Files
libretro/emulators/mupen64plus.yml
Abdessamad Derraz d929424988 feat: add profiled_date to all YAMLs, create 56 alias profiles
- Added profiled_date field to all 204 existing profiles for update tracking
- Created 56 alias profiles for cores that share BIOS with a parent
  (e.g., mednafen_psx -> beetle_psx, fbalpha2012 -> fbneo)

260 total profiles covering all 294 libretro cores (204 unique + 56 alias).
2026-03-18 05:20:05 +01:00

50 lines
2.1 KiB
YAML

emulator: Mupen64Plus-Next
type: libretro
source: "https://github.com/libretro/mupen64plus-libretro-nx"
profiled_date: "2026-03-18"
systems: [nintendo-64, nintendo-64dd]
cores: [mupen64plus_next, mupen64plus_next_gles3, mupen64plus_next_gles2, parallel_n64]
# PIF boot ROM is fully HLE'd (bootrom_hle.c), no external PIF ROM needed.
# CIC emulation is also handled internally (n64_cic_nus_6105.c).
# The only optional firmware is the 64DD IPL ROM for N64 Disk Drive games.
# mupen64plus_next cores use: system/Mupen64plus/IPL.n64
# parallel_n64 uses: system/64DD_IPL.bin
# Both expect the same ROM, different path.
files:
# -- 64DD IPL ROM (mupen64plus_next variants) --
- name: "IPL.n64"
path: "Mupen64plus/IPL.n64"
size: 4194304 # 0x400000 (4 MB)
md5: "8d3d9f294b6e174bc7b1d2fd1c727530"
required: false
note: "64DD IPL ROM for N64 Disk Drive games. Only needed for .ndd disk images via subsystem API"
source_ref: "mupen64plus-core/src/main/main.c:959-961, libretro/libretro.c:641"
cores: [mupen64plus_next, mupen64plus_next_gles3, mupen64plus_next_gles2]
# -- 64DD IPL ROM (parallel_n64) --
- name: "64DD_IPL.bin"
path: "64DD_IPL.bin"
md5: "8d3d9f294b6e174bc7b1d2fd1c727530"
required: false
note: "Same 64DD IPL ROM, different path expected by parallel_n64"
cores: [parallel_n64]
notes:
hle_available: true
hle_note: >
N64 does not require any BIOS or firmware files for standard cartridge games.
The PIF boot ROM is fully emulated via HLE (bootrom_hle.c). CIC chip
challenge/response is handled in software (n64_cic_nus_6105.c).
dd_note: >
The 64DD IPL ROM is only needed to run N64 Disk Drive games (.ndd).
It is loaded via the retro subsystem API (RETRO_GAME_TYPE_DD), which
takes both a disk image and an optional cartridge ROM.
The core accepts Z64 (big-endian), N64 (little-endian), and V64
(byte-swapped) formats and converts internally.
transferpak_note: >
Transfer Pak support (GB/GBC games on N64) is handled via subsystem API.
No additional firmware files needed, just the GB ROM and save file.