mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-11-01 00:27:20 -05:00
Each standalone profile records where its version is read: the source at its pin (clk 2026-07-23-136-g9020107, shadps4 0.20.1 WIP, eden v0.2.0-401-g26a03d2), the APK, binary or archive read (kind package), or, where no reading can be made, kind unverified with the reason: a host the tools cannot read, a forge gone or not answering, no build recorded as read, a pin on another branch. Those keep their value, unconfirmed.
40 lines
1.5 KiB
YAML
40 lines
1.5 KiB
YAML
emulator: LOVE
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type: standalone
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core_classification: game_engine
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source: "https://github.com/love2d/love"
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upstream: "https://github.com/love2d/love"
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profiled_date: "2026-10-20"
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source_commit: "6eb8d546736d5915a8b5af30b2cf33456dfdcb1a"
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core_version: "11.5"
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version_basis:
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kind: tag
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tag: "11.5"
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distance: 0
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display_name: "LOVE 2D game framework"
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cores:
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- love
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systems: []
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mode: standalone
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notes: |
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Lua 2D game framework. A game is a .love archive or a directory holding
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main.lua, passed on the command line. RetroPie builds tag 11.5
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(scriptmodules/ports/love.sh) and runs `love %ROM%`. RetroBat ships the
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11.4 Windows build (love.7z, changes.txt and love.dll name 11.4) and runs
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love.exe with the game path, or the game itself when it is a fused .exe
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(emulatorLauncher/Generators/Love.Generator.cs). Between 11.4 and 11.5
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boot.lua is unchanged and the filesystem module only gains PhysfsIo, a
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stream wrapper for archive I/O.
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boot.lua first tries the executable itself as a fused archive, then the
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path given on the command line (src/modules/love/boot.lua:50-94), and
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stops with "No code to run" when neither holds main.lua
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(src/modules/love/boot.lua:322-328). conf.lua and every asset come from
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the game. The boot, callbacks and no-game scripts are compiled in as Lua
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headers, and the default font is Vera.ttf compiled in
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(src/modules/font/Font.cpp:34-42). Nothing is read from a BIOS or system
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directory. The save directory is created by the engine under the user's
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data folder.
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files: []
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