mirror of
https://github.com/Abdess/retroarch_system.git
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- Added profiled_date field to all 204 existing profiles for update tracking - Created 56 alias profiles for cores that share BIOS with a parent (e.g., mednafen_psx -> beetle_psx, fbalpha2012 -> fbneo) 260 total profiles covering all 294 libretro cores (204 unique + 56 alias).
201 lines
6.2 KiB
YAML
201 lines
6.2 KiB
YAML
emulator: SDLPAL
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type: libretro
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source: "https://github.com/sdlpal/sdlpal"
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profiled_date: "2026-03-18"
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cores:
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- sdlpal
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systems:
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- sdlpal
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# SDLPAL is an open-source reimplementation of the classic Chinese RPG
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# "Xian Jian Qi Xia Zhuan" (Sword and Fairy / PAL) by SoftStar Inc.
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#
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# It does NOT include any game data. The original game files are proprietary
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# and must be obtained separately (e.g. from the Steam release).
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#
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# The core accepts a .cfg file pointing to the game directory (needs_fullpath).
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# When launched without a game (supports_no_game = true), it looks for data
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# in <system_dir>/sdlpal/ (libretro.c:201-204).
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#
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# Data file search (util.c:728-781, UTIL_CheckResourceFiles):
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# Required: 13 common .mkf archives + message file (word.dat or m.msg)
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# Optional: sound files (voc.mkf, sounds.mkf), music files (midi.mkf, mus.mkf)
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#
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# Additional optional files loaded at runtime:
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# desc.dat - object descriptions (global.c:204, DOS version only)
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# mus.mkf - MIDI music archive (audio.c:305)
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#
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# All files are game data, not BIOS or firmware. No system files are needed
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# beyond the original game resource files.
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notes: |
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No BIOS or firmware required. SDLPAL is a game engine that needs the
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original PAL (Sword and Fairy) game data files to run.
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Place game files in <system_dir>/sdlpal/ or point a .cfg file at the
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game directory. The game is available on Steam (app 1546570).
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The core supports both DOS (original 1995) and Win95 (1998 remake)
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versions of the game data. It auto-detects which version is present.
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files:
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# ================================================================
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# Required game data archives (proprietary, not distributable)
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# util.c:733-737 - UTIL_CheckResourceFiles common_files[]
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# ================================================================
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- name: "abc.mkf"
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path: "sdlpal/abc.mkf"
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required: true
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source_ref: "util.c:734, battle.c:879, global.c:55"
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note: >
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Animation/battle character data archive. Required for battle scenes
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and character animations.
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- name: "ball.mkf"
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path: "sdlpal/ball.mkf"
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required: true
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source_ref: "util.c:734, global.c:177"
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note: >
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Ball/magic effect graphics archive.
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- name: "data.mkf"
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path: "sdlpal/data.mkf"
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required: true
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source_ref: "util.c:734, global.c:178"
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note: >
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Core game data archive containing scripts, events, and game logic.
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- name: "f.mkf"
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path: "sdlpal/f.mkf"
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required: true
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source_ref: "util.c:734, global.c:179"
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note: >
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Face/portrait graphics archive for character dialog.
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- name: "fbp.mkf"
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path: "sdlpal/fbp.mkf"
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required: true
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source_ref: "util.c:735, global.c:175"
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note: >
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Full-screen background picture archive (cutscenes, title screen).
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- name: "fire.mkf"
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path: "sdlpal/fire.mkf"
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required: true
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source_ref: "util.c:735, global.c:180"
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note: >
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Fire/spell effect graphics archive.
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- name: "gop.mkf"
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path: "sdlpal/gop.mkf"
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required: true
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source_ref: "util.c:735, res.c:234"
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note: >
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GOP (game object palette/graphics) archive.
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- name: "map.mkf"
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path: "sdlpal/map.mkf"
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required: true
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source_ref: "util.c:735, res.c:233, global.c:55"
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note: >
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Map tile and layout data archive for all game locations.
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- name: "mgo.mkf"
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path: "sdlpal/mgo.mkf"
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required: true
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source_ref: "util.c:736, global.c:176"
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note: >
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Map graphic object (sprite overlay) archive.
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- name: "pat.mkf"
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path: "sdlpal/pat.mkf"
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required: true
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source_ref: "util.c:736, palette.c:53"
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note: >
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Palette data archive for color management.
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- name: "rgm.mkf"
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path: "sdlpal/rgm.mkf"
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required: true
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source_ref: "util.c:736, global.c:181"
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note: >
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RGM graphics archive.
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- name: "rng.mkf"
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path: "sdlpal/rng.mkf"
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required: true
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source_ref: "util.c:736, rngplay.c:402"
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note: >
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RNG animation/cutscene sequence archive.
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- name: "sss.mkf"
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path: "sdlpal/sss.mkf"
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required: true
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source_ref: "util.c:737, global.c:182"
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note: >
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SSS data archive.
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# ================================================================
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# Message/text data (one of these is required)
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# util.c:739-741 - msg_files[]
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# ================================================================
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- name: "word.dat"
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path: "sdlpal/word.dat"
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required: true
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source_ref: "util.c:741, text.c:719, global.c:197"
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note: >
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Game text/dialog data file (DOS version). Contains all in-game text
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strings. Either word.dat or m.msg is needed depending on game version.
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- name: "m.msg"
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path: "sdlpal/m.msg"
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required: false
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source_ref: "util.c:740"
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note: >
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Alternative message file format. Used by some game distributions
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instead of word.dat. The core checks for a configured message file
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first, then falls back to word.dat.
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# ================================================================
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# Sound effect files (optional, at least one recommended)
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# util.c:743 - sound_files[]
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# ================================================================
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- name: "voc.mkf"
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path: "sdlpal/voc.mkf"
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required: false
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source_ref: "util.c:743, sound.c:969"
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note: >
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VOC format sound effects archive (DOS version). One of voc.mkf or
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sounds.mkf is needed for sound effects.
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- name: "sounds.mkf"
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path: "sdlpal/sounds.mkf"
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required: false
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source_ref: "util.c:743, sound.c:964"
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note: >
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WAV format sound effects archive (Win95 version). Alternative to
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voc.mkf with higher quality audio.
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# ================================================================
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# Music files (optional, at least one recommended)
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# util.c:744 - music_files[]
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# ================================================================
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- name: "midi.mkf"
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path: "sdlpal/midi.mkf"
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required: false
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source_ref: "util.c:744, midi.c:78, midi_tsf.c:68"
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note: >
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MIDI music archive. Used when Music type is set to MIDI.
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- name: "mus.mkf"
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path: "sdlpal/mus.mkf"
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required: false
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source_ref: "util.c:744, audio.c:305"
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note: >
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RIX/OPL music archive. Default music source for the game. Contains
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FM synthesizer music data played through OPL emulation.
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