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libretro/bios/Other/jl-mod/m3d.vsh
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uniform mat4 u_matrix;
attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_texcoord0;
void main() {
gl_Position = u_matrix * a_position;
v_texcoord0 = a_texcoord0;
}