Files
libretro/emulators/fbalpha2012_cps1.yml
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Abdessamad Derraz 09eb7099fb fix: state the arcade versions their code reads
core_version is read at each pin where version_basis says. MAME 2014,
2015, MESS 2015 and CDi 2015 state 0.159 in src/version.c (the libretro
wrapper reports 0.160), MAME/MESS sits on the 0.289 makefile of its pin,
FinalBurn Neo states 1.0.0.03 in src/burn/version.h, FB Alpha 2012 and
its CPS-3 build 0.2.97.30. mame_version of MAME 2014 and 2015 follows,
as MESS 2015 and UME 2015 already said.
2026-10-27 18:58:54 +01:00

47 lines
1.7 KiB
YAML

emulator: "FB Alpha 2012 CPS-1"
type: libretro
core_classification: frozen_snapshot
source: "https://github.com/libretro/fbalpha2012_cps1"
upstream: "https://www.fbalpha.com"
profiled_date: "2026-03-23"
source_commit: "5542c1848ef81e92db311193b01dc349bc29d7cc"
core_version: "v0.2.97.28"
version_basis:
kind: file
path: "src/burner/libretro/libretro.cpp"
pattern: 'info->library_version\s+=\s+"([^"]+)'
display_name: "Arcade (FB Alpha 2012 CPS-1)"
cores:
- fbalpha2012_cps1
systems:
- cps1
notes: |
Frozen snapshot of Final Burn Alpha v0.2.97.28 (circa 2012), CPS-1 only.
Exists for RAM-constrained platforms (3DS, embedded). Most users should use FBNeo.
CPS-1 has no system BIOS. Each game's ROM set is self-contained:
68000 program ROMs + Z80 sound program + GFX ROMs + (optional) QSound samples.
QSound games (Cadillacs & Dinosaurs, etc.) include audio samples directly in
their ROM set (cd-q1.1k through cd-q4.4k), not as a separate DSP BIOS.
Board PLDs (buf1, ioa1, prg1, rom1, sou1) are listed in ROM definitions as
BRF_OPT (optional). These are GAL/PAL dumps for hardware preservation,
never loaded by the emulator.
ROM path: ROMs are loaded from the content directory (g_rom_dir).
system_directory (libretro.cpp:2202) is used only for hiscore.dat.
The .info note "BIOS files must be inside the ROM directory" is the note
each FB Alpha 2012 .info carries. CPS-1 loads no BIOS file.
244 ROM sets defined (488 STD_ROM_PICK/FN entries = 244 games).
is_experimental=false, need_fullpath=true, block_extract=true.
files:
- name: "hiscore.dat"
path: "fbalpha2012/hiscore.dat"
required: false
description: "High score database, loaded from system directory"
source_ref: "src/burn/hiscore.cpp:226"