Files
libretro/emulators/2048.yml
T
Abdessamad Derraz 314b15b4ad fix: type role libretro cores as libretro
2048 and gong (game), radio and video_processor (utility) and the test
cores (test) are libretro builds, but their role sat in type:, which
resolve_platform_cores filters on: all_libretro left them out, so no
platform resolved them and RetroArch's manifest named none, the
--installed-cores gap of issue 87. The role moves to role:, and type
stays libretro: type keeps saying how a profile is built and run, which
the resolver reads, while teaching the resolver that three role values
mean libretro would make type a classification again. The site and
coverage leave test cores out by role. fluidsynth, a library and no
libretro core, keeps type utility. A test keeps every buildbot core
named by RetroArch's resolution.
2026-11-09 23:01:22 +01:00

21 lines
600 B
YAML

emulator: "2048"
type: libretro
role: game
core_classification: pure_libretro
source: "https://github.com/libretro/libretro-2048"
upstream: "https://github.com/gabrielecirulli/2048"
profiled_date: "2026-03-22"
source_commit: "39333f7b13dc4daea7c151d9c38d22b961246343"
core_version: "v1.0"
version_basis:
kind: file
path: "libretro.c"
pattern: 'info->library_version\s+=\s+"([^"]+)'
display_name: "2048"
cores: ["2048"]
systems: []
files: []
notes: >
Ground-up C reimplementation of the 2048 puzzle game for libretro.
All assets compiled into the binary. No system directory files required.