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ROCKNIX builds a different emulator set per SoC, and without a target list an H700 handheld received the PS2, PS3 and GameCube firmware of emulators its image lacks. The new target scraper reads the emulators metapackage per device; seven cores ROCKNIX ships get profiles and the Super Famicom Box ROMs one of them needs are collected.
48 lines
2.1 KiB
YAML
48 lines
2.1 KiB
YAML
emulator: "NanoBoyAdvance"
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type: standalone
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core_classification: other
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source: "https://github.com/nba-emu/NanoBoyAdvance"
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profiled_date: "2026-10-17"
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source_commit: "3bb6f478f977dbfd3106508536e5fbce90d1898b"
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pin_frozen: "ROCKNIX 20261001 builds this revision of the SDL2 frontend (v1.6 plus four commits). Later upstream work is not part of that build."
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core_version: "1.6"
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display_name: "Nintendo - Game Boy Advance (NanoBoyAdvance)"
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cores:
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- "nanoboyadvance"
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- "nanoboyadvance-sa"
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systems:
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- nintendo-gba
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notes: |
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Game Boy Advance emulator. ROCKNIX builds the SDL2 frontend only
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(PLATFORM_SDL2=ON, PLATFORM_QT=OFF).
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The SDL2 frontend changes the working directory to the executable's
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directory, then reads config.toml there. The BIOS path is the general.bios_path
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key of that file, default "bios.bin", overridden by --bios on the command line.
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ref: src/platform/sdl/main.cpp:288-293, src/platform/core/src/config.cpp:36,
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src/platform/core/include/platform/config.hpp:17, src/platform/sdl/main.cpp:98-102
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The BIOS is required. BIOSLoader refuses a missing path, a directory, and any
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size other than 16 KB; the frontend prints the reason and exits. There is no
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built-in replacement. bios_skip only jumps past the boot screen after the BIOS
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is loaded.
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ref: src/platform/core/src/loader/bios.cpp:17-48, src/platform/sdl/main.cpp:177-192,
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src/nba/src/core.cpp:42-44
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ROCKNIX patches config.toml and keymap.toml to /storage/.config/nanoboyadvance/
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and its config.toml sets bios_path = /storage/roms/bios/gba_bios.bin.
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files:
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- name: "bios.bin"
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path: "bios.bin"
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aliases: ["gba_bios.bin"]
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system: nintendo-gba
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required: true
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size: 16384
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validation: [size]
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config_key: "general.bios_path"
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description: "Game Boy Advance BIOS"
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note: "Any file name through general.bios_path or --bios; bios.bin beside the executable when neither is set. ROCKNIX points the key at gba_bios.bin in its BIOS directory."
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source_ref: "src/platform/core/src/loader/bios.cpp:17-48, src/platform/core/src/config.cpp:36, src/platform/sdl/main.cpp:177-192"
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