Files
libretro/emulators/mupen64plus_next.yml
T
Abdessamad Derraz 8458e92281 chore: advance 135 profile pins to upstream HEAD
Every cited block was read again at HEAD: no ref left to review, no
file name or hash literal added to a cited file since the pin
(--detect-new-files --watch-hashes), refs recaled with their pins.
Profiles built by a platform at a fixed commit, or whose bump would
leave prose under an older pin, stay where they were.
2026-10-23 15:51:08 +02:00

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1.8 KiB
YAML

emulator: "Mupen64Plus-Next"
type: libretro
core_classification: enhanced_fork
source: "https://github.com/libretro/mupen64plus-libretro-nx"
upstream: "https://github.com/mupen64plus/mupen64plus-core"
profiled_date: "2026-03-24"
source_commit: "15bada85906593376e8fd697f1b0b3af3a20f512"
upstream_commit: "3be6336a1de6f32ccc4f57bf80c988163fe6bf7a"
core_version: "2.6.0"
display_name: "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
systems: [nintendo-64, nintendo-64dd]
cores: [mupen64plus_next, mupen64plus_next_develop, mupen64plus_next_gles3, mupen64plus_next_gles2, mupen64plus-next, mupen64plus_nx, "mupen64plus_next_alt"]
files:
- name: "IPL.n64"
path: "Mupen64plus/IPL.n64"
size: 4194304
required: false
description: "64DD IPL ROM"
source_ref: "source mupen64plus-core/src/main/main.c:940-1024"
- name: "font.ttf"
path: "Mupen64plus/font.ttf"
required: false
description: "TrueType font for on-screen display text"
note: "Fallback font for OSD text rendering (FPS counter, messages). System fonts tried first. No impact on emulation."
source_ref: "source GLideN64/src/TextDrawer.cpp:165-170"
notes:
hle_available: true
hle_note: >
PIF boot ROM is fully HLE'd (bootrom_hle.c). CIC challenge/response
handled in software (n64_cic_nus_6105.c). No BIOS files needed for
standard cartridge games.
dd_note: >
64DD IPL ROM loaded from system/Mupen64plus/IPL.n64 when a .ndd disk
is present. Accepts Z64, N64, and V64 byte-swap formats.
transferpak_note: >
Transfer Pak support (GB/GBC games on N64) handled via subsystem API.
No additional firmware files needed.
embedded_data: >
mupen64plus.ini (ROM database) and GLideN64.custom.ini (per-game GPU
settings) are embedded as compiled headers and auto-generated at init.