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libretro/bios/Other/epsxe/shaders/CRT-Hyllian-3D/gpuCore.slv
T

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#ifdef GL_ES
precision mediump float;
#endif
attribute vec4 a_position;
attribute vec2 a_texCoord;
varying vec2 v_texCoord;
void main()
{
gl_Position = a_position;
v_texCoord = a_texCoord;
}