Files
libretro/emulators/mupen64plus_next.yml
Abdessamad Derraz 0543165ed2 feat: re-profile 22 emulators, refactor validation to common.py
batch re-profiled nekop2 through pokemini. mupen64plus renamed to
mupen64plus_next. new profiles: nes, mupen64plus_next.
validation functions (_build_validation_index, check_file_validation)
consolidated in common.py — single source of truth for verify.py
and generate_pack.py. pipeline 100% consistent on all 6 platforms.
2026-03-24 22:31:22 +01:00

43 lines
1.7 KiB
YAML

emulator: "Mupen64Plus-Next"
type: libretro
core_classification: enhanced_fork
source: "https://github.com/libretro/mupen64plus-libretro-nx"
upstream: "https://github.com/mupen64plus/mupen64plus-core"
profiled_date: "2026-03-24"
core_version: "2.6.0"
display_name: "Nintendo - Nintendo 64 (Mupen64Plus-Next)"
systems: [nintendo-64, nintendo-64dd]
cores: [mupen64plus_next, mupen64plus_next_develop, mupen64plus_next_gles3, mupen64plus_next_gles2]
files:
- name: "IPL.n64"
path: "Mupen64plus/IPL.n64"
size: 4194304
required: false
description: "64DD IPL ROM"
note: "Only needed for N64 Disk Drive games (.ndd) via subsystem API. Accepts Z64, N64, and V64 byte-swap formats."
source_ref: "mupen64plus-core/src/main/main.c:940-1024"
- name: "font.ttf"
path: "Mupen64plus/font.ttf"
required: false
description: "TrueType font for on-screen display text"
note: "Fallback font for OSD text rendering (FPS counter, messages). System fonts tried first. No impact on emulation."
source_ref: "GLideN64/src/TextDrawer.cpp:165-170"
notes:
hle_available: true
hle_note: >
PIF boot ROM is fully HLE'd (bootrom_hle.c). CIC challenge/response
handled in software (n64_cic_nus_6105.c). No BIOS files needed for
standard cartridge games.
dd_note: >
64DD IPL ROM loaded from system/Mupen64plus/IPL.n64 when a .ndd disk
is present. Accepts Z64, N64, and V64 byte-swap formats.
transferpak_note: >
Transfer Pak support (GB/GBC games on N64) handled via subsystem API.
No additional firmware files needed.
embedded_data: >
mupen64plus.ini (ROM database) and GLideN64.custom.ini (per-game GPU
settings) are embedded as compiled headers and auto-generated at init.