mirror of
https://github.com/Abdess/retroarch_system.git
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Each standalone profile records where its version is read: the source at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package), or, where no reading can be made, kind unverified with the reason: a host the tools cannot read, a forge gone or not answering, no build recorded as read, a pin on another branch. Those keep their value, unconfirmed.
35 lines
1.3 KiB
YAML
35 lines
1.3 KiB
YAML
emulator: LOVE 0.10.2
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type: standalone
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core_classification: game_engine
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source: "https://github.com/love2d/love"
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upstream: "https://github.com/love2d/love"
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profiled_date: "2026-10-20"
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source_commit: "9e139779956ddba89333eece8104bd7b1b4ff2e7"
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pin_frozen: "RetroPie, the only platform that ships it, builds the 0.10.2 tag at this commit (RetroPie scriptmodules/ports/love-0.10.2.sh:16). Later releases are packaged separately as love."
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core_version: "0.10.2"
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version_basis:
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kind: tag
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tag: "0.10.2"
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distance: 0
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display_name: "LOVE 2D game framework (0.10.2)"
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cores:
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- love-0.10.2
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systems: []
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mode: standalone
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notes: |
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Lua 2D game framework at tag 0.10.2, kept by RetroPie beside the 11.x
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package for games written against the 0.10 API
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(scriptmodules/ports/love-0.10.2.sh). RetroPie runs `love %ROM%` with a
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.love archive or a game directory.
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boot.lua first tries the executable itself as a fused archive, then the
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path given on the command line (src/scripts/boot.lua:275-296), and stops
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with "No code to run" when neither holds main.lua
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(src/scripts/boot.lua:500-506). conf.lua and every asset come from the
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game. boot.lua and nogame.lua are compiled in as headers, and the default
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font is Vera.ttf compiled in (src/modules/font/Font.cpp:34-41). Nothing
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is read from a BIOS or system directory.
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files: []
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