mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-23 12:19:13 -05:00
106 lines
3.0 KiB
Plaintext
106 lines
3.0 KiB
Plaintext
#===============================================================================
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# Global states (not halted by Pause/SuperPause, no helper limitations)
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#===============================================================================
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[StateDef -4]
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ignoreHitPause if !const(Default.Enable.Action) || isHelper || teamSide = 0 {
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# Do nothing, global code disabled locally or executed by helper or stage
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} else if roundState >= 2 {
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# First Attack
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let ret = call IkSys_FirstAttack();
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if $ret {
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lifebarAction{spr: const(MsgFirstAttack), 0; top: 1}
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}
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# Counter Hit
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let ret = call IkSys_CounterHit();
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if $ret {
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lifebarAction{spr: const(MsgCounterHit), 0; top: 1}
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}
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# Technical
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let ret = call IkSys_Technical();
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if $ret {
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lifebarAction{spr: const(MsgTechnical), 0; top: 1}
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}
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# Reversal
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let ret = call IkSys_Reversal();
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if $ret {
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lifebarAction{spr: const(MsgReversal), 0; top: 1}
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}
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# Parry
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let ret = call IkSys_Parry();
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if $ret {
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lifebarAction{spr: const(MsgParry), 0; top: 1; redirectId: enemy,id}
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}
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# Just Defend
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let ret = call IkSys_JustDefend();
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if $ret {
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lifebarAction{spr: const(MsgJustDefend), 0; top: 1}
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}
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# Danger
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let ret = call IkSys_Danger();
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if $ret {
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lifebarAction{spr: const(MsgDanger), 0; timeMul: 2; top: 1}
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}
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# Dizzy
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let ret = call IkSys_Dizzy();
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if $ret {
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lifebarAction{spr: const(MsgDizzy), 0; timeMul: 2; top: 1}
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}
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# Guard Break
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let ret = call IkSys_GuardBreak();
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if $ret {
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lifebarAction{spr: const(MsgGuardBreak), 0; timeMul: 2; top: 1}
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}
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# Partner Down
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let ret = call IkSys_PartnerDown();
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if $ret {
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lifebarAction{spr: const(MsgPartnerDown), 0; timeMul: 2; top: 1}
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}
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# code executed only by P1 and P2
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if playerNo = teamSide {
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# Combo Count
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let ret = call IkSys_ComboCount();
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if $ret {
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# gdlk combo (mugen)
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if $ret >= 25 {
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lifebarAction{spr: const(MsgCombo25), 0; top: 1}
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# amazing combo (marvelous)
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} else if $ret >= 20 {
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lifebarAction{spr: const(MsgCombo20), 0; top: 1}
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# great combo (fantastic)
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} else if $ret >= 15 {
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lifebarAction{spr: const(MsgCombo15), 0; top: 1}
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# sweet combo (beautiful)
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} else if $ret >= 10 {
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lifebarAction{spr: const(MsgCombo10), 0; top: 1}
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# good combo (great)
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} else if $ret >= 5 {
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lifebarAction{spr: const(MsgCombo5), 0; top: 1}
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# nice combo (good)
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} else if $ret >= 3 {
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lifebarAction{spr: const(MsgCombo3), 0; top: 1}
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}
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}
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# Win Clutch
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let ret = call IkSys_WinClutch();
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if $ret {
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lifebarAction{spr: const(MsgWinClutch), 0; timeMul: 3; top: 1}
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}
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# Win Perfect
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let ret = call IkSys_WinPerfect();
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if $ret {
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lifebarAction{spr: const(MsgWinPerfect), 0; timeMul: 3; top: 1}
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}
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# Win Hyper
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let ret = call IkSys_WinHyper();
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if $ret {
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lifebarAction{spr: const(MsgWinHyper), 0; timeMul: 3; top: 1}
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}
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# Win Special
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let ret = call IkSys_WinSpecial();
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if $ret {
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lifebarAction{spr: const(MsgWinSpecial), 0; timeMul: 3; top: 1}
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}
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}
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}
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