Files
libretro/emulators/retro8.yml
T
Abdessamad Derraz ab9fe76de2 fix: resolve the cores handhelds rename
ArkOS ran the GBA with gpsp_ezode_mod and dArkOS with mgba_rumble: no
profile named them, so an install for the card's games kept every GBA
core's files, FBNeo's 3,472 data files among them. Each rename proven
from the OS build (same code base, same BIOS loading) joins its
profile's cores. The resolver folds either separator, and falls back to
the emulator column when the core names a mode, a machine or a plugin
of that program, only where its profile declares the folder's system:
MAME documents no GameKing ROM. 109 unresolved names are 56, each one
recorded with why in tests/test_games_index.py.
2026-11-09 06:04:42 +01:00

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YAML

emulator: Retro8
type: libretro
core_classification: game_engine
source: "https://github.com/libretro/retro8"
upstream: "https://github.com/Jakz/retro8"
profiled_date: "2026-03-25"
source_commit: "ddc06a142398ee9755894b3f0bb17c8dc428151d"
upstream_commit: "ecee6594c5b953966ee0515f3edac4032c7ed40f"
core_version: "0.1b"
version_basis:
kind: file
path: "src/libretro/libretro.cpp"
pattern: 'info->library_version\s+=\s+"([^"]+)'
display_name: "PICO-8 (Retro8)"
cores:
- retro8
- "picante8"
systems:
- pico8
notes: |
Open-source PICO-8 fantasy console reimplementation by Jacopo Santoni.
Runs .p8 and .p8.png cartridge files. The PICO-8 font is compiled into the
binary as a byte array (gen/pico_font.h, loaded in src/vm/gfx.cpp:9). The Lua API
shim is compiled as a string constant (gen/lua_api.h, loaded in
src/vm/lua_bridge.cpp:1126). The core never calls GET_SYSTEM_DIRECTORY and performs
no file I/O from the system directory.
exclusion_note: "all engine resources (font, Lua API, color palette, audio synth) compiled into the binary"
files: []