Files
libretro/emulators/ishiiruka.yml
Abdessamad Derraz ef25f8cebf feat: re-profile 40 emulators from fbalpha2012 to holani
batch re-profiled beetle, holani, kronos, mame variants, mednafen
cores with upstream verification. beetle_pce, mame, mame2010 excluded
(regressions detected, need manual review).
2026-03-24 11:36:58 +01:00

208 lines
8.0 KiB
YAML

emulator: Ishiiruka
type: standalone + libretro
core_classification: enhanced_fork
source: "https://github.com/libretro/ishiiruka"
upstream: "https://github.com/Tinob/Ishiiruka"
profiled_date: "2026-03-24"
core_version: "Git"
display_name: "Nintendo - GameCube / Wii (Ishiiruka)"
cores:
- ishiiruka
systems: [nintendo-gamecube, nintendo-wii]
# Ishiiruka is a performance-focused Dolphin fork (custom GPU backends, async shader compilation).
# BIOS/firmware handling identical to Dolphin 5.0-era code.
# Libretro core uses "dolphin-emu" subdirectory, not "ishiiruka".
# Core options use "ishiiruka_" prefix (ishiiruka_dsp_hle, ishiiruka_efb_scale, etc.)
pack_structure:
libretro: "dolphin-emu"
standalone: ""
data_directories:
- ref: dolphin-sys
destination: "Sys"
source_ref: "Source/Core/Common/CommonPaths.h:130-131"
files:
# -- GameCube IPL (Boot ROM) --
# Region-specific, placed in GC/<region>/IPL.bin
# Checked in User/GC/<region>/ then Sys/GC/<region>/
- name: "IPL.bin"
path: "GC/USA/IPL.bin"
size: 2097152
required: false
hle_fallback: true
note: "GameCube NTSC-U boot ROM. HLE available but real IPL needed for GC menu boot and accurate fonts"
source_ref: "Source/Core/Core/ConfigManager.cpp:876-883, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:105"
- name: "IPL.bin"
path: "GC/EUR/IPL.bin"
size: 2097152
required: false
hle_fallback: true
note: "GameCube PAL boot ROM"
source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:185"
- name: "IPL.bin"
path: "GC/JAP/IPL.bin"
size: 2097152
required: false
hle_fallback: true
note: "GameCube NTSC-J boot ROM"
source_ref: "Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:187"
# -- DSP ROMs --
# Used by DSP LLE for accurate audio. dsp_coef.bin also used by HLE for polyphase resampling.
# Searched in: User/GC/ then Sys/GC/
- name: "dsp_rom.bin"
path: "GC/dsp_rom.bin"
size: 8192
required: false
hle_fallback: true
validation: [size]
known_hash_adler32: "0x66f334fe"
note: "DSP instruction ROM for LLE audio. Free replacement included"
source_ref: "Source/Core/Common/CommonPaths.h:112, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:142-150, Source/Core/Core/DSP/DSPCore.cpp:48,67"
- name: "dsp_coef.bin"
path: "GC/dsp_coef.bin"
size: 4096
required: false
hle_fallback: true
validation: [size]
known_hash_adler32: "0xf3b93527"
note: "DSP coefficient ROM for LLE audio and HLE polyphase resampling. Free replacement included"
source_ref: "Source/Core/Common/CommonPaths.h:113, Source/Core/Core/HW/DSPLLE/DSPLLE.cpp:143-153, Source/Core/Core/HW/DSPHLE/UCodes/AX.cpp:43-72, Source/Core/Core/DSP/DSPCore.cpp:48,68"
# -- GameCube Fonts --
# Bundled free alternatives exist but have padding differences causing misplaced text.
# If IPL dump is present, fonts are extracted from it instead (preferred).
# Loaded from: Sys/GC/
- name: "font_western.bin"
path: "GC/font_western.bin"
size: 9589
required: false
hle_fallback: true
note: "Windows-1252 font for GC/Wii text rendering. Free alternative bundled, real one from IPL dump preferred"
source_ref: "Source/Core/Common/CommonPaths.h:109, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:123,193-227"
- name: "font_japanese.bin"
path: "GC/font_japanese.bin"
size: 303693
required: false
hle_fallback: true
note: "Shift-JIS font for Japanese text. Free alternative bundled, real one from IPL dump preferred"
source_ref: "Source/Core/Common/CommonPaths.h:110, Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:122,193-227"
# -- Gecko Code Handler --
- name: "codehandler.bin"
path: null
required: false
hle_fallback: true
note: "Gecko/Ocarina cheat code handler. Shipped with Ishiiruka in Sys/"
source_ref: "Source/Core/Common/CommonPaths.h:127, Source/Core/Core/GeckoCode.cpp:86"
# -- Wii System Files --
# Auto-generated/managed by Dolphin's Wii emulation.
- name: "SYSCONF"
path: "Wii/shared2/sys/SYSCONF"
required: false
hle_fallback: true
note: "Wii system configuration. Auto-generated, can be imported from NAND backup"
source_ref: "Source/Core/Common/CommonPaths.h:59,95, Source/Core/Common/SysConf.cpp:40"
- name: "setting.txt"
path: "Wii/title/00000001/00000002/data/setting.txt"
size: 256
required: false
hle_fallback: true
note: "Wii region/language settings. Auto-generated during Wii boot emulation"
source_ref: "Source/Core/Common/CommonPaths.h:125, Source/Core/Core/Boot/Boot_BS2Emu.cpp:229-266"
# -- Wii SD Card Image --
- name: "sd.raw"
path: "Wii/sd.raw"
required: false
hle_fallback: true
note: "Virtual SD card image for Wii homebrew. Auto-created (128MB) if not present"
source_ref: "Source/Core/Common/CommonPaths.h:122, Source/Core/Core/IOS/SDIO/SDIOSlot0.cpp:63-73"
# -- Wii NAND Backup (BootMii) --
- name: "nand.bin"
path: null
required: false
hle_fallback: true
mode: standalone
note: "BootMii NAND backup. Can be imported to populate Wii NAND with channels, saves, system menu"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:29-47"
- name: "keys.bin"
path: null
size: 1024
required: false
hle_fallback: true
mode: standalone
note: "OTP/SEEPROM dump (Wii encryption keys). Needed if not appended to nand.bin for NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:23-24,82-93"
# -- NAND Certificates (auto-extracted) --
- name: "clientca.pem"
path: "Wii/clientca.pem"
required: false
hle_fallback: true
mode: standalone
note: "SSL client certificate. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:199-264"
- name: "clientcakey.pem"
path: "Wii/clientcakey.pem"
required: false
hle_fallback: true
mode: standalone
note: "SSL client private key. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:235"
- name: "rootca.pem"
path: "Wii/rootca.pem"
required: false
hle_fallback: true
mode: standalone
note: "SSL root CA certificate. Auto-extracted from IOS13 content during NAND import"
source_ref: "Source/Core/DiscIO/NANDImporter.cpp:236"
notes:
hle_available: true
hle_note: >
Dolphin provides HLE for GameCube IPL (boot ROM), DSP, and Wii system functions.
No BIOS files are strictly required for most games. DSP ROMs (dsp_rom.bin + dsp_coef.bin)
are the most impactful optional files - Dolphin ships free replacements but real dumps
from hardware provide better audio accuracy in some titles.
ipl_regions: ["USA", "EUR", "JAP"]
dsp_rom_note: >
DSP ROMs are verified at load time via Adler32 hash.
Official Nintendo hashes: irom=0x66f334fe, drom=0xf3b93527.
Multiple free replacement versions exist (v0.1 through v0.4).
font_note: >
Fonts can come from three sources: real IPL dump (preferred), standalone font files
in Sys/GC/, or bundled free alternatives. The free fonts have different padding that
causes text positioning issues in some games.
nand_note: >
Wii NAND content (channels, saves, system menu) is managed by Dolphin internally.
Users can import a BootMii NAND backup (nand.bin + optional keys.bin) to populate it.
NAND import is only available in standalone mode, not via the libretro core.
dolphin_fork: true
fork_base: "Dolphin 5.0-era"
fork_differences: >
Ishiiruka is a Dolphin fork focused on GPU performance (custom texture cache,
asynchronous shader compilation, post-processing). The BIOS/firmware handling
is identical to upstream Dolphin of the same era. No GBA link support (no mGBA
integration). No Realtek Bluetooth firmware support.
libretro_path: "system/dolphin-emu/"
data_dir_standalone: "ishiiruka"
data_dir_note: >
Standalone builds use "ishiiruka" as DOLPHIN_DATA_DIR (CommonPaths.h:24,27),
but the libretro core overrides this to use "dolphin-emu" paths (Boot.cpp:46,49).
library_name: "Ishiiruka"
valid_extensions: "elf|dol|gcm|iso|tgc|wbfs|ciso|gcz|wad"