mirror of
https://github.com/Abdess/retroarch_system.git
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49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
21 lines
703 B
YAML
21 lines
703 B
YAML
emulator: testgl_compute_shaders
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type: libretro
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core_classification: pure_libretro
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source: "https://github.com/libretro/libretro-samples"
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upstream: "https://github.com/libretro/libretro-samples"
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profiled_date: "2026-03-25"
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core_version: "v1"
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display_name: "TestGL ComputeShaders"
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cores:
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- testgl_compute_shaders
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systems: []
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notes: |
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OpenGL compute shader test core from libretro-samples. Validates compute
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shader support through the libretro hw_render interface. Runs a compute
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shader kernel and renders the output, testing GL 4.3+ / GLES 3.1+
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capability in the frontend. All visual assets (shaders, textures, mesh)
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are bundled in the core's app/ directory alongside the binary.
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files: []
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