mirror of
https://github.com/Abdess/retroarch_system.git
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417 lines
15 KiB
YAML
417 lines
15 KiB
YAML
emulator: Ikemen GO
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type: standalone
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core_classification: game_engine
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source: "https://github.com/ikemen-engine/Ikemen-GO"
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upstream: "https://github.com/ikemen-engine/Ikemen-GO"
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profiled_date: "2026-10-04"
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source_commit: "e8b065f410fa9507dbddc1d6b1abc231de99f8c6"
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core_version: ~
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display_name: "Ikemen GO"
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cores: [ikemen]
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systems: []
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verification: existence
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notes: |
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M.U.G.E.N.-compatible 2D fighting game engine written in Go. It reads the
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.def, .air, .cmd, .cns, .sff and .snd files of M.U.G.E.N. content, plus its
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own .zss state files.
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Every file is read relative to the working directory; paths below are
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written under ikemen/, which stands for it. The file names come from the
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embedded default configuration, src/resources/defaultConfig.ini, which
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save/config.ini overrides (src/main.go:189-195).
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The repository ships:
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data/: common animations, commands, constants and state files
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external/script/: the Lua scripts that drive menus and game modes
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external/icons/: window icons
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external/shaders/: optional post-processing shaders
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font/: debug.def with Open Sans, and the default-3x5 bitmap fonts
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The default configuration also names files the repository does not hold:
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the motif data/ikemen1/system.def, the effects pack data/gofx/gofx.def, the
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stage stages/stage0-720.def and external/gamecontrollerdb.txt. Release
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packages copy chars, data, font, sound, stages and video from the
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Ikemen-GO-Screenpack repository next to the engine
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(.github/workflows/releases.yml:585-593) and download the controller
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database (.github/workflows/releases.yml:610-612).
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A definition file names the files it loads. Each name is searched beside
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the definition, beside the motif, in the working directory and in data/
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(src/common.go:641), fonts also in font/ and videos in video/. The motif
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names its music under sound/, which release packages ship empty.
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Characters and stages are found under chars/ and stages/
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(src/system.go:5364, src/system.go:5590).
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files:
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- name: "script/"
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type: directory
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path: "ikemen/external/script/"
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category: game_data
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description: "Lua scripts: main.lua and the modules it requires"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:143, src/main.go:213-232"
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note: >
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main.go opens Config.System and panics when it is missing. main.lua
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requires debug, start, options and menu from the same directory.
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- name: "IkemenCylia_256.png"
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path: "ikemen/external/icons/IkemenCylia_256.png"
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category: game_data
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description: "Window icon, 256 px"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:141, src/system.go:527-538"
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- name: "IkemenCylia_96.png"
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path: "ikemen/external/icons/IkemenCylia_96.png"
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category: game_data
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description: "Window icon, 96 px"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:141, src/system.go:527-538"
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- name: "IkemenCylia_48.png"
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path: "ikemen/external/icons/IkemenCylia_48.png"
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category: game_data
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description: "Window icon, 48 px"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:141, src/system.go:527-538"
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- name: "shaders/"
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type: directory
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path: "ikemen/external/shaders/"
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category: game_data
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description: "Post-processing shaders offered in the options menu"
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required: false
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bundled: true
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source_ref: "external/script/options.lua:1646, src/system.go:457-470"
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- name: "common.air"
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path: "ikemen/data/common.air"
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category: game_data
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description: "Common animations merged into every character"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:12, src/char.go:4676-4689"
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- name: "common.cmd"
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path: "ikemen/data/common.cmd"
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category: game_data
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description: "Common commands appended to every character's command file"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:14, src/compiler.go:8367-8380"
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- name: "common.const"
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path: "ikemen/data/common.const"
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category: game_data
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description: "Common constants"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:16, src/char.go:4338-4355"
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- name: "functions.zss"
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path: "ikemen/data/functions.zss"
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category: game_data
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description: "Common states: shared ZSS functions"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "action.zss"
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path: "ikemen/data/action.zss"
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category: game_data
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description: "Common states: actions"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "demo.zss"
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path: "ikemen/data/demo.zss"
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category: game_data
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description: "Common states: demo mode"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "dizzy.zss"
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path: "ikemen/data/dizzy.zss"
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category: game_data
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description: "Common states: dizzy"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "guardbreak.zss"
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path: "ikemen/data/guardbreak.zss"
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category: game_data
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description: "Common states: guard break"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "score.zss"
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path: "ikemen/data/score.zss"
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category: game_data
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description: "Common states: score"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "system.zss"
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path: "ikemen/data/system.zss"
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category: game_data
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description: "Common states: system"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "tag.zss"
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path: "ikemen/data/tag.zss"
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category: game_data
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description: "Common states: tag team"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "training.zss"
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path: "ikemen/data/training.zss"
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category: game_data
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description: "Common states: training mode"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:18, src/compiler.go:8545-8552"
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- name: "common1.cns.zss"
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path: "ikemen/data/common1.cns.zss"
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category: game_data
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description: "ZSS replacement for the common1.cns state file"
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required: true
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bundled: true
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source_ref: "src/compiler.go:6929-6943, src/compiler.go:8538-8543"
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note: >
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A character names its common state file in stcommon. When that file is
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not found, stateCompile retries with the .zss suffix, so a character
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asking for common1.cns gets data/common1.cns.zss.
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- name: "debug.def"
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path: "ikemen/font/debug.def"
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category: game_data
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description: "Debug overlay font definition"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:174, external/script/main.lua:648, src/script.go:4108-4111"
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note: "loadDebugFont raises a Lua error when the font cannot be loaded."
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- name: "OpenSans-Bold.ttf"
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path: "ikemen/font/Open_Sans/OpenSans-Bold.ttf"
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category: game_data
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description: "TrueType face named by debug.def"
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required: true
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bundled: true
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source_ref: "font/debug.def:19, src/util_desktop.go:29-40"
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note: >
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When the file is not found, the same name is searched in the system
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font directories; the engine panics when that fails too.
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- name: "default-3x5.def"
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path: "ikemen/font/default-3x5.def"
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category: game_data
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description: "Default motif font (font1)"
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required: false
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bundled: true
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source_ref: "src/resources/defaultMotif.ini:75, src/motif.go:2593-2609"
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note: "A motif font that fails to load is logged and replaced by an empty font."
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- name: "default-3x5.sff"
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path: "ikemen/font/default-3x5.sff"
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category: game_data
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description: "Glyph sprites named by default-3x5.def"
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required: false
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bundled: true
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source_ref: "font/default-3x5.def:21, src/font.go:412-418"
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note: "LoadFntSff panics when default-3x5.def is loaded and this file is missing."
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- name: "system.def"
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path: "ikemen/data/ikemen1/system.def"
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category: game_data
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description: "Default motif definition"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:96, src/motif.go:2627-2659, src/script.go:4249-4252"
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note: >
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Held by the Ikemen-GO-Screenpack repository and copied into release
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packages. main.lua calls loadMotif at startup, which raises a Lua error
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when the definition cannot be read. -r selects another motif.
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- name: "gofx.def"
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path: "ikemen/data/gofx/gofx.def"
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category: game_data
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description: "Common effects pack"
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required: true
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:21, src/fightscreen.go:85-102, src/system.go:6551-6555"
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note: >
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Held by the Ikemen-GO-Screenpack repository and copied into release
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packages. A load failure puts the match loader in its error state.
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- name: "gofx/"
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type: directory
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path: "ikemen/data/gofx/"
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category: game_data
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description: "Sprites, animations and sounds named by gofx.def"
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required: true
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bundled: true
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source_ref: "src/fightscreen.go:162-193"
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note: "loadFightFx returns an error when the sff, air or snd file it names fails to load."
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- name: "ikemen1/"
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type: directory
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path: "ikemen/data/ikemen1/"
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category: game_data
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description: "Default motif: sprites, logo and credits storyboards, fonts"
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required: false
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bundled: true
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source_ref: "src/motif.go:72-85, src/motif.go:2475-2487, src/motif.go:2594-2621, src/storyboard.go:561-620"
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note: >
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Files named by system.def and searched beside it first. A sprite file
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or font that fails to load is logged and replaced by an empty one.
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- name: "select.def"
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path: "ikemen/data/select.def"
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category: game_data
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description: "Character and stage selection list"
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required: true
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bundled: true
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source_ref: "src/motif.go:81, external/script/main.lua:1522, external/script/main.lua:43-50"
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note: "main.lua reads the file at startup and raises an error when it cannot be opened."
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- name: "fight.def"
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path: "ikemen/data/fight.def"
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category: game_data
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description: "Fight screen definition"
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required: true
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bundled: true
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source_ref: "src/motif.go:82, src/fightscreen.go:6005-6027, src/fightscreen.go:4792-4800, src/script.go:4233-4236, external/script/main.lua:1188"
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note: "main.lua calls loadFightScreen at startup, which raises a Lua error on a load failure."
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- name: "fight.sff"
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path: "ikemen/data/fight.sff"
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category: game_data
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description: "Fight screen sprites"
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required: true
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bundled: true
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source_ref: "src/fightscreen.go:4916-4926"
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note: "Named by the sff key of fight.def; a load failure fails loadFightScreen."
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- name: "fight.snd"
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path: "ikemen/data/fight.snd"
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category: game_data
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description: "Fight screen sounds"
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required: true
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bundled: true
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source_ref: "src/fightscreen.go:4927-4937"
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note: "Named by the snd key of fight.def; a load failure fails loadFightScreen."
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- name: "fightfx.sff"
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path: "ikemen/data/fightfx.sff"
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category: game_data
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description: "Common effect sprites"
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required: true
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bundled: true
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source_ref: "src/fightscreen.go:4938-4948"
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note: "Named by the fightfx.sff key of fight.def; a load failure fails loadFightScreen."
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- name: "fightfx.air"
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path: "ikemen/data/fightfx.air"
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category: game_data
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description: "Common effect animations"
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required: true
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bundled: true
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source_ref: "src/fightscreen.go:4949-4959"
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note: "Named by the fightfx.air key of fight.def; a load failure fails loadFightScreen."
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- name: "common.snd"
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path: "ikemen/data/common.snd"
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category: game_data
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description: "Common effect sounds"
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required: true
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bundled: true
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source_ref: "src/fightscreen.go:4960-4966"
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note: "Named by the common.snd key of fight.def; a load failure fails loadFightScreen."
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- name: "system.snd"
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path: "ikemen/data/system.snd"
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category: game_data
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description: "Motif sounds"
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required: false
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bundled: true
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source_ref: "src/resources/defaultMotif.ini:69, src/motif.go:73, src/motif.go:2578-2590"
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note: "Named by the snd key of the motif. A load failure is logged and an empty sound set is used."
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- name: "glyphs.sff"
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path: "ikemen/data/glyphs.sff"
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category: game_data
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description: "Button glyph sprites for the movelist"
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required: false
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bundled: true
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source_ref: "src/resources/defaultMotif.ini:97, src/motif.go:84, src/motif.go:2490-2503"
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note: "A load failure is logged and an empty sprite set is used."
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- name: "font/"
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type: directory
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path: "ikemen/font/"
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category: game_data
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description: "Fonts named by the motif, the fight screen and storyboards"
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required: false
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bundled: true
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source_ref: "src/motif.go:64, src/motif.go:2594-2621, src/fightscreen.go:5017, src/storyboard.go:620, src/font.go:413"
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note: "font/ is the default directory of every font lookup."
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- name: "video/"
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type: directory
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path: "ikemen/video/"
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category: game_data
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description: "Videos played by the logo and credits storyboards"
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required: false
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bundled: true
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source_ref: "src/stage.go:204-212"
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note: >
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A background element of type video names its file in path; video/ is
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the default directory of the lookup.
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- name: "gamecontrollerdb.txt"
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path: "ikemen/external/gamecontrollerdb.txt"
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category: game_data
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description: "SDL game controller mapping database"
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required: false
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bundled: true
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source_ref: "src/resources/defaultConfig.ini:153, src/system.go:444-445, src/input_sdl.go:261-271"
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note: "A read failure is logged."
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- name: "chars/"
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type: directory
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path: "ikemen/chars/"
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category: game_data
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description: "Character directory"
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required: false
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source_ref: "src/system.go:5364, src/script.go:3190-3191"
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note: >
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A character path that does not resolve as given is searched under
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chars/. Release packages ship the Kung Fu Man characters.
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- name: "stages/"
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type: directory
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path: "ikemen/stages/"
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category: game_data
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description: "Stage directory"
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required: false
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source_ref: "src/system.go:5590, src/resources/defaultConfig.ini:178, external/script/main.lua:1770-1774"
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note: >
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Debug.StartStage defaults to stages/stage0-720.def, the stage added
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when select.def lists none.
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