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43 lines
1.8 KiB
YAML
43 lines
1.8 KiB
YAML
emulator: mGBA Splitscreen
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type: libretro
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core_classification: community_fork
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source: "https://github.com/Spuds0588/mgba-splitscreen"
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upstream: "https://github.com/mgba-emu/mgba"
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profiled_date: "2026-10-04"
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source_commit: "f1d5975d77285f77affbfe64b7050ebd5c4b6a77"
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upstream_commit: "afd6f14eaf8bd35214ed3fb9dc69a92bfc3877a9"
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core_version: "0.1.0"
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display_name: "Nintendo - Game Boy Advance (mGBA Splitscreen)"
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cores:
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- mgba_splitscreen
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systems:
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- nintendo-gba
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notes: |
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mGBA Splitscreen is a fork of mGBA that runs 2-4 linked GBA cores in a
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single libretro instance over mGBA's lockstep SIO driver. Built from
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the upstream mGBA tree with -DBUILD_LIBRETRO_SPLITSCREEN=ON
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(CMakeLists.txt:1036-1058), the fork adds the mgba-splitscreen link
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fixes (Four Swords handshake assist and a gated deadlock kick) on top
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of mGBA's library layer. The player instances live in
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src/platform/libretro-splitscreen/instances.c and reject anything that
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is not a GBA ROM (src/platform/libretro-splitscreen/instances.c:114-119).
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The splitscreen wrapper never performs its own BIOS lookup. Each
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per-player mCore reaches mGBA's shared GBA core, which looks for
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gba_bios.bin in the system directory and uses the built-in HLE BIOS
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(src/gba/hle-bios.c) when it is missing. The core-info declares one
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optional firmware entry (gba_bios.bin) and only accepts the .gba
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extension, so GB/GBC/SGB BIOS files that upstream mGBA supports are
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unreachable here.
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files:
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- name: gba_bios.bin
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system: nintendo-gba
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required: false
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hle_fallback: true
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size: 16384 # 16 KB (GBA_SIZE_BIOS)
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validation: [size]
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note: "GBA BIOS, same file upstream mGBA uses. HLE replacement built in."
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source_ref: "source src/platform/libretro-splitscreen/mgba_splitscreen_libretro.info:34-37 (firmware0_desc/path/opt), source src/gba/gba.c:520-551 (GBALoadBIOS, inherited from mGBA core)"
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