Files
libretro/emulators/frotz.yml
T
Abdessamad Derraz 8458e92281 chore: advance 135 profile pins to upstream HEAD
Every cited block was read again at HEAD: no ref left to review, no
file name or hash literal added to a cited file since the pin
(--detect-new-files --watch-hashes), refs recaled with their pins.
Profiles built by a platform at a fixed commit, or whose bump would
leave prose under an older pin, stay where they were.
2026-10-23 15:51:08 +02:00

34 lines
1.3 KiB
YAML

emulator: Frotz
type: standalone
core_classification: game_engine
source: "https://gitlab.com/DavidGriffith/frotz"
upstream: "https://gitlab.com/DavidGriffith/frotz"
profiled_date: "2026-10-17"
source_commit: "042d7bcadc1e2a8090cf737c841d8b7fc14b6eff"
core_version: "2.55pre"
display_name: "Infocom Z-Machine (SDL Frotz)"
cores:
- "frotz"
systems:
- "zmachine"
notes: |
Z-machine interpreter for Infocom and Inform story files (versions 1
to 8). Recalbox builds the SDL front end, sfrotz, and launches it with
a generated config file and the story file.
sf_initfonts() builds the text and fixed-width fonts from the bitmap
compiled into sf_deffont.c (ref: src/sdl/sf_deffont.c:22) and the
character graphics font from SF_font3 (ref: src/sdl/sf_fonts.c:990-1000).
TrueType fonts are loaded only when the config file names them under
[Fonts] (ref: src/sdl/sf_resource.c:401-412), and a font that fails to
load is reported and skipped (ref: src/sdl/sf_fonts.c:970-984). No
default font path exists.
Pictures and sounds come from the story's Blorb data or from loose
resource files under the [Resources] Dir setting, "./" by default
(ref: src/sdl/sf_resource.c:74, 415). Both belong to the game.
exclusion_note: "fonts compiled into the binary, external TrueType fonts only when the user config names them"
files: []