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41 lines
1.6 KiB
YAML
41 lines
1.6 KiB
YAML
emulator: uzem
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type: libretro
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-uzem"
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upstream: "https://github.com/Uzebox/uzebox"
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profiled_date: "2026-03-25"
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source_commit: "d991ee94547c8294abc1c4cb73d63116aa58b5bc"
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upstream_commit: "eb02e5f69212983e778a2ca87b198f22071303b8"
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core_version: "v2.0"
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display_name: "Uzebox (Uzem)"
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cores:
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- uzem
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systems:
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- uzebox
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# No BIOS or firmware files required. The Uzebox is an open-source 8-bit game
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# console (ATmega644 AVR MCU) with no proprietary firmware. Games are
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# self-contained .uze files loaded directly into progmem
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# (uzem_libretro.cpp:254-286, "UZEBOX" magic header + RomHeader + program data).
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#
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# The libretro core does not call RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY.
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# SD card emulation uses GET_CORE_ASSETS_DIRECTORY (uzem_libretro.cpp:186-192)
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# for optional game data via virtual FAT16 filesystem (SDEmulator.cpp).
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# EEPROM is handled via RETRO_MEMORY_SAVE_RAM (uzem_libretro.cpp:407-408).
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#
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# The standalone uzem supports --boot (PC=0xF000) for bootloader mode
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# (oldsrcs/uzem.cpp:206) and .hex format loading, neither exposed in the libretro port.
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#
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# The .info file declares no firmware entries (firmware_count absent).
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files: []
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notes:
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open_source_console: >
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Fully open-source hardware and software designed by Alec Bourque.
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No proprietary BIOS or bootloader. Games are self-contained .uze files.
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sd_card: >
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Some games use SD card access for loading assets. The core reads from the
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libretro core assets directory to emulate a FAT16 SD card (game data, not
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system firmware).
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