Files
libretro/bios/Sony/PlayStation Portable/shaders/upscale_sharp_bilinear.vsh
2026-03-17 11:53:42 +01:00

10 lines
161 B
GLSL

attribute vec4 a_position;
attribute vec2 a_texcoord0;
varying vec2 v_position;
void main() {
gl_Position = a_position;
v_position = a_texcoord0;
}