Files
libretro/emulators/superbroswar.yml
T
Abdessamad Derraz e7aa9e870b fix: state libretro core versions from their code
Each libretro profile records version_basis and core_version is read
there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba
0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build
takes its version from git carry the nearest tag in describe form
(flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders
copied from .info files (Git, SVN) are replaced by the code's statement,
and a code that states none is null with kind none.
2026-10-27 19:21:27 +01:00

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YAML

emulator: Super Bros War
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/superbroswar-libretro"
upstream: "https://github.com/mmatyas/supermariowar"
profiled_date: "2026-03-25"
source_commit: "7f94e03163e1641ecd2a5703eb9ca7e1312b5e8d"
core_version: "0.1"
version_basis:
kind: file
path: "libretro/libretro.cpp"
pattern: 'info->library_version\s+=\s+"([^"]+)'
display_name: "Super Bros War"
cores: [superbroswar]
systems: []
files: []
notes: >
Libretro port of Super Mario War, a fan-made multiplayer battle game.
All game data (maps, sprites, sounds, tilesets, skins) loads from the
content directory via convertPath(). System directory not used for game
data, only as save directory fallback.