cpp:113), tilesets,
sprites and music (Tileset.cpp:156-174, SpriteAnimationSet.cpp:48,
MusicSystem.cpp:136-142).
Startup reads one file from outside the quest. System::initialize probes
SDL_GetBasePath() then SOLARUS_DATADIR_PATH for gamecontrollerdb.txt and hands
whichever it finds to SDL through SDL_HINT_GAMECONTROLLERCONFIG_FILE
(System.cpp:71-99). The GLSL fallbacks are raw string literals in
DefaultShaders.h:57,114, and glad, hqx and snes_spc compile in from
third_party/.
Files the engine writes rather than expects: settings.dat and savegames under
the quest write directory named in quest.dat (Settings.cpp:149-166,240-280,
Savegame.cpp:114), the write root from SDL_GetPrefPath (src/core/QuestFiles.cpp:721),
and error.txt under SOLARUS_FILE_LOGGING (Logger.cpp:29-45). Batocera's
002-pad.patch adds a read of /userdata/system/configs/solarus/pads.ini, which
its own generator rewrites at every launch. The editor and launcher subtrees
build separately from the root CMakeLists, which adds only cli/, tests/ and
third_party/, and their assets are Qt resources compiled into those binaries
(editor/cmake/AddQtFiles.cmake:46-50, launcher/cmake/addTarget.cmake:30).
files:
- name: gamecontrollerdb.txt
system: solarus
category: game_data
required: false
description: "SDL gamepad mappings applied on top of the built-in table"
source_ref: "src/core/System.cpp:71-99, cmake/AddDefines.cmake:44-49, cmake/AddInstallTargets.cmake:23-28"
note: >-
Looked up next to the executable first, then under SOLARUS_DATADIR_PATH,
share/solarus by default (cmake/AddInstallDirs.cmake:14). Installed from
assets/gamecontrollerdb.txt when SOLARUS_GAMECONTROLLERDB_INSTALL is on,
which is the default (cmake/AddOptions.cmake:51), and carried in the
release archives (.gitlab-ci.yml:306). Both probes are guarded by an
existence test, and neither hitting leaves SDL on its built-in mappings.