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libretro/bios/ScummVM/ScummVM/extra/shaders/stark_prop.fragment
2026-03-17 11:53:42 +01:00

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in vec2 Texcoord;
in vec3 Color;
OUTPUT
uniform UBOOL textured;
uniform vec3 color;
uniform sampler2D tex;
void main() {
outColor = vec4(Color, 1.0);
if (UBOOL_TEST(textured)) {
outColor *= texture(tex, Texcoord);
} else {
outColor *= vec4(color, 1.0);
}
}