mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-11 14:03:23 -05:00
1533 lines
65 KiB
YAML
1533 lines
65 KiB
YAML
emulator: yaps2
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type: standalone + libretro
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core_classification: community_fork
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bios_mode: agnostic
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source: "https://github.com/yaps2/yaps2"
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upstream: "https://github.com/PCSX2/pcsx2"
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profiled_date: "2026-09-17"
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source_commit: "57ea93c0ce8306063b31fe6658dab6b492bbedfe"
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upstream_commit: "342db51523f288c5ced20f5be3c679f46472cc45"
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core_version: "Git"
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display_name: "Sony - PlayStation 2 (yaps2)"
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cores: [yaps2]
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systems: [sony-playstation-2]
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bios_directory: "pcsx2/bios/"
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resources_directory: "pcsx2/resources/"
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data_directories:
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- ref: yaps2-resources
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destination: "pcsx2/resources"
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source_ref: "pcsx2-libretro/Main.cpp:157-158, pcsx2/Pcsx2Config.cpp:2399-2413"
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notes: |
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PlayStation 2 emulator, a GPL-3.0 fork of PCSX2 for arm64 Linux handhelds:
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native AArch64 EE, IOP and VU recompilers, a persisted VU program cache,
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libmali and Adreno gates in the Vulkan backend. One tree builds the Qt
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desktop application, an SDL3 kmsdrm frontend (yaps2-sdl) and a libretro core
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(yaps2_libretro.so); the nightly release ships all three for arm64 Linux
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plus a macOS build. The fork is discontinued and its recompilers moved to
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ARMSX2; main is the final state. The tree is PCSX2 at 342db515 (2026-06-19)
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plus 335 fork commits, and bin/resources is byte for byte that PCSX2
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revision.
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ref: README.md:1-3, CMakeLists.txt:51-53, CMakeLists.txt:92-110,
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cmake/BuildParameters.cmake:16-21, .github/workflows/nightly_release.yml:104-118
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The libretro core keeps everything under <system>/pcsx2: AppRoot and
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DataRoot are that directory, Resources is pcsx2/resources, Settings is
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pcsx2/inis, and LoadStartupSettings derives bios, memcards, cheats, patches,
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textures, gamesettings, cache, snaps, sstates, logs, covers, inputprofiles
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and videos from DataRoot with the PCSX2 defaults. The core writes its own
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yaps2-libretro.ini and secrets.ini there. The renderer is forced to Vulkan
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through the frontend's context negotiation interface, the SDL input source
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is switched off, and audio goes out through the libretro batch callback.
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ref: pcsx2-libretro/Main.cpp:145-165, pcsx2-libretro/Main.cpp:196-209,
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pcsx2-libretro/Main.cpp:213-223, pcsx2-libretro/Main.cpp:1489-1521,
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pcsx2/Pcsx2Config.cpp:2304-2318, pcsx2/Pcsx2Config.cpp:2330-2346,
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pcsx2/VMManager.cpp:557-561
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The standalone builds resolve resources beside the binary, or under the
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share/PCSX2 data directory of a PACKAGE_MODE install, and the data directory
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as YAPS2 under the platform configuration root: Documents on Windows,
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$XDG_CONFIG_HOME or ~/.config on Linux, Library/Application Support on
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macOS, or beside the binary in portable mode. bios, memcards, cheats,
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patches and the rest sit under that data directory. The SDL frontend keeps
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its ini at inis/PCSX2.ini, forces the Vulkan renderer, SDL audio and SDL
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input, and exits at startup when the resources directory or
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Roboto-Regular.ttf is missing.
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ref: pcsx2/Pcsx2Config.cpp:2159-2204, pcsx2/Pcsx2Config.cpp:2227-2302,
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cmake/BuildParameters.cmake:251-257, pcsx2-sdl/Main.cpp:114-137,
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pcsx2-sdl/Main.cpp:150-160, pcsx2-sdl/Main.cpp:176-189,
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pcsx2-qt/QtHost.cpp:1343-1346
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A BIOS image is required. VMManager::Initialize calls LoadBIOS before
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opening the CDVD, and a false return is a startup failure; only a GS dump
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replay skips it. In the libretro core that failure ends the CPU thread and
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no frame is ever presented. Detection is by content: LoadBIOS opens the
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image named by Filenames/BIOS, or when that is empty or absent scans the
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bios folder for any file between 4 and 8 MB whose romdir carries a RESET
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entry followed by a readable ROMVER. The fifth ROMVER character gives the
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zone among Japan, USA, Europe, Asia, China, T10K, COH-H, Test and Free, an
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EXTINFO entry supplies the serial. No name and no hash is matched. The image
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is read into the 4 MB ROM region and truncated to it; one shorter than
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2465792 bytes turns off the OSDSys parameter HLE.
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ref: pcsx2/VMManager.cpp:1444-1461, pcsx2-libretro/Main.cpp:670-680,
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pcsx2/ps2/BiosTools.cpp:16-17, pcsx2/ps2/BiosTools.cpp:80-197,
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pcsx2/ps2/BiosTools.cpp:258-282, pcsx2/ps2/BiosTools.cpp:317-369,
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pcsx2/Pcsx2Config.cpp:2100-2106
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The core option yaps2_bios lists the files of <system>/pcsx2/bios whose name
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ends in .bin, sorted, behind an auto entry; auto writes an empty
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Filenames/BIOS and leaves the choice to the folder scan, a listed name is
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written as is. The libretro boot always sets fast_boot.
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ref: pcsx2-libretro/Main.cpp:937-940, pcsx2-libretro/Main.cpp:989-1039,
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pcsx2-libretro/Main.cpp:1237-1243, pcsx2-libretro/Main.cpp:1482
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Companions derive from the selected image. rom1 and rom2 are tried as the
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full name plus extension, then with the extension replaced, opened
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case-insensitively, copied to 4 MB regions and skipped with a console line
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when absent. The nvm is read at the replaced extension and rebuilt in memory
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with region and language defaults when missing, short or blank; the mec is
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read the same way and written back as 0x00020603 when it cannot be read. No
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EROM path exists. The IRX injection at 0x1630 reads EmuConfig.CurrentIRX,
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which is set at runtime only and assigned by nothing in this tree.
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ref: pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:366-367,
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pcsx2/MemoryTypes.h:12-14, pcsx2/CDVD/CDVD.cpp:46-50,
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pcsx2/CDVD/CDVD.cpp:136-205, pcsx2/ps2/BiosTools.cpp:384-385,
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pcsx2/Config.h:1443-1445, pcsx2/R3000AInterpreter.cpp:219
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Nothing from the resources folder is compiled into the binaries. Every
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resource is read at its own name under EmuFolders::Resources, and
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GetOverridableResourcePath lets a copy under UserResources take precedence.
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The libretro core ships as a bare shared object, so the user supplies
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<system>/pcsx2/resources from a yaps2 build; the SDL and Qt packages carry
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the folder beside the binary.
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ref: pcsx2/Pcsx2Config.cpp:2399-2413, pcsx2-libretro/Main.cpp:157-158,
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pcsx2-sdl/CMakeLists.txt:29-33, .github/workflows/linux_build_libretro.yml:139-150
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Missing resources are not uniformly survivable. The three fonts LoadFontData
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reads fail ImGuiManager::Initialize, which fails OpenGSDevice and the VM
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boot. Roboto-Regular.ttf is loaded by the frontends: the SDL frontend exits
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without it, the libretro core only logs a warning, but with no standard
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font AddTextFont returns null and AddImGuiFonts fails the same way. Every
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Vulkan shader source is read in GSDeviceVK::Create, cas.glsl and its two
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includes with the others, and any read failure fails the device; the
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OpenGL backend behaves the same except that a missing cas.glsl only turns
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sharpening off. Vulkan is the only backend the libretro core presents
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through; the OpenGL device is what the software renderer opens when the
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first Vulkan GPU is Intel or a software rasterizer, and what the standalone
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builds open when OpenGL is selected. Direct3D sources are read by Windows
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builds only, which the libretro target excludes. The databases, the patch
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archive, the controller mappings, the sounds and the interface artwork
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degrade instead.
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ref: pcsx2/ImGui/ImGuiManager.cpp:148-153, pcsx2/ImGui/ImGuiManager.cpp:205-211,
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pcsx2/ImGui/ImGuiManager.cpp:472-524, pcsx2/ImGui/ImGuiManager.cpp:598-637,
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pcsx2/ImGui/ImGuiManager.cpp:772-790, pcsx2-libretro/Main.cpp:177-193,
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pcsx2/GS/GS.cpp:154-172, pcsx2/GS/GS.cpp:386-408,
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pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2308-2351,
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pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:577-581,
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pcsx2/GS/GSUtil.cpp:276-311, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2240-2270,
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CMakeLists.txt:108-110
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The fullscreen interface and its textures are opened by the SDL and Qt
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frontends, and by the achievements client when it shows a login or a
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notification; the libretro core never opens it on its own, and its
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achievements stay off unless yaps2-libretro.ini enables them. Achievement
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sounds play from the resources folder when the sound effects are enabled
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and no custom sound is set.
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ref: pcsx2-sdl/Main.cpp:746, pcsx2-qt/QtHost.cpp:163,
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pcsx2/Achievements.cpp:256-260, pcsx2/VMManager.cpp:423-424,
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pcsx2/ImGui/FullscreenUI.cpp:321-345, pcsx2/Achievements.cpp:942-951
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The Qt build reads a per-script interface font by filename, first under
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UserResources then under the resources folder, and offers to download the
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first entry of the script table into UserResources/fonts from the PCSX2
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runtime-resources release when neither holds it. Only the Latin and emoji
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entries are shipped. Compiled .qm translations are read from a translations
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folder beside the Qt binary, built from the .ts sources at build time.
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ref: pcsx2-qt/Translations.cpp:314-371, pcsx2-qt/Translations.cpp:414-424,
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pcsx2-qt/Translations.cpp:541-549, pcsx2-qt/Translations.cpp:624-650,
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pcsx2-qt/QtHost.cpp:64-65, pcsx2-qt/Translations.cpp:133-171
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Files the emulator produces rather than reads from a distribution: memory
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cards, save states, snapshots, the shader caches and the persisted VU
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program cache under cache/vu_jit, the game list cache, the DEV9 HDD image
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named in the ini. Per-game user files keep the PCSX2 layout under the data
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directory: cheats and patches as <serial>_<crc>.pnach, which the libretro
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option yaps2_cheats enables from <system>/pcsx2/cheats,
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gamesettings/<serial>_<crc>.ini, textures/<serial>/replacements.
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ref: pcsx2/arm64/microVU_ProgCache-arm64.inl:33-40,
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pcsx2/arm64/microVU_ProgCache-arm64.inl:452-462, pcsx2/Patch.cpp:320-355,
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pcsx2-libretro/Main.cpp:945-947, pcsx2-libretro/Main.cpp:1245-1247,
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pcsx2/DEV9/DEV9.cpp:86-94
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files:
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- name: ps2-0230a-20080220.bin
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path: pcsx2/bios/ps2-0230a-20080220.bin
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standalone_path: bios/ps2-0230a-20080220.bin
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agnostic: true
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required: true
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min_size: 4194304
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max_size: 8388608
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validation: [size]
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description: "PS2 BIOS image"
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note: >-
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Any image whose romdir holds RESET and ROMVER is accepted, whatever its
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name. The 4 to 8 MB range gates the folder scan; an image named in the
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configuration skips that range. The libretro option list only shows
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names ending in .bin. Read into the 4 MB ROM region and truncated to
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it. Shorter than 2465792 bytes disables the OSDSys parameter HLE.
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source_ref: "pcsx2/ps2/BiosTools.cpp:16-17, pcsx2/ps2/BiosTools.cpp:80-197, pcsx2/ps2/BiosTools.cpp:258-294, pcsx2/ps2/BiosTools.cpp:317-369, pcsx2-libretro/Main.cpp:999-1006"
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- name: ps2-0230a-20080220.rom1
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path: pcsx2/bios/ps2-0230a-20080220.rom1
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standalone_path: bios/ps2-0230a-20080220.rom1
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required: false
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max_size: 4194304
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description: "DVD player ROM"
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note: >-
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Tried as {bios}.rom1 then {biosbase}.rom1, opened case-insensitively.
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Copied to the ROM1 region and truncated to 4 MB. Logged and skipped
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when absent.
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source_ref: "pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:366, pcsx2/MemoryTypes.h:13"
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- name: ps2-0230a-20080220.rom2
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path: pcsx2/bios/ps2-0230a-20080220.rom2
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standalone_path: bios/ps2-0230a-20080220.rom2
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required: false
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max_size: 4194304
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description: "Chinese ROM extension"
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note: >-
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Same two-step naming as rom1. Copied to the ROM2 region, 4 MB in this
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tree. Only Chinese region consoles carry one, so no such companion
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exists for this image.
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source_ref: "pcsx2/ps2/BiosTools.cpp:214-241, pcsx2/ps2/BiosTools.cpp:367, pcsx2/MemoryTypes.h:14"
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- name: ps2-0230a-20080220.nvm
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path: pcsx2/bios/ps2-0230a-20080220.nvm
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standalone_path: bios/ps2-0230a-20080220.nvm
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required: false
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hle_fallback: true
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size: 1024
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description: "Console NVRAM"
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note: >-
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Read at the BIOS path with the extension replaced by nvm. Carries the
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console id, the iLink id, the MAC, the model number and the OSD
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configuration. A 1024 byte image is built in memory when the file is
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absent, short, or carries a blank config block, zeroed except for a
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fixed iLink id and the language and region defaults of the BIOS region.
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source_ref: "pcsx2/CDVD/CDVD.cpp:46-47, pcsx2/CDVD/CDVD.cpp:136-188"
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- name: ps2-0230a-20080220.mec
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path: pcsx2/bios/ps2-0230a-20080220.mec
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standalone_path: bios/ps2-0230a-20080220.mec
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required: false
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hle_fallback: true
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size: 4
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description: "Mechacon version"
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note: >-
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Read at the BIOS path with the extension replaced by mec. Defaults to
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0x00020603 and is written back at that path when it cannot be read.
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source_ref: "pcsx2/CDVD/CDVD.cpp:49-50, pcsx2/CDVD/CDVD.cpp:190-204"
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- name: eeprom.dat
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required: false
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hle_fallback: true
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load_from: working_directory
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size: 64
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description: "DEV9 network adapter EEPROM"
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note: >-
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Opened read-write from the process working directory when the network
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adapter starts and mapped over 64 bytes. A compiled-in image stands in
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when the file is missing or cannot be mapped.
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source_ref: "pcsx2/DEV9/DEV9.cpp:59-70, pcsx2/DEV9/DEV9.cpp:97-158, pcsx2/VMManager.cpp:1592"
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- name: flash.dat
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required: false
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hle_fallback: true
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load_from: working_directory
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max_size: 8650752
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description: "DEV9 SmartMedia flash image"
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note: >-
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Opened from the process working directory at network adapter init and
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read as 1024 blocks of 16 pages of 512 bytes plus 16 ECC bytes. The
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card is filled with 0xFF when the file is absent; a short read is
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logged.
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source_ref: "pcsx2/DEV9/flash.cpp:9-16, pcsx2/DEV9/flash.cpp:62-86"
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- name: GameIndex.yaml
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path: pcsx2/resources/GameIndex.yaml
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standalone_path: resources/GameIndex.yaml
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required: false
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bundled: true
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size: 2693579
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sha1: 7efb2ed721cf0c0f0677324e09be311a8337e793
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description: "Game database"
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note: >-
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Read from the resources folder on the first serial lookup, keyed by
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serial, carrying the per-game fixes, patches and settings overrides.
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A console error when absent; no game is then matched.
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source_ref: "pcsx2/GameDatabase.cpp:39, pcsx2/GameDatabase.cpp:974-984, pcsx2/GameDatabase.cpp:1020-1034"
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- name: RedumpDatabase.yaml
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path: pcsx2/resources/RedumpDatabase.yaml
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standalone_path: resources/RedumpDatabase.yaml
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required: false
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bundled: true
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mode: standalone
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size: 1906463
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sha1: dceb4536fba7fb89452864fc512a4d071a19eae0
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description: "Disc track hash database"
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note: >-
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Loaded on the first hash lookup, which only the Qt game summary page
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performs, to tell whether a dump matches a known good one.
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source_ref: "pcsx2/GameDatabase.cpp:1081, pcsx2/GameDatabase.cpp:1131-1146, pcsx2-qt/Settings/GameSummaryWidget.cpp:322"
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- name: patches.zip
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path: pcsx2/resources/patches.zip
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standalone_path: resources/patches.zip
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required: false
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bundled: true
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category: game_data
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description: "Game patch archive"
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note: >-
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Opened read only from the resources folder when a game's patches are
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enumerated, searched for <serial>_<crc>.pnach then <crc>.pnach. Files
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in the patches and cheats folders take precedence. The widescreen and
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no-interlacing options enable the named groups it carries. Absent from
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the source tree: the Qt workflow downloads it from the PCSX2
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pcsx2_patches releases, the SDL and libretro packages ship without it.
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A failed open is reported once on screen.
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source_ref: "pcsx2/Patch.cpp:115-117, pcsx2/Patch.cpp:289-317, pcsx2/Patch.cpp:365-406, pcsx2/Patch.cpp:596-611, .github/workflows/linux_build_qt.yml:130-133"
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- name: game_controller_db.txt
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path: pcsx2/resources/game_controller_db.txt
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standalone_path: resources/game_controller_db.txt
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required: false
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bundled: true
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mode: standalone
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size: 512366
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sha1: ca84ef31b6d48c6ab9530b743da373790a4f723b
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description: "SDL controller mapping database"
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note: >-
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A copy in the data root wins, then the resources folder, and the path
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is handed to SDL as a hint; SDL falls back to its built-in mappings
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when neither exists. Read by the SDL input source, which the libretro
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core switches off.
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source_ref: "pcsx2/Input/SDLInputSource.cpp:24, pcsx2/Input/SDLInputSource.cpp:614-629, pcsx2-libretro/Main.cpp:219"
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- name: Roboto-Regular.ttf
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path: pcsx2/resources/fonts/Roboto-Regular.ttf
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standalone_path: resources/fonts/Roboto-Regular.ttf
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required: true
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bundled: true
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size: 305608
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sha1: 00d62fbdc8d5dec4c659005e116d0ba2ee63b547
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description: "Interface font"
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note: >-
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Mapped by each frontend and handed to ImGuiManager as the standard
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font. The SDL frontend exits without it; the libretro core logs a
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warning, then AddTextFont has nothing to add and ImGui setup fails with
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the GS device.
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source_ref: "pcsx2-libretro/Main.cpp:177-193, pcsx2-sdl/Main.cpp:129-137, pcsx2/ImGui/ImGuiManager.cpp:598-637, pcsx2/ImGui/ImGuiManager.cpp:772-779, pcsx2/GS/GS.cpp:154-172"
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- name: RobotoMono-Medium.ttf
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path: pcsx2/resources/fonts/RobotoMono-Medium.ttf
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standalone_path: resources/fonts/RobotoMono-Medium.ttf
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required: true
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bundled: true
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size: 86820
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sha1: 9056e59b69c6f1160fdfb92a0773f17f6307f3ad
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description: "Fixed-width and OSD font"
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note: >-
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Read for the fixed-width font and used as the OSD font when no custom
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one is set. LoadFontData fails without it.
|
|
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:494-501, pcsx2/ImGui/ImGuiManager.cpp:648-664, pcsx2/ImGui/FullscreenUI_Settings.cpp:3405-3406"
|
|
|
|
- name: fa-solid-900.ttf
|
|
path: pcsx2/resources/fonts/fa-solid-900.ttf
|
|
standalone_path: resources/fonts/fa-solid-900.ttf
|
|
required: true
|
|
bundled: true
|
|
size: 414664
|
|
sha1: 7f0f721265c228f2484e4924bace5a80b7826fbe
|
|
description: "Font Awesome icon font"
|
|
note: "Read for the interface icon glyphs. LoadFontData fails without it."
|
|
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:504-511"
|
|
|
|
- name: promptfont.otf
|
|
path: pcsx2/resources/fonts/promptfont.otf
|
|
standalone_path: resources/fonts/promptfont.otf
|
|
required: true
|
|
bundled: true
|
|
size: 263548
|
|
sha1: 374ee91aeabee48013d2f090571752ec5081356f
|
|
description: "Controller prompt font"
|
|
note: "Read for the controller button glyphs. LoadFontData fails without it."
|
|
source_ref: "pcsx2/ImGui/ImGuiManager.cpp:514-521"
|
|
|
|
- name: Twemoji.Mozilla.ttf
|
|
path: pcsx2/resources/fonts/Twemoji.Mozilla.ttf
|
|
standalone_path: resources/fonts/Twemoji.Mozilla.ttf
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 1574620
|
|
sha1: 660c7fe74de23ee604bea47673f84710bd34f075
|
|
description: "Emoji font"
|
|
note: >-
|
|
First entry of the Qt emoji script table, resolved under UserResources
|
|
then the resources folder and downloaded into UserResources/fonts when
|
|
neither holds it. The SDL frontend and the libretro core load no emoji
|
|
font.
|
|
source_ref: "pcsx2-qt/Translations.cpp:340-347, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansJP-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansJP-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansJP-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Japanese interface font"
|
|
note: >-
|
|
First entry of the Qt Japanese script table. Resolved under
|
|
UserResources then the resources folder, and downloaded into
|
|
UserResources/fonts when the interface language needs it and neither
|
|
holds it. Not shipped.
|
|
source_ref: "pcsx2-qt/Translations.cpp:354-360, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549, pcsx2-qt/QtHost.cpp:64-65"
|
|
|
|
- name: NotoSansKR-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansKR-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansKR-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Korean interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "pcsx2-qt/Translations.cpp:361-366, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansSC-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansSC-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansSC-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Simplified Chinese interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "pcsx2-qt/Translations.cpp:320-326, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansTC-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansTC-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansTC-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Traditional Chinese interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "pcsx2-qt/Translations.cpp:327-333, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansArabic-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansArabic-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansArabic-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Arabic interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "pcsx2-qt/Translations.cpp:314-319, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansHebrew-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansHebrew-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansHebrew-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Hebrew interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "pcsx2-qt/Translations.cpp:348-353, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: NotoSansDevanagari-Regular.ttf
|
|
path: pcsx2/resources/fonts/NotoSansDevanagari-Regular.ttf
|
|
standalone_path: resources/fonts/NotoSansDevanagari-Regular.ttf
|
|
required: false
|
|
mode: standalone
|
|
description: "Devanagari interface font"
|
|
note: "Same resolution and download path as the Japanese font. Not shipped."
|
|
source_ref: "pcsx2-qt/Translations.cpp:334-339, pcsx2-qt/Translations.cpp:414-424, pcsx2-qt/Translations.cpp:541-549"
|
|
|
|
- name: tfx.glsl
|
|
path: pcsx2/resources/shaders/vulkan/tfx.glsl
|
|
standalone_path: resources/shaders/vulkan/tfx.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 52493
|
|
sha1: 0a16f66d7816d73af3b28dea2bb292415695f6f7
|
|
description: "Vulkan texture function shader"
|
|
note: >-
|
|
Read from the resources directory into the device at creation
|
|
(pcsx2/GS/Renderers/Common/GSDevice.cpp:372-375) and specialised per
|
|
draw. A source that cannot be read fails GSDeviceVK::Create, and Vulkan
|
|
is the backend the libretro core presents through.
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2308-2317, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:5349-5364"
|
|
|
|
- name: convert.glsl
|
|
path: pcsx2/resources/shaders/vulkan/convert.glsl
|
|
standalone_path: resources/shaders/vulkan/convert.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 13888
|
|
sha1: 0cb56397052613612faf8d5eedfc77066b1fea16
|
|
description: "Vulkan conversion shader"
|
|
note: "Read for the utility pipelines and again for the FXAA pass. The device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2334-2338, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4472-4478, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4830-4835"
|
|
|
|
- name: present.glsl
|
|
path: pcsx2/resources/shaders/vulkan/present.glsl
|
|
standalone_path: resources/shaders/vulkan/present.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 10324
|
|
sha1: 9d9e1f89d20576251c49519974cefc0ce88554ec
|
|
description: "Vulkan presentation shader"
|
|
note: "The device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4651-4663"
|
|
|
|
- name: interlace.glsl
|
|
path: pcsx2/resources/shaders/vulkan/interlace.glsl
|
|
standalone_path: resources/shaders/vulkan/interlace.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 7289
|
|
sha1: d5ba24ba836c418f7f2d9d8b44bd337baa9e45a3
|
|
description: "Vulkan interlace shader"
|
|
note: "The device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4707-4713"
|
|
|
|
- name: merge.glsl
|
|
path: pcsx2/resources/shaders/vulkan/merge.glsl
|
|
standalone_path: resources/shaders/vulkan/merge.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 759
|
|
sha1: e84aa516874350f414e95d3891ce480fe2958aae
|
|
description: "Vulkan merge shader"
|
|
note: "The device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4758-4764"
|
|
|
|
- name: shadeboost.glsl
|
|
path: pcsx2/resources/shaders/vulkan/shadeboost.glsl
|
|
standalone_path: resources/shaders/vulkan/shadeboost.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 1914
|
|
sha1: bef69d202c6e21f2ec0d6930e439a9498642ba6b
|
|
description: "Vulkan shade boost shader"
|
|
note: "Compiled by the post-processing pass at device creation. The device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4810, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4865-4869"
|
|
|
|
- name: fxaa.fx
|
|
path: pcsx2/resources/shaders/common/fxaa.fx
|
|
standalone_path: resources/shaders/common/fxaa.fx
|
|
required: true
|
|
bundled: true
|
|
size: 17432
|
|
sha1: 9d7012f8bb7bb4599ed2518f12ed540655cdd8d8
|
|
description: "FXAA shader, shared by every backend"
|
|
note: >-
|
|
Compiled by the Vulkan and OpenGL post-processing passes at device
|
|
creation, so those devices fail without it. The Direct3D backends
|
|
compile it on first use and only lose the effect.
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4837-4841, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:577, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2084-2092, pcsx2/GS/Renderers/DX11/GSDevice11.cpp:1806, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2975"
|
|
|
|
- name: cas.glsl
|
|
path: pcsx2/resources/shaders/vulkan/cas.glsl
|
|
standalone_path: resources/shaders/vulkan/cas.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 2637
|
|
sha1: 005cecf1a5e20b05407d55d0aad22cf81ad66c31
|
|
description: "Vulkan contrast adaptive sharpening shader"
|
|
note: >-
|
|
Includes ffx_a.h and ffx_cas.h. CompileCASPipelines runs in the device
|
|
creation chain and its failure is returned, so the Vulkan device fails
|
|
without it.
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2347-2348, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4895-4938"
|
|
|
|
- name: ffx_a.h
|
|
path: pcsx2/resources/shaders/common/ffx_a.h
|
|
standalone_path: resources/shaders/common/ffx_a.h
|
|
required: true
|
|
bundled: true
|
|
size: 161481
|
|
sha1: 726370c10154ad092c15c251b98c79185e980c7c
|
|
description: "FidelityFX helper header"
|
|
note: >-
|
|
Read as a source file and substituted for the include line of the
|
|
sharpening shader before compilation. GetCASShaderSource fails without
|
|
it, and the Vulkan device with it.
|
|
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1151-1162"
|
|
|
|
- name: ffx_cas.h
|
|
path: pcsx2/resources/shaders/common/ffx_cas.h
|
|
standalone_path: resources/shaders/common/ffx_cas.h
|
|
required: true
|
|
bundled: true
|
|
size: 63512
|
|
sha1: a1d1a687577f7a607fda35bc88950f57c2129ca5
|
|
description: "FidelityFX CAS header"
|
|
note: "Substituted the same way as ffx_a.h."
|
|
source_ref: "pcsx2/GS/Renderers/Common/GSDevice.cpp:1151-1162"
|
|
|
|
- name: imgui.glsl
|
|
path: pcsx2/resources/shaders/vulkan/imgui.glsl
|
|
standalone_path: resources/shaders/vulkan/imgui.glsl
|
|
required: true
|
|
bundled: true
|
|
size: 791
|
|
sha1: b8d20aa6884878ba72c080d3f2107e09606963d3
|
|
description: "Vulkan interface shader"
|
|
note: "The device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:2350-2351, pcsx2/GS/Renderers/Vulkan/GSDeviceVK.cpp:4940-4947"
|
|
|
|
- name: tfx_vgs.glsl
|
|
path: pcsx2/resources/shaders/opengl/tfx_vgs.glsl
|
|
standalone_path: resources/shaders/opengl/tfx_vgs.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 14414
|
|
sha1: fc40fc49de1cd8ed7d60df0394dd6367ae82b85f
|
|
description: "OpenGL texture function vertex and geometry shader"
|
|
note: >-
|
|
The OpenGL device fails without it. That device is opened when the
|
|
standalone builds select OpenGL, or by the software renderer when the
|
|
first Vulkan GPU is Intel or a software rasterizer.
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:636-637, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:684-694, pcsx2/GS/GSUtil.cpp:292-301"
|
|
|
|
- name: tfx_fs.glsl
|
|
path: pcsx2/resources/shaders/opengl/tfx_fs.glsl
|
|
standalone_path: resources/shaders/opengl/tfx_fs.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 36862
|
|
sha1: 554160d31bb97aca0e9f367f4de811dd8ad1fb21
|
|
description: "OpenGL texture function fragment shader"
|
|
note: "Read with tfx_vgs.glsl; the OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:684-694"
|
|
|
|
- name: convert.glsl
|
|
path: pcsx2/resources/shaders/opengl/convert.glsl
|
|
standalone_path: resources/shaders/opengl/convert.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 14077
|
|
sha1: d26608762bfca4a470facc15c378b901ef27e249
|
|
description: "OpenGL conversion shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:412-417"
|
|
|
|
- name: present.glsl
|
|
path: pcsx2/resources/shaders/opengl/present.glsl
|
|
standalone_path: resources/shaders/opengl/present.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 11721
|
|
sha1: 96e5e75b66e31e577816bdea65ac976fb4e45d58
|
|
description: "OpenGL presentation shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:498-503"
|
|
|
|
- name: merge.glsl
|
|
path: pcsx2/resources/shaders/opengl/merge.glsl
|
|
standalone_path: resources/shaders/opengl/merge.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 579
|
|
sha1: 7f476bffdc19d7ba2806eef40c2e8e40bdf0896c
|
|
description: "OpenGL merge shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:534-539"
|
|
|
|
- name: interlace.glsl
|
|
path: pcsx2/resources/shaders/opengl/interlace.glsl
|
|
standalone_path: resources/shaders/opengl/interlace.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 6912
|
|
sha1: 60d6562c205ed9179ab092c37568c06b64b00ee5
|
|
description: "OpenGL interlace shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:557-562"
|
|
|
|
- name: shadeboost.glsl
|
|
path: pcsx2/resources/shaders/opengl/shadeboost.glsl
|
|
standalone_path: resources/shaders/opengl/shadeboost.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 1623
|
|
sha1: 511dc6bb2f81d0ad61fe46c6e91dce8b344fd934
|
|
description: "OpenGL shade boost shader"
|
|
note: "Compiled with the FXAA program at device creation. The OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:577-578, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2123-2130"
|
|
|
|
- name: cas.glsl
|
|
path: pcsx2/resources/shaders/opengl/cas.glsl
|
|
standalone_path: resources/shaders/opengl/cas.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 2413
|
|
sha1: b478ce9d1343b8dd201c045f010bd1b64ba158ae
|
|
description: "OpenGL contrast adaptive sharpening shader"
|
|
note: >-
|
|
Compiled when the context offers compute shaders. A source that cannot
|
|
be read only turns sharpening off.
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:581, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2312-2319"
|
|
|
|
- name: imgui.glsl
|
|
path: pcsx2/resources/shaders/opengl/imgui.glsl
|
|
standalone_path: resources/shaders/opengl/imgui.glsl
|
|
required: false
|
|
bundled: true
|
|
size: 637
|
|
sha1: 04bfcabf518320593dcda8198475c7f39295ef1f
|
|
description: "OpenGL interface shader"
|
|
note: "The OpenGL device fails without it."
|
|
source_ref: "pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:657-658, pcsx2/GS/Renderers/OpenGL/GSDeviceOGL.cpp:2367-2374"
|
|
|
|
- name: tfx.fx
|
|
path: pcsx2/resources/shaders/dx11/tfx.fx
|
|
standalone_path: resources/shaders/dx11/tfx.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 51948
|
|
sha1: a2246fc37f40c94dd944d1a64919438e424ae503
|
|
description: "Direct3D texture function shader"
|
|
note: >-
|
|
Read by the Direct3D 11 and 12 devices of a Windows Qt build, which
|
|
fail without it. The libretro target builds on Linux only.
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:206, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:870, CMakeLists.txt:108-110"
|
|
|
|
- name: convert.fx
|
|
path: pcsx2/resources/shaders/dx11/convert.fx
|
|
standalone_path: resources/shaders/dx11/convert.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 15850
|
|
sha1: 773e6b9177ac20ec4f80181c2ebdcaa33d71c91a
|
|
description: "Direct3D conversion shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:220, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2705"
|
|
|
|
- name: present.fx
|
|
path: pcsx2/resources/shaders/dx11/present.fx
|
|
standalone_path: resources/shaders/dx11/present.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 10945
|
|
sha1: 84b000485929698392676e8e7915bfcce15291ee
|
|
description: "Direct3D presentation shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:256, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2849"
|
|
|
|
- name: merge.fx
|
|
path: pcsx2/resources/shaders/dx11/merge.fx
|
|
standalone_path: resources/shaders/dx11/merge.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 538
|
|
sha1: 8dba66121f3bbc4b2bdf67722ef4c2b6b6b23ee6
|
|
description: "Direct3D merge shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:308, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2928"
|
|
|
|
- name: interlace.fx
|
|
path: pcsx2/resources/shaders/dx11/interlace.fx
|
|
standalone_path: resources/shaders/dx11/interlace.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 7205
|
|
sha1: f3d1e30101e58143282085bc6330db33a0f77a85
|
|
description: "Direct3D interlace shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:343, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2892"
|
|
|
|
- name: shadeboost.fx
|
|
path: pcsx2/resources/shaders/dx11/shadeboost.fx
|
|
standalone_path: resources/shaders/dx11/shadeboost.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 1311
|
|
sha1: 568f01644e02944fe3d48cfb751e71ebe504c0be
|
|
description: "Direct3D shade boost shader"
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:363, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2998"
|
|
|
|
- name: cas.hlsl
|
|
path: pcsx2/resources/shaders/dx11/cas.hlsl
|
|
standalone_path: resources/shaders/dx11/cas.hlsl
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 2597
|
|
sha1: a15cc4dce1edcd3db4c4e022d2a3b78e11c18a8c
|
|
description: "Direct3D contrast adaptive sharpening shader"
|
|
note: "Includes ffx_a.h and ffx_cas.h."
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2127, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2177"
|
|
|
|
- name: imgui.fx
|
|
path: pcsx2/resources/shaders/dx11/imgui.fx
|
|
standalone_path: resources/shaders/dx11/imgui.fx
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 736
|
|
sha1: 47491eaf3ba082383305b3d958794409cb0f5476
|
|
description: "Direct3D interface shader"
|
|
note: "The Direct3D devices fail without it."
|
|
source_ref: "pcsx2/GS/Renderers/DX11/GSDevice11.cpp:2177, pcsx2/GS/Renderers/DX12/GSDevice12.cpp:2205"
|
|
|
|
- name: message.wav
|
|
path: pcsx2/resources/sounds/achievements/message.wav
|
|
standalone_path: resources/sounds/achievements/message.wav
|
|
required: false
|
|
bundled: true
|
|
size: 15696
|
|
sha1: c54f04b63ac6f04e0a0944ef260b5497e4494dbd
|
|
description: "Achievement notification sound"
|
|
note: >-
|
|
Played from the resources folder when the achievement information
|
|
sound is enabled and no custom sound is set.
|
|
source_ref: "pcsx2/Achievements.cpp:66, pcsx2/Achievements.cpp:942-951, pcsx2/Achievements.cpp:1170"
|
|
|
|
- name: unlock.wav
|
|
path: pcsx2/resources/sounds/achievements/unlock.wav
|
|
standalone_path: resources/sounds/achievements/unlock.wav
|
|
required: false
|
|
bundled: true
|
|
size: 202702
|
|
sha1: da328a0a3074ec86fee2d6741bfc2e5a1f68d063
|
|
description: "Achievement unlock sound"
|
|
source_ref: "pcsx2/Achievements.cpp:67, pcsx2/Achievements.cpp:942-951, pcsx2/Achievements.cpp:1220"
|
|
|
|
- name: lbsubmit.wav
|
|
path: pcsx2/resources/sounds/achievements/lbsubmit.wav
|
|
standalone_path: resources/sounds/achievements/lbsubmit.wav
|
|
required: false
|
|
bundled: true
|
|
size: 82096
|
|
sha1: 5ad1e110dcf0ffd26405981398892a82e4f3bad1
|
|
description: "Leaderboard submission sound"
|
|
source_ref: "pcsx2/Achievements.cpp:68, pcsx2/Achievements.cpp:942-951, pcsx2/Achievements.cpp:1339"
|
|
|
|
- name: placeholder.png
|
|
path: pcsx2/resources/fullscreenui/placeholder.png
|
|
standalone_path: resources/fullscreenui/placeholder.png
|
|
required: false
|
|
bundled: true
|
|
size: 2668
|
|
sha1: 25e41433147face77af96fecac4519ed11ae8072
|
|
description: "Fullscreen interface placeholder texture"
|
|
note: >-
|
|
Named as the placeholder texture when the fullscreen interface
|
|
initialises; that initialisation fails without it and the interface
|
|
stays closed.
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:335-341, pcsx2/ImGui/ImGuiFullscreen.cpp:216-226, 292-300"
|
|
|
|
- name: no-save.png
|
|
path: pcsx2/resources/fullscreenui/no-save.png
|
|
standalone_path: resources/fullscreenui/no-save.png
|
|
required: false
|
|
bundled: true
|
|
size: 9655
|
|
sha1: 7b0bb79d38c573648de218645c6fb16449e156e0
|
|
description: "Empty save slot texture"
|
|
note: "Read when the save state selector opens from its hotkeys."
|
|
source_ref: "pcsx2/ImGui/ImGuiOverlays.cpp:1413-1414, pcsx2/Hotkeys.cpp:268-283"
|
|
|
|
- name: media-cdrom.svg
|
|
path: pcsx2/resources/fullscreenui/media-cdrom.svg
|
|
standalone_path: resources/fullscreenui/media-cdrom.svg
|
|
required: false
|
|
bundled: true
|
|
size: 3318
|
|
sha1: 36cc8f46014a321b7602e52c062ab23d7c256ccc
|
|
description: "Game list menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1356, pcsx2/ImGui/FullscreenUI.cpp:3296"
|
|
|
|
- name: start-game.svg
|
|
path: pcsx2/resources/fullscreenui/start-game.svg
|
|
standalone_path: resources/fullscreenui/start-game.svg
|
|
required: false
|
|
bundled: true
|
|
size: 2839
|
|
sha1: dd8e7a8bebe509a38b803105abaf37b275f4cbb3
|
|
description: "Start game menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1362"
|
|
|
|
- name: applications-system.svg
|
|
path: pcsx2/resources/fullscreenui/applications-system.svg
|
|
standalone_path: resources/fullscreenui/applications-system.svg
|
|
required: false
|
|
bundled: true
|
|
size: 3797
|
|
sha1: 280834f689b9ab157d29026caed47fcc5da9fe40
|
|
description: "Settings menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1369, pcsx2/ImGui/FullscreenUI.cpp:3291"
|
|
|
|
- name: exit.svg
|
|
path: pcsx2/resources/fullscreenui/exit.svg
|
|
standalone_path: resources/fullscreenui/exit.svg
|
|
required: false
|
|
bundled: true
|
|
size: 4042
|
|
sha1: 8452aac0ea8adf96f52c6fc87b7bc9c038249c97
|
|
description: "Exit menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1375, pcsx2/ImGui/FullscreenUI.cpp:1508"
|
|
|
|
- name: start-file.svg
|
|
path: pcsx2/resources/fullscreenui/start-file.svg
|
|
standalone_path: resources/fullscreenui/start-file.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1120
|
|
sha1: 47bd0895af12344dd80d7dc1133c26d2b5081110
|
|
description: "Start file menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1432"
|
|
|
|
- name: drive-cdrom.svg
|
|
path: pcsx2/resources/fullscreenui/drive-cdrom.svg
|
|
standalone_path: resources/fullscreenui/drive-cdrom.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1037
|
|
sha1: 6ff7f132ca2483d7e24a52eead4d3b807eb9addf
|
|
description: "Start disc menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1438"
|
|
|
|
- name: start-bios.svg
|
|
path: pcsx2/resources/fullscreenui/start-bios.svg
|
|
standalone_path: resources/fullscreenui/start-bios.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1295
|
|
sha1: 061f35078713d8bb386d595964da7366781f98ef
|
|
description: "Start BIOS menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1444"
|
|
|
|
- name: back-icon.svg
|
|
path: pcsx2/resources/fullscreenui/back-icon.svg
|
|
standalone_path: resources/fullscreenui/back-icon.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1364
|
|
sha1: 9b754fe9c868225a922dd3e6fc2f9d447ff5442c
|
|
description: "Back menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1450, pcsx2/ImGui/FullscreenUI.cpp:1500"
|
|
|
|
- name: desktop-mode.svg
|
|
path: pcsx2/resources/fullscreenui/desktop-mode.svg
|
|
standalone_path: resources/fullscreenui/desktop-mode.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1269
|
|
sha1: 513d784434cd934048e16b2a333b4d65da099e8b
|
|
description: "Desktop mode menu icon"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1516"
|
|
|
|
- name: AppBanner.svg
|
|
path: pcsx2/resources/icons/AppBanner.svg
|
|
standalone_path: resources/icons/AppBanner.svg
|
|
required: false
|
|
bundled: true
|
|
size: 2649
|
|
sha1: cf42e9d792747ccb06ff243672ed37b30db23def
|
|
description: "Application banner"
|
|
note: "Loaded with the fullscreen interface resources."
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:751-753"
|
|
|
|
- name: AppIconLarge.png
|
|
path: pcsx2/resources/icons/AppIconLarge.png
|
|
standalone_path: resources/icons/AppIconLarge.png
|
|
required: false
|
|
bundled: true
|
|
size: 93501
|
|
sha1: 4ecf41cbd6df0d5e454ff01d9b92b4e7b0bc65c7
|
|
description: "Application icon"
|
|
note: >-
|
|
Drawn by the fullscreen interface, shown by the Qt setup wizard, and
|
|
copied out when a desktop entry is written.
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:1282, pcsx2-qt/SetupWizardDialog.cpp:160, pcsx2-qt/ShortcutCreationDialog.cpp:430"
|
|
|
|
- name: AppIconLarge.ico
|
|
path: pcsx2/resources/icons/AppIconLarge.ico
|
|
standalone_path: resources/icons/AppIconLarge.ico
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 302430
|
|
sha1: d36096c9d3b0504dbf4ec3bef0cde46b79b83686
|
|
description: "Windows application icon"
|
|
note: "Named as the shortcut icon by the Qt shortcut dialog on Windows."
|
|
source_ref: "pcsx2-qt/ShortcutCreationDialog.cpp:317"
|
|
|
|
- name: ra-icon.svg
|
|
path: pcsx2/resources/icons/ra-icon.svg
|
|
standalone_path: resources/icons/ra-icon.svg
|
|
required: false
|
|
bundled: true
|
|
size: 2092
|
|
sha1: 7d21ec2d411d63137e5352544aa74e0b8bb04199
|
|
description: "RetroAchievements icon"
|
|
note: "Drawn on the achievements page of the fullscreen interface."
|
|
source_ref: "pcsx2/ImGui/FullscreenUI_Settings.cpp:4375"
|
|
|
|
- name: cover-placeholder.png
|
|
path: pcsx2/resources/cover-placeholder.png
|
|
standalone_path: resources/cover-placeholder.png
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 56075
|
|
sha1: 620b40ff921876175550bb976f0428274853fe27
|
|
description: "Qt game list cover placeholder"
|
|
source_ref: "pcsx2-qt/GameList/GameListModel.cpp:506"
|
|
|
|
- name: star-0.svg
|
|
path: pcsx2/resources/icons/star-0.svg
|
|
standalone_path: resources/icons/star-0.svg
|
|
required: false
|
|
bundled: true
|
|
size: 5315
|
|
sha1: 431b06f0504fa004e4d3b46808c56432b5965d9f
|
|
description: "Compatibility rating icon, nothing"
|
|
note: >-
|
|
One of six rating textures loaded with the fullscreen interface
|
|
resources and by the Qt game list.
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:755-759, pcsx2-qt/GameList/GameListModel.cpp:502-504"
|
|
|
|
- name: star-1.svg
|
|
path: pcsx2/resources/icons/star-1.svg
|
|
standalone_path: resources/icons/star-1.svg
|
|
required: false
|
|
bundled: true
|
|
size: 5300
|
|
sha1: 34a1b02a508ad17cf6e6f356ae779c60d32df46d
|
|
description: "Compatibility rating icon, intro"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:755-759, pcsx2-qt/GameList/GameListModel.cpp:502-504"
|
|
|
|
- name: star-2.svg
|
|
path: pcsx2/resources/icons/star-2.svg
|
|
standalone_path: resources/icons/star-2.svg
|
|
required: false
|
|
bundled: true
|
|
size: 5285
|
|
sha1: 5d14c6a473c67e4c4105182830645f1d7ec14a70
|
|
description: "Compatibility rating icon, menu"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:755-759, pcsx2-qt/GameList/GameListModel.cpp:502-504"
|
|
|
|
- name: star-3.svg
|
|
path: pcsx2/resources/icons/star-3.svg
|
|
standalone_path: resources/icons/star-3.svg
|
|
required: false
|
|
bundled: true
|
|
size: 5270
|
|
sha1: 6a662a918addfb384c56ab3194ec64c96f7e7ab5
|
|
description: "Compatibility rating icon, in game"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:755-759, pcsx2-qt/GameList/GameListModel.cpp:502-504"
|
|
|
|
- name: star-4.svg
|
|
path: pcsx2/resources/icons/star-4.svg
|
|
standalone_path: resources/icons/star-4.svg
|
|
required: false
|
|
bundled: true
|
|
size: 5255
|
|
sha1: 58d8acd1fab6a4ac1647b5798f727c28b390ae1b
|
|
description: "Compatibility rating icon, playable"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:755-759, pcsx2-qt/GameList/GameListModel.cpp:502-504"
|
|
|
|
- name: star-5.svg
|
|
path: pcsx2/resources/icons/star-5.svg
|
|
standalone_path: resources/icons/star-5.svg
|
|
required: false
|
|
bundled: true
|
|
size: 5240
|
|
sha1: b7bbd4dd268bbda347fec8b1749e355f55581251
|
|
description: "Compatibility rating icon, perfect"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:755-759, pcsx2-qt/GameList/GameListModel.cpp:502-504"
|
|
|
|
- name: at.svg
|
|
path: pcsx2/resources/icons/flags/at.svg
|
|
standalone_path: resources/icons/flags/at.svg
|
|
required: false
|
|
bundled: true
|
|
size: 183
|
|
sha1: 3268e79c513366efae9889e345bb04748eac322f
|
|
description: "Flag icon, game list region PAL-AU"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486"
|
|
|
|
- name: au.svg
|
|
path: pcsx2/resources/icons/flags/au.svg
|
|
standalone_path: resources/icons/flags/au.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1296
|
|
sha1: 630d3cc1a29b86023ab331836acd7ae3791aec07
|
|
description: "Flag icon, game list region PAL-A; BIOS zone Oceania"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113"
|
|
|
|
- name: az.svg
|
|
path: pcsx2/resources/icons/flags/az.svg
|
|
standalone_path: resources/icons/flags/az.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 501
|
|
sha1: 2529cee6bcdb128ecf4f208d7c609af7c78c06b2
|
|
description: "Flag icon, interface language az-AZ"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: be.svg
|
|
path: pcsx2/resources/icons/flags/be.svg
|
|
standalone_path: resources/icons/flags/be.svg
|
|
required: false
|
|
bundled: true
|
|
size: 284
|
|
sha1: a509c1a94f2c5808e7eedf2cfbbc6235588aa97a
|
|
description: "Flag icon, game list region PAL-BE"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486"
|
|
|
|
- name: br.svg
|
|
path: pcsx2/resources/icons/flags/br.svg
|
|
standalone_path: resources/icons/flags/br.svg
|
|
required: false
|
|
bundled: true
|
|
size: 6978
|
|
sha1: 00d4d90a54e0cd40122df3763b5b20161d433abd
|
|
description: "Flag icon, game list region NTSC-B; interface language pt-BR"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: ch.svg
|
|
path: pcsx2/resources/icons/flags/ch.svg
|
|
standalone_path: resources/icons/flags/ch.svg
|
|
required: false
|
|
bundled: true
|
|
size: 262
|
|
sha1: dab53e761a0f21523f2714df9b5c58fd35a21a0d
|
|
description: "Flag icon, game list region PAL-SWI"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486"
|
|
|
|
- name: cn.svg
|
|
path: pcsx2/resources/icons/flags/cn.svg
|
|
standalone_path: resources/icons/flags/cn.svg
|
|
required: false
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|
bundled: true
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size: 775
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sha1: 863b0360572b2d7c9b1a08ce6fbb32ffa1ce3644
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description: "Flag icon, game list region NTSC-C; BIOS zone China; interface language zh-CN"
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|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: cz.svg
|
|
path: pcsx2/resources/icons/flags/cz.svg
|
|
standalone_path: resources/icons/flags/cz.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 213
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|
sha1: ac4790de2a89b5918f9f21d7ed5a4907d723a1a7
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|
description: "Flag icon, interface language cs-CZ"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: de.svg
|
|
path: pcsx2/resources/icons/flags/de.svg
|
|
standalone_path: resources/icons/flags/de.svg
|
|
required: false
|
|
bundled: true
|
|
size: 209
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|
sha1: 9003c2aa29d2869772266e9b56c869387541999a
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|
description: "Flag icon, game list region PAL-G; interface language de-DE"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: dk.svg
|
|
path: pcsx2/resources/icons/flags/dk.svg
|
|
standalone_path: resources/icons/flags/dk.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 225
|
|
sha1: 32a86d0ade5364276371bc6c326f7baa62bcd743
|
|
description: "Flag icon, interface language da-DK"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: es.svg
|
|
path: pcsx2/resources/icons/flags/es.svg
|
|
standalone_path: resources/icons/flags/es.svg
|
|
required: false
|
|
bundled: true
|
|
size: 80294
|
|
sha1: 674a3b81dc17c092c26e94b3ede351619854680e
|
|
description: "Flag icon, game list region PAL-S; interface language ca-ES and es-ES"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: eu.svg
|
|
path: pcsx2/resources/icons/flags/eu.svg
|
|
standalone_path: resources/icons/flags/eu.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1295
|
|
sha1: ebbe870f77114dc2a12e385c56a5a7c993b3f22d
|
|
description: "Flag icon, game list region PAL-E and PAL-M; BIOS zone Europe"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113"
|
|
|
|
- name: fi.svg
|
|
path: pcsx2/resources/icons/flags/fi.svg
|
|
standalone_path: resources/icons/flags/fi.svg
|
|
required: false
|
|
bundled: true
|
|
size: 216
|
|
sha1: b10db9c6d1271076effc0c451ad2ce64fa511fa8
|
|
description: "Flag icon, game list region PAL-FI; interface language fi-FI"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: fr.svg
|
|
path: pcsx2/resources/icons/flags/fr.svg
|
|
standalone_path: resources/icons/flags/fr.svg
|
|
required: false
|
|
bundled: true
|
|
size: 220
|
|
sha1: 4250bebf6de8e988e864342934beb72c510ea382
|
|
description: "Flag icon, game list region PAL-F; interface language fr-FR"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: gb.svg
|
|
path: pcsx2/resources/icons/flags/gb.svg
|
|
standalone_path: resources/icons/flags/gb.svg
|
|
required: false
|
|
bundled: true
|
|
size: 504
|
|
sha1: 161ee20a0a75bb06d4f2ca9acdbb137d9a963cec
|
|
description: "Flag icon, game list region PAL-UK"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486"
|
|
|
|
- name: gr.svg
|
|
path: pcsx2/resources/icons/flags/gr.svg
|
|
standalone_path: resources/icons/flags/gr.svg
|
|
required: false
|
|
bundled: true
|
|
size: 814
|
|
sha1: 7fa4815d8ad260e10afb5e9e3f10531a169017df
|
|
description: "Flag icon, game list region PAL-GR; interface language el-GR"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: hk.svg
|
|
path: pcsx2/resources/icons/flags/hk.svg
|
|
standalone_path: resources/icons/flags/hk.svg
|
|
required: false
|
|
bundled: true
|
|
size: 727
|
|
sha1: 74008ed4de892e7028f393138b4fd15a94e71eb8
|
|
description: "Flag icon, game list region NTSC-HK; BIOS zone Asia"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113"
|
|
|
|
- name: hr.svg
|
|
path: pcsx2/resources/icons/flags/hr.svg
|
|
standalone_path: resources/icons/flags/hr.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 30732
|
|
sha1: a8dc8f5db456ba51b1b9c310daf3d993aff5cde9
|
|
description: "Flag icon, interface language hr-HR"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: hu.svg
|
|
path: pcsx2/resources/icons/flags/hu.svg
|
|
standalone_path: resources/icons/flags/hu.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 259
|
|
sha1: ce29276f2ce2e4706b5592b13f67da0e20f4d2f6
|
|
description: "Flag icon, interface language hu-HU"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: id.svg
|
|
path: pcsx2/resources/icons/flags/id.svg
|
|
standalone_path: resources/icons/flags/id.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 163
|
|
sha1: b64010d8ea927ad199558b0a3ecaec9fda8b0daf
|
|
description: "Flag icon, interface language id-ID"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: il.svg
|
|
path: pcsx2/resources/icons/flags/il.svg
|
|
standalone_path: resources/icons/flags/il.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 813
|
|
sha1: 46bd8a96a3f6f212be972c4eeaeb5dabe1a5de58
|
|
description: "Flag icon, interface language he-IL"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: in.svg
|
|
path: pcsx2/resources/icons/flags/in.svg
|
|
standalone_path: resources/icons/flags/in.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1090
|
|
sha1: fa2a2b11f6d78ef7ea1aee9ae341b26a0f398dc8
|
|
description: "Flag icon, game list region PAL-IN; interface language hi-IN"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: ir.svg
|
|
path: pcsx2/resources/icons/flags/ir.svg
|
|
standalone_path: resources/icons/flags/ir.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 14695
|
|
sha1: e8c6fe0fd7341391702da83d416410236ba0455f
|
|
description: "Flag icon, interface language fa-IR"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: it.svg
|
|
path: pcsx2/resources/icons/flags/it.svg
|
|
standalone_path: resources/icons/flags/it.svg
|
|
required: false
|
|
bundled: true
|
|
size: 273
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|
sha1: 7415b7fed9a98587f62ea65ceff5f9ea0689d33e
|
|
description: "Flag icon, game list region PAL-I; interface language it-IT"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: jp.svg
|
|
path: pcsx2/resources/icons/flags/jp.svg
|
|
standalone_path: resources/icons/flags/jp.svg
|
|
required: false
|
|
bundled: true
|
|
size: 438
|
|
sha1: 7b40bd2022d8b824d22ee3f480e82aa18d462b28
|
|
description: "Flag icon, game list region NTSC-J; BIOS zone Japan; interface language ja-JP"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: kr.svg
|
|
path: pcsx2/resources/icons/flags/kr.svg
|
|
standalone_path: resources/icons/flags/kr.svg
|
|
required: false
|
|
bundled: true
|
|
size: 1016
|
|
sha1: 09f0d9286160100831513846a1425ff3cf526c5b
|
|
description: "Flag icon, game list region NTSC-K; interface language ko-KR"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: lt.svg
|
|
path: pcsx2/resources/icons/flags/lt.svg
|
|
standalone_path: resources/icons/flags/lt.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 381
|
|
sha1: f3793dea11ba69fb2ed47ce2171f4fe2a20e3ada
|
|
description: "Flag icon, interface language lt-LT"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: lv.svg
|
|
path: pcsx2/resources/icons/flags/lv.svg
|
|
standalone_path: resources/icons/flags/lv.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 214
|
|
sha1: 5f7f8b85708d880bc4ec840a56027d849e012851
|
|
description: "Flag icon, interface language lv-LV"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: mx.svg
|
|
path: pcsx2/resources/icons/flags/mx.svg
|
|
standalone_path: resources/icons/flags/mx.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 83734
|
|
sha1: 77e296aab748df78d1b2e92a4cb1631778e39c7b
|
|
description: "Flag icon, BIOS zone Mexico; interface language es-419"
|
|
source_ref: "pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: nl.svg
|
|
path: pcsx2/resources/icons/flags/nl.svg
|
|
standalone_path: resources/icons/flags/nl.svg
|
|
required: false
|
|
bundled: true
|
|
size: 212
|
|
sha1: eac8781372854f4ce2b7fe100257b714503ac6ff
|
|
description: "Flag icon, game list region PAL-NL; interface language nl-NL"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: no.svg
|
|
path: pcsx2/resources/icons/flags/no.svg
|
|
standalone_path: resources/icons/flags/no.svg
|
|
required: false
|
|
bundled: true
|
|
size: 302
|
|
sha1: 8083fdbbd0f5dcfb1a044b17c934c640dc2c16be
|
|
description: "Flag icon, game list region PAL-NO; interface language no-NO"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: Other.svg
|
|
path: pcsx2/resources/icons/flags/Other.svg
|
|
standalone_path: resources/icons/flags/Other.svg
|
|
required: false
|
|
bundled: true
|
|
size: 656
|
|
sha1: d168d39632798f8be799d21bd0a0c9ca13533272
|
|
description: "Flag icon, game list region unclassified"
|
|
note: "Opened as icons/flags/Other.svg by the fullscreen game list (pcsx2/ImGui/FullscreenUI.cpp:2846)."
|
|
source_ref: "pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486"
|
|
|
|
- name: pl.svg
|
|
path: pcsx2/resources/icons/flags/pl.svg
|
|
standalone_path: resources/icons/flags/pl.svg
|
|
required: false
|
|
bundled: true
|
|
size: 204
|
|
sha1: 12edefd7e07dfc56da5840a767d8f346d754741d
|
|
description: "Flag icon, game list region PAL-PL; interface language pl-PL"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: pt.svg
|
|
path: pcsx2/resources/icons/flags/pt.svg
|
|
standalone_path: resources/icons/flags/pt.svg
|
|
required: false
|
|
bundled: true
|
|
size: 7890
|
|
sha1: 27aa81654a49de86b9bdc5fa803509eac8c6eb1d
|
|
description: "Flag icon, game list region PAL-P; interface language pt-PT"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: ro.svg
|
|
path: pcsx2/resources/icons/flags/ro.svg
|
|
standalone_path: resources/icons/flags/ro.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 284
|
|
sha1: 056220ed6c2f1447166cbfb0a1a59ead7327acd6
|
|
description: "Flag icon, interface language ro-RO"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: rs.svg
|
|
path: pcsx2/resources/icons/flags/rs.svg
|
|
standalone_path: resources/icons/flags/rs.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 181232
|
|
sha1: b98706a247823546c7b5520472eb9adb499ac109
|
|
description: "Flag icon, interface language sr-SP"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: ru.svg
|
|
path: pcsx2/resources/icons/flags/ru.svg
|
|
standalone_path: resources/icons/flags/ru.svg
|
|
required: false
|
|
bundled: true
|
|
size: 212
|
|
sha1: 2a502ee04c295946091a85800c634af684e04119
|
|
description: "Flag icon, game list region PAL-R; BIOS zone Russia; interface language ru-RU"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: sa.svg
|
|
path: pcsx2/resources/icons/flags/sa.svg
|
|
standalone_path: resources/icons/flags/sa.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 9885
|
|
sha1: 86d7cc3af549a0dd407973241b61d8d176fd63f3
|
|
description: "Flag icon, interface language ar-SA"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: scn.svg
|
|
path: pcsx2/resources/icons/flags/scn.svg
|
|
standalone_path: resources/icons/flags/scn.svg
|
|
required: false
|
|
bundled: true
|
|
size: 527
|
|
sha1: ffaf4b51ff1512ef60f9b13ef3eaeaeecf3a5256
|
|
description: "Flag icon, game list region PAL-SC"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486"
|
|
|
|
- name: se.svg
|
|
path: pcsx2/resources/icons/flags/se.svg
|
|
standalone_path: resources/icons/flags/se.svg
|
|
required: false
|
|
bundled: true
|
|
size: 199
|
|
sha1: d4e52e7b15063ba562cafe525610e7cc6ad0e4ab
|
|
description: "Flag icon, game list region PAL-SW; interface language sv-SE"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: tr.svg
|
|
path: pcsx2/resources/icons/flags/tr.svg
|
|
standalone_path: resources/icons/flags/tr.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 523
|
|
sha1: 6741fb37a915e706b7a57293473c38b8e631ddee
|
|
description: "Flag icon, interface language tr-TR"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: tw.svg
|
|
path: pcsx2/resources/icons/flags/tw.svg
|
|
standalone_path: resources/icons/flags/tw.svg
|
|
required: false
|
|
bundled: true
|
|
size: 2450
|
|
sha1: a9014bf94727050ce0c1670debbda2aba22d348c
|
|
description: "Flag icon, game list region NTSC-T; interface language zh-TW"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: ua.svg
|
|
path: pcsx2/resources/icons/flags/ua.svg
|
|
standalone_path: resources/icons/flags/ua.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 216
|
|
sha1: fda1ecf6d12b236e2eb5bae004514bee9910c082
|
|
description: "Flag icon, interface language uk-UA"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: us.svg
|
|
path: pcsx2/resources/icons/flags/us.svg
|
|
standalone_path: resources/icons/flags/us.svg
|
|
required: false
|
|
bundled: true
|
|
size: 2524
|
|
sha1: 141d1636ceff28ecd7762b37ee7f4818137fa7b3
|
|
description: "Flag icon, game list region NTSC-U; BIOS zone USA; interface language en-US"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/Settings/BIOSSettingsWidget.cpp:81-113, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: vn.svg
|
|
path: pcsx2/resources/icons/flags/vn.svg
|
|
standalone_path: resources/icons/flags/vn.svg
|
|
required: false
|
|
bundled: true
|
|
mode: standalone
|
|
size: 461
|
|
sha1: fa86e679b019dd59a2e15378dc8c4b2ba591ff77
|
|
description: "Flag icon, interface language vi-VN"
|
|
source_ref: "pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|
|
|
|
- name: za.svg
|
|
path: pcsx2/resources/icons/flags/za.svg
|
|
standalone_path: resources/icons/flags/za.svg
|
|
required: false
|
|
bundled: true
|
|
size: 860
|
|
sha1: b8e39cc07766388f5d2759604692c1789f4fb1a8
|
|
description: "Flag icon, game list region PAL-AF; interface language af-ZA"
|
|
source_ref: "pcsx2/ImGui/FullscreenUI.cpp:2846, pcsx2/GameList.cpp:155-190, pcsx2-qt/GameList/GameListModel.cpp:486, pcsx2-qt/QtUtils.cpp:515-552, pcsx2-qt/SetupWizardDialog.cpp:188-190"
|