mirror of
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49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
22 lines
672 B
YAML
22 lines
672 B
YAML
emulator: ONScripter Yuri
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type: libretro
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core_classification: game_engine
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source: "https://github.com/YuriSizuku/OnscripterYuri"
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upstream: "https://github.com/YuriSizuku/OnscripterYuri"
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profiled_date: "2026-03-24"
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core_version: "0.7.4+2"
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display_name: "ONScripter Yuri"
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cores:
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- onsyuri
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systems:
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- onscripter
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notes: |
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Clone of the NScripter visual novel engine, forked from ONScripter-Jh.
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The libretro port lives in the upstream repo (src/onsyuri_libretro/).
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No system files required. Game scripts (0.txt, nscript.dat, etc.),
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fonts (default.ttf), and assets are loaded from the game directory.
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The core does not use RetroArch's system directory.
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files: []
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