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libretro/bios/ScummVM/ScummVM/extra/shaders/wme_shadow_mask.vertex
2026-03-17 11:53:42 +01:00

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in vec2 position;
uniform highp mat4 projMatrix;
uniform vec4 color;
out vec4 Color;
void main() {
gl_Position = projMatrix * vec4(position, 0.0, 1.0);
Color = color;
}