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https://github.com/Abdess/retroarch_system.git
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Each libretro profile records version_basis and core_version is read there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba 0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build takes its version from git carry the nearest tag in describe form (flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders copied from .info files (Git, SVN) are replaced by the code's statement, and a code that states none is null with kind none.
35 lines
1.1 KiB
YAML
35 lines
1.1 KiB
YAML
emulator: Lutro
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/libretro-lutro"
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upstream: "https://github.com/libretro/libretro-lutro"
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profiled_date: "2026-03-24"
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source_commit: "6224157a615b18507bc0b117a3398c7a324cd3e5"
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core_version: "0.0.1"
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version_basis:
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kind: file
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path: "lutro.h"
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pattern: '#define\s+VERSION_STRING\s+"([^"]+)"'
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display_name: "Lua Engine (Lutro)"
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cores:
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- lutro
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systems: []
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notes: |
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Lutro is a Lua game framework for libretro implementing a subset of the
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LÖVE (Love2D) API. Runs .lutro/.lua games. Written for libretro, no
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standalone upstream.
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retro_load_game() calls lutro_load(info->path) to load the game
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directory or archive (libretro.c:241). The core exposes
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love.filesystem.getAppdataDirectory to games as the system_dir
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(filesystem.c:296) but does not load any files from it itself.
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No BIOS, firmware, or system files required.
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exclusion_note: >
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The system directory is not read by the core but handed to the Lua game
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through fs_getAppdataDirectory, so whatever is loaded from it is the game's
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own content, not a file this core names (filesystem.c:291-303).
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files: []
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