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Each libretro profile records version_basis and core_version is read there at its pin. snes9x states 1.63 in snes9x.h, nestopia 2.0.0, mgba 0.11.0, vice 3.10, atari800's libretro tree 7.0.0. Cores whose build takes its version from git carry the nearest tag in describe form (flycast v2.7-90-ge88b0ce, ppsspp, duckstation, gearcoleco), placeholders copied from .info files (Git, SVN) are replaced by the code's statement, and a code that states none is null with kind none.
48 lines
1.5 KiB
YAML
48 lines
1.5 KiB
YAML
emulator: DirkSimple
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type: standalone + libretro
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core_classification: official_port
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source: "https://github.com/icculus/DirkSimple"
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upstream: "https://github.com/icculus/DirkSimple"
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profiled_date: "2026-03-23"
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source_commit: "d5d75f97af34690010166a786ee41e15dd142c15"
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core_version: "0.3"
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version_basis:
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kind: file
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path: "dirksimple_libretro.c"
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pattern: 'library_version\s*=\s*"([^"]+)"'
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display_name: "Laserdisc arcade game (DirkSimple)"
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cores: [dirksimple]
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systems:
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- laserdisc-arcade
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notes: |
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DirkSimple by Ryan C. Gordon (icculus). Plays laserdisc arcade games
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via Lua scripts + Ogg Theora video. Same author wrote both standalone
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and libretro backends (source == upstream).
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Libretro port loads from system_dir/DirkSimple/.
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ref: dirksimple_libretro.c:782,794
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sysdir from RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY
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basedir = sysdir + "/DirkSimple/"
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DirkSimple_startup(basedir, info->path, ...) at line 799
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Standalone loads from SDL_GetBasePath() + data/.
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ref: dirksimple_sdl.c:575-577
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Game data in data/games/<gamename>/game.lua + assets (PNG, WAV).
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User provides the OGV laserdisc video as content.
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Supported games: Dragon's Lair (lair), Cliff Hanger (cliff).
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10 data files in the repo (game.lua scripts, sprites, sounds, icons).
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Buildbot provides DirkSimple.zip via Core System Files Downloader.
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data_directories:
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- ref: dirksimple
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installed_on: [recalbox, retrodeck, retropie]
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source_ref: "dirksimple_libretro.c:794"
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files: []
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# no BIOS/firmware, game data via data_directories
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# user provides OGV video as content
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