mirror of
https://github.com/Abdess/retroarch_system.git
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426 lines
15 KiB
YAML
426 lines
15 KiB
YAML
emulator: SplitWolf
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type: standalone
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core_classification: game_engine
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source: "https://bitbucket.org/linuxwolf6/splitwolf"
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source_branch: scrubbed
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profiled_date: "2026-10-20"
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source_commit: "f6c00044cdef00a31c66307d8b7cb1fb4ddf8c67"
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core_version: "V1.01"
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version_basis:
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kind: unverified
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why: host_unsupported
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display_name: "Wolfenstein 3D (SplitWolf)"
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cores: [splitwolf]
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systems: [wolfenstein3d]
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verification: existence
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notes: |
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Two to four player split screen fork of the C++ Wolf4SDL by Team
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RayCast (version.h:95), based on Wolf4SDL v1.7 SVN revision 256
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(wl_main.cpp:2211). The Makefile builds one binary per release:
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VERSION_WOLF3D_SHAREWARE, VERSION_WOLF3D_APOGEE, VERSION_WOLF3D,
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VERSION_SPEAR, VERSION_SPEAR_MP and VERSION_SPEAR_DEMO, each turning on
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the Wolf4SDL defines in version.h:13-34. RetroPie builds all six.
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Data files are opened under DATADIR, a path compiled in by the Makefile
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(Makefile:57, 151), /usr/local/share/games/wolf3d/ by default.
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RetroPie sets it to its ports/wolf3d ROM folder. A file that cannot be
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opened ends in CA_CannotOpen and the program quits.
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CheckForEpisodes (wl_menu.cpp:5194) probes for vswap.<ext>: wl1 for
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the shareware build, wl6 then wl3 then wl1 for the full ones, sdm for
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the Spear demo, sod or sd1 after --mission 0 or 1 for Spear of Destiny,
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sd2 or sd3 after --mission 2 or 3 for the mission pack build
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(wl_main.cpp:2015-2040). Every Spear build reads its
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graphics and audio files under the sod extension (wl_menu.cpp:5341-5342)
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and only vswap, maphead and gamemaps under the mission extension, so the
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mission packs need the original game beside them.
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vgahead must hold one three byte offset per chunk, less the missing
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episodes, or the engine quits (id_ca.cpp:482-496).
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The split screen sprites, pictures and sounds are read from the lwmp
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directory (id_lwmp.cpp:21), or from the directory given with
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--splitdatadir (wl_main.cpp:2127-2137). Each lookup tries a lowercase
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.bmp then .BMP, and .wav, .ogg, .WAV, .OGG for sounds
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(id_lwmp.cpp:1831-1868, 2086-2105, id_sd.cpp:556-572). When a file is
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missing the engine falls back to the sprite or picture of the game data
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(id_lwmp.cpp:3301-3313, 3412-3445), so the directory is optional. The
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project publishes it as lwmp.zip in its downloads.
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The engine checks no hash, so no game data entry carries one.
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Written by the engine, not read as data: config.<ext> and savegames in
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~/.splitwolf.
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files:
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- name: "lwmp/"
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type: directory
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path: "lwmp/"
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category: game_data
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description: "Split screen sprites, pictures and sounds"
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required: false
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installed_on: [retropie]
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source_ref: "id_lwmp.cpp:21, 1831-1868, 2064-2149, id_sd.cpp:556-572, wl_main.cpp:2127-2137"
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note: >
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Read relative to the working directory. lwmp.zip (sha1
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1145464c5adf84ffd692b46a97cafaddc2153734) from
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bitbucket.org/linuxwolf6/splitwolf/downloads holds sprites/ with one
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dir1 to dir8 folder per rotation, pics/ and sounds/. The Makefile
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install target copies only the binary (Makefile:248-251).
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RetroPie extracts the archive beside the binaries.
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- name: "gamecontrollerdb.txt"
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category: game_data
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description: "SDL game controller mappings"
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required: false
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bundled: true
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size: 117360
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sha1: "cf96adc4eb2262db4cc19612ca7730e5929d1799"
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md5: "3ccf989cc6c79e0a9441dece1773d4fe"
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source_ref: "id_in.cpp:453, Makefile:223, 388"
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note: >
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Read from the working directory by SDL_GameControllerAddMappingsFromFile.
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Copied from the SDL_GameControllerDB submodule (commit
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01275a5bbefbab17f274e60393cd75405f74feb3) into bin/ at build time.
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# Wolfenstein 3D shareware (.wl1)
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- name: "vswap.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5260-5267, 5354-5355"
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- name: "vgadict.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware Huffman dictionary of the graphics file"
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required: false
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source_ref: "id_ca.cpp:464-468, wl_menu.cpp:5260-5267, 5354-5355"
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- name: "vgahead.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware graphics chunk offsets"
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required: false
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min_size: 471
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max_size: 473
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validation: [size]
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source_ref: "id_ca.cpp:475-497, wl_menu.cpp:5260-5267, 5354-5355"
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note: "Must hold 157 three byte offsets, the NUMCHUNKS + 1 = 162 of gfxv_apo.h (id_ca.cpp:97) less five missing episodes, or the engine quits. The shareware and Apogee builds expect that count, the VERSION_WOLF3D build expects 145. --ignorenumchunks skips the check."
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- name: "vgagraph.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware graphics chunks: pictures, fonts and text articles"
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required: false
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source_ref: "id_ca.cpp:514-518, wl_menu.cpp:5260-5267, 5354-5355"
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- name: "maphead.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5260-5267, 5354-5355"
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- name: "gamemaps.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5260-5267, 5354-5355"
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- name: "audiohed.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware audio chunk offsets"
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required: false
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source_ref: "id_ca.cpp:636-641, wl_menu.cpp:5260-5267, 5354-5355"
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- name: "audiot.wl1"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D shareware AdLib sound effects and music"
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required: false
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source_ref: "id_ca.cpp:647-651, wl_menu.cpp:5260-5267, 5354-5355"
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# Wolfenstein 3D, three episode release (.wl3)
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- name: "vswap.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "vgadict.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release Huffman dictionary of the graphics file"
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required: false
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source_ref: "id_ca.cpp:464-468, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "vgahead.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release graphics chunk offsets"
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required: false
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source_ref: "id_ca.cpp:475-497, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "vgagraph.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release graphics chunks: pictures, fonts and text articles"
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required: false
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source_ref: "id_ca.cpp:514-518, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "maphead.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "gamemaps.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "audiohed.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release audio chunk offsets"
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required: false
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source_ref: "id_ca.cpp:636-641, wl_menu.cpp:5283-5288, 5354-5355"
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- name: "audiot.wl3"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D, three episode release AdLib sound effects and music"
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required: false
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source_ref: "id_ca.cpp:647-651, wl_menu.cpp:5283-5288, 5354-5355"
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# Wolfenstein 3D (.wl6)
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- name: "vswap.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "vgadict.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D Huffman dictionary of the graphics file"
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required: false
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source_ref: "id_ca.cpp:464-468, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "vgahead.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D graphics chunk offsets"
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required: false
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source_ref: "id_ca.cpp:475-497, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "vgagraph.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D graphics chunks: pictures, fonts and text articles"
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required: false
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source_ref: "id_ca.cpp:514-518, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "maphead.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "gamemaps.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "audiohed.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D audio chunk offsets"
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required: false
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source_ref: "id_ca.cpp:636-641, wl_menu.cpp:5270-5281, 5354-5355"
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- name: "audiot.wl6"
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category: game_data
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system: wolfenstein3d
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description: "Wolfenstein 3D AdLib sound effects and music"
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required: false
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source_ref: "id_ca.cpp:647-651, wl_menu.cpp:5270-5281, 5354-5355"
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# Spear of Destiny (.sod)
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- name: "vswap.sod"
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aliases: ["vswap.sd1"]
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5324-5342"
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- name: "vgadict.sod"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny Huffman dictionary of the graphics file"
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required: false
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source_ref: "id_ca.cpp:464-468, wl_menu.cpp:5324-5342"
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- name: "vgahead.sod"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny graphics chunk offsets"
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required: false
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source_ref: "id_ca.cpp:475-497, wl_menu.cpp:5324-5342"
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- name: "vgagraph.sod"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny graphics chunks: pictures, fonts and text articles"
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required: false
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source_ref: "id_ca.cpp:514-518, wl_menu.cpp:5324-5342"
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- name: "maphead.sod"
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aliases: ["maphead.sd1"]
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5324-5342"
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- name: "gamemaps.sod"
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aliases: ["gamemaps.sd1"]
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5324-5342"
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- name: "audiohed.sod"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny audio chunk offsets"
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required: false
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source_ref: "id_ca.cpp:636-641, wl_menu.cpp:5324-5342"
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- name: "audiot.sod"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny AdLib sound effects and music"
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required: false
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source_ref: "id_ca.cpp:647-651, wl_menu.cpp:5324-5342"
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# Spear of Destiny mission pack 2 (.sd2)
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- name: "vswap.sd2"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny mission pack 2 page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5307-5313"
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- name: "maphead.sd2"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny mission pack 2 map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5307-5313"
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- name: "gamemaps.sd2"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny mission pack 2 level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5307-5313"
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# Spear of Destiny mission pack 3 (.sd3)
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- name: "vswap.sd3"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny mission pack 3 page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5314-5320"
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- name: "maphead.sd3"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny mission pack 3 map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5314-5320"
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- name: "gamemaps.sd3"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny mission pack 3 level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5314-5320"
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# Spear of Destiny demo (.sdm)
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- name: "vswap.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo page file: wall textures, sprites and digitized sounds"
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required: false
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source_ref: "id_pm.cpp:20-25, wl_menu.cpp:5344-5351"
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- name: "vgadict.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo Huffman dictionary of the graphics file"
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required: false
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source_ref: "id_ca.cpp:464-468, wl_menu.cpp:5344-5351"
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- name: "vgahead.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo graphics chunk offsets"
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required: false
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min_size: 402
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max_size: 404
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validation: [size]
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source_ref: "id_ca.cpp:475-497, wl_menu.cpp:5344-5351"
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note: "Must hold 134 three byte offsets, NUMCHUNKS + 1 of gfxv_sod.h built with SPEARDEMO (id_ca.cpp:97), or the engine quits. --ignorenumchunks skips the check."
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- name: "vgagraph.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo graphics chunks: pictures, fonts and text articles"
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required: false
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source_ref: "id_ca.cpp:514-518, wl_menu.cpp:5344-5351"
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- name: "maphead.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo map offsets and tile info"
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required: false
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source_ref: "id_ca.cpp:556-560, wl_menu.cpp:5344-5351"
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- name: "gamemaps.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo level maps"
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required: false
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source_ref: "id_ca.cpp:575-580, wl_menu.cpp:5344-5351"
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- name: "audiohed.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo audio chunk offsets"
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required: false
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source_ref: "id_ca.cpp:636-641, wl_menu.cpp:5344-5351"
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- name: "audiot.sdm"
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category: game_data
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system: wolfenstein3d
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description: "Spear of Destiny demo AdLib sound effects and music"
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required: false
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source_ref: "id_ca.cpp:647-651, wl_menu.cpp:5344-5351"
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