Files
libretro/emulators/primehack.yml
Abdessamad Derraz 2326306f2b fix: adler32 byteswap for dolphin dsp validation
Dolphin computes adler32 on byte-swapped (16-bit) data, not raw
file bytes. Add adler32_byteswap flag to dolphin/primehack/ishiiruka
profiles and support it in validation.py.

Reduces hash mismatch discrepancies from 18 to 2.
2026-04-01 22:51:39 +02:00

332 lines
11 KiB
YAML

emulator: PrimeHack
type: standalone
core_classification: enhanced_fork
source: "https://github.com/shiiion/dolphin"
upstream: "https://github.com/dolphin-emu/dolphin"
profiled_date: "2026-03-26"
core_version: "1.0.8"
display_name: "PrimeHack (Dolphin fork for Metroid Prime)"
systems: [nintendo-gamecube, nintendo-wii]
analysis_date: "2026-03-26"
analysis_commit: "b10f147 (depth=1)"
mode: standalone
# PrimeHack is a Dolphin fork by shiiion adding mouselook controls for Metroid Prime Trilogy.
# BIOS loading code is identical to upstream Dolphin.
# File paths relative to Dolphin User directory:
# Standalone: User/GC/ and User/Wii/
# Sys/ is checked as fallback when not found in User/.
pack_structure:
standalone: ""
data_directories:
- ref: dolphin-sys
destination: "Sys"
source_ref: "Source/Core/Common/CommonPaths.h:128-141"
files:
# -- GameCube IPL (Boot ROM) --
# Region-specific, placed in GC/<region>/IPL.bin
# Checked in User/GC/<region>/ then Sys/GC/<region>/
- name: "IPL.bin"
path: "GC/USA/IPL.bin"
size: 2097152
required: false
mode: standalone
hle_fallback: true
note: "GameCube NTSC-U boot ROM. HLE available but real IPL needed for GC menu boot and accurate fonts"
source_ref: "Source/Core/Common/CommonPaths.h:138, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:109-110"
- name: "IPL.bin"
path: "GC/EUR/IPL.bin"
size: 2097152
required: false
mode: standalone
hle_fallback: true
note: "GameCube PAL boot ROM"
source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:184"
- name: "IPL.bin"
path: "GC/JAP/IPL.bin"
size: 2097152
required: false
mode: standalone
hle_fallback: true
note: "GameCube NTSC-J boot ROM. JAP is the legacy directory name"
source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:186"
# -- DSP ROMs --
# Used by DSP LLE for accurate audio.
# PrimeHack ships free replacement ROMs, but real dumps improve accuracy.
# Searched in: User/GC/ then Sys/GC/
- name: "dsp_rom.bin"
path: "GC/dsp_rom.bin"
size: 8192
required: false
mode: standalone
hle_fallback: true
validation: [size]
known_hash_adler32: "0x66f334fe"
adler32_byteswap: true
note: "DSP instruction ROM for LLE audio. Free replacement (v0.4) included"
source_ref: "Source/Core/Common/CommonPaths.h:135, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:87-117"
- name: "dsp_coef.bin"
path: "GC/dsp_coef.bin"
size: 4096
required: false
mode: standalone
hle_fallback: true
validation: [size]
known_hash_adler32: "0xf3b93527"
adler32_byteswap: true
note: "DSP coefficient ROM for LLE audio. Free replacement included"
source_ref: "Source/Core/Common/CommonPaths.h:136, Source/Core/Core/DSP/DSPCore.cpp:32-38"
# -- GameCube Fonts --
# Bundled free alternatives exist but have padding differences causing misplaced text.
# If IPL dump is present, fonts are extracted from it instead (preferred).
# Searched in: Sys/GC/
- name: "font_western.bin"
path: "GC/font_western.bin"
size: 9589
required: false
mode: standalone
hle_fallback: true
note: "Windows-1252 font for GC/Wii text rendering. Free alternative bundled, real one from IPL dump preferred"
source_ref: "Source/Core/Common/CommonPaths.h:132, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:131,203-218"
- name: "font_japanese.bin"
path: "GC/font_japanese.bin"
size: 303693
required: false
mode: standalone
hle_fallback: true
note: "Shift-JIS font for Japanese text. Free alternative bundled, real one from IPL dump preferred"
source_ref: "Source/Core/Common/CommonPaths.h:133, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:130"
# -- GBA BIOS (for GC-GBA link) --
# Used by integrated mGBA core for GameCube-GBA connectivity.
# Loaded from User/GBA/gba_bios.bin.
- name: "gba_bios.bin"
path: "GBA/gba_bios.bin"
required: false
mode: standalone
hle_fallback: true
note: "GBA BIOS for GC-GBA link feature (uses integrated mGBA). Path configurable in settings"
source_ref: "Source/Core/Common/CommonPaths.h:144, Source/Core/Core/HW/GBACore.cpp:344-361"
# -- Wii System Files --
- name: "SYSCONF"
path: "Wii/shared2/sys/SYSCONF"
required: false
mode: standalone
hle_fallback: true
note: "Wii system configuration. Auto-generated by PrimeHack, can be imported from NAND backup"
source_ref: "Source/Core/Common/CommonPaths.h:117, Source/Core/Core/WiiRoot.cpp:266"
- name: "setting.txt"
path: "Wii/title/00000001/00000002/data/setting.txt"
size: 256
required: false
mode: standalone
hle_fallback: true
note: "Wii region/language settings. Auto-generated during Wii boot emulation"
source_ref: "Source/Core/Common/CommonPaths.h:152, Source/Core/Core/Boot/Boot_BS2Emu.cpp:377-454"
# -- Wii NAND Backup (BootMii) --
- name: "nand.bin"
path: null
required: false
mode: standalone
hle_fallback: true
note: "BootMii NAND backup. Can be imported to populate Wii NAND with channels, saves, system menu"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:26-89"
- name: "keys.bin"
path: null
size: 1024
required: false
mode: standalone
hle_fallback: true
note: "OTP/SEEPROM dump (Wii encryption keys). Needed if not appended to nand.bin for NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:19,76-88"
# -- Wii SD Card Image --
- name: "WiiSD.raw"
path: "Load/WiiSD.raw"
required: false
mode: standalone
hle_fallback: true
note: "Virtual SD card image for Wii homebrew. Auto-created, supports SD/SDHC up to 4GB"
source_ref: "Source/Core/Common/CommonPaths.h:149"
# -- Gecko Code Handler --
- name: "codehandler.bin"
path: null
required: false
mode: standalone
hle_fallback: true
note: "Gecko/Ocarina cheat code handler. Shipped with PrimeHack in Sys/"
source_ref: "Source/Core/Common/CommonPaths.h:154, Source/Core/Core/GeckoCode.cpp:121"
# -- Wii System Menu (WAD) --
- name: "Wii System Menu"
path: null
required: false
mode: standalone
hle_fallback: true
note: "Wii System Menu WAD. Installed to NAND via Tools > Install WAD, needed for Wii Menu boot"
source_ref: "Source/Core/DolphinQt/MenuBar.cpp:323,1219-1227"
# -- NAND Certificates (auto-extracted) --
- name: "clientca.pem"
path: "Wii/clientca.pem"
required: false
mode: standalone
hle_fallback: true
note: "SSL client certificate. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:201-285"
- name: "clientcakey.pem"
path: "Wii/clientcakey.pem"
required: false
mode: standalone
hle_fallback: true
note: "SSL client private key. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:237"
- name: "rootca.pem"
path: "Wii/rootca.pem"
required: false
mode: standalone
hle_fallback: true
note: "SSL root CA certificate. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:238"
# -- Realtek Bluetooth firmware (Wiimote passthrough) --
# Required for real Wiimote connectivity via USB Bluetooth adapters with Realtek chipsets.
# PrimeHack can auto-download these from gitlab.com/kernel-firmware/linux-firmware.
# Placed in Load/Firmware/rtl_bt/.
# ref: Source/Core/Core/IOS/USB/Bluetooth/RealtekFirmwareLoader.cpp:373-416
- name: "rtl8723a_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8723a_fw.bin"
required: false
mode: standalone
note: "Realtek 8723A BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:379"
- name: "rtl8723b_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8723b_fw.bin"
required: false
mode: standalone
note: "Realtek 8723B BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:381"
- name: "rtl8723d_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8723d_fw.bin"
required: false
mode: standalone
note: "Realtek 8723D BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:383"
- name: "rtl8761a_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8761a_fw.bin"
required: false
mode: standalone
note: "Realtek 8761A BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:385"
- name: "rtl8761bu_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8761bu_fw.bin"
required: false
mode: standalone
note: "Realtek 8761BU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:387"
- name: "rtl8821a_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8821a_fw.bin"
required: false
mode: standalone
note: "Realtek 8821A BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:389"
- name: "rtl8821c_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8821c_fw.bin"
required: false
mode: standalone
note: "Realtek 8821C BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:391"
- name: "rtl8822b_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8822b_fw.bin"
required: false
mode: standalone
note: "Realtek 8822B BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:395"
- name: "rtl8822cu_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8822cu_fw.bin"
required: false
mode: standalone
note: "Realtek 8822CU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:393"
- name: "rtl8851bu_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8851bu_fw.bin"
required: false
mode: standalone
note: "Realtek 8851BU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:397"
- name: "rtl8852au_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8852au_fw.bin"
required: false
mode: standalone
note: "Realtek 8852AU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:399"
- name: "rtl8852bu_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8852bu_fw.bin"
required: false
mode: standalone
note: "Realtek 8852BU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:401"
- name: "rtl8852cu_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8852cu_fw.bin"
required: false
mode: standalone
note: "Realtek 8852CU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:403"
- name: "rtl8852btu_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8852btu_fw.bin"
required: false
mode: standalone
note: "Realtek 8852BT/8852BE-VT BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:405"
- name: "rtl8922au_fw.bin"
path: "Load/Firmware/rtl_bt/rtl8922au_fw.bin"
required: false
mode: standalone
note: "Realtek 8922AU BT firmware for Wiimote passthrough"
source_ref: "RealtekFirmwareLoader.cpp:407"
notes:
hle_available: true
hle_note: >
PrimeHack provides HLE for GameCube IPL (boot ROM), DSP, and Wii system functions
(same as Dolphin). No BIOS files are strictly required for most games.
ipl_regions: ["USA", "EUR", "JAP", "JPN", "DEV"]
dsp_rom_note: >
DSP ROMs are verified at load time via Adler32 hash.
Official Nintendo hashes: irom=0x66f334fe, drom=0xf3b93527.
bt_passthrough_note: >
Bluetooth passthrough allows connecting real Wiimotes via USB Bluetooth adapters.
Realtek chipsets require firmware files in Load/Firmware/rtl_bt/.
PrimeHack can auto-download these from kernel-firmware/linux-firmware on GitLab.