mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-24 04:39:06 -05:00
57 lines
2.1 KiB
YAML
57 lines
2.1 KiB
YAML
emulator: "ccleste"
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type: standalone
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core_classification: game_engine
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source: "https://github.com/lemon32767/ccleste"
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profiled_date: "2026-10-22"
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source_commit: "261d96f15af430b8111abc7a5250229246654f52"
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core_version: "git"
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display_name: "Celeste Classic (ccleste)"
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cores:
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- "ccleste"
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systems: [celeste-classic]
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notes: |
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A C translation of the PICO-8 Celeste Classic by lemon32767: the game logic
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is compiled in, and an SDL front end draws and plays it. No game file is
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loaded. EmuELEC builds this revision, installs the repository's data
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directory under /emuelec/configs/ccleste and runs ccleste from there.
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ref: README.md:5-11,
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EmuELEC packages/sx05re/emuelec-ports/ccleste/package.mk:4-5,24-28,
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EmuELEC packages/sx05re/emuelec-ports/sources/ports.yaml:113-125
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At start the front end reads, from data/ under the working directory,
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gfx.bmp and font.bmp, 23 sound effects snd<N>.wav and 5 music tracks
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mus<N>.ogg. All of them ship with the source and are installed with the
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binary. A missing bitmap leaves its surface empty and nothing is drawn from
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it, a missing sound or track is logged and stays silent.
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ref: sdl12main.c:83-96, sdl12main.c:121-150, sdl12main.c:155-192, sdl12main.c:352
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Optional: ccleste-input-cfg.txt (or $CCLESTE_INPUT_CFG_PATH) for the
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gamepad mapping, written with defaults when absent, gamecontrollerdb.txt,
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and ccleste-start-fullscreen.txt, whose presence alone starts in full
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screen.
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ref: sdl12main.c:278, sdl12main.c:372, sdl12main.c:1006-1042
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files:
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- name: "gfx.bmp"
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path: "data/gfx.bmp"
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system: celeste-classic
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category: game_data
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required: true
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bundled: true
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size: 4282
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sha1: "86cfc2bd0c5ac315bdca501118960f264a001791"
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description: "Sprite sheet"
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source_ref: "sdl12main.c:121-131, sdl12main.c:155-157"
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- name: "font.bmp"
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path: "data/font.bmp"
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system: celeste-classic
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category: game_data
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required: true
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bundled: true
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size: 1490
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sha1: "7b45c79394c930c6a7f9d1fa59f14b81ce2f2d19"
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description: "Text font"
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source_ref: "sdl12main.c:121-131, sdl12main.c:160-161"
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