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Upstream moved under 145 profiles: 679 refs shifted and 452 followed a renamed file, against 6,483 that still anchor where they were written. The recale rewrites the located ranges only, keeping the annotations and the sentences that carry them, and 106 pins advance in the same commit because refs and source_commit name one revision or the profile describes two at once. Nothing here was guessed. The 183 refs that are CHANGED, GONE or AMBIGUOUS are untouched, and the 57 profiles holding them keep their old pin until someone reads the diff: profile_sync refuses to recale a profile while any of its refs needs a re-read. trident kept its pin too, its annotated ref being one the writer will not rewrite.
44 lines
1.4 KiB
YAML
44 lines
1.4 KiB
YAML
emulator: "FinalBurn Neo (CPS-1/CPS-2)"
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type: libretro
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core_classification: official_port
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source: "https://github.com/libretro/FBNeo"
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upstream: "https://github.com/finalburnneo/FBNeo"
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profiled_date: "2026-03-23"
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source_commit: "a251c76229f1637e433b93e29845039752771b6d"
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core_version: "v1.0.0.2"
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display_name: "Arcade (FinalBurn Neo) (CPS-1 / CPS-2)"
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cores:
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- fbneo_cps12
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systems:
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- cps1
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- cps2
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notes: |
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CPS-1/CPS-2 subset of FinalBurn Neo, current codebase (not frozen).
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Exists for platforms that cannot run the full FBNeo core.
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CPS-1 and CPS-2 have no system BIOS. Each game ROM set is self-contained:
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68000 program + Z80 sound + GFX + QSound samples (CPS-2).
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Zero BRF_BIOS entries in d_cps1.cpp and d_cps2.cpp. QSound emulated in
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software (qs_c.cpp:QscInit, panning table). No DSP ROM needed.
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Board PLDs (buf1, ioa1, prg1/prg2, rom1, sou1) are BRF_OPT — GAL/PAL
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dumps for hardware preservation, never loaded by the emulator.
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hiscore.dat enables persistent high scores across all arcade games.
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ROM path: game ZIPs loaded from content directory.
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system/fbneo/ used for hiscore.dat, samples, cheats, blend files, IPS patches.
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need_fullpath=false, extensions=zip|7z, savestate=deterministic.
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archive_prefix: fbneo
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files:
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- name: "hiscore.dat"
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path: "fbneo/hiscore.dat"
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required: false
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note: "High score database, enables persistent high scores across all arcade games"
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source_ref: "src/burn/hiscore.cpp:407"
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