mirror of
https://github.com/Abdess/retroarch_system.git
synced 2026-10-24 04:39:06 -05:00
The pins moved past a newer release: dice v0.4.3, geargrafx 1.8.4, gearlynx 1.2.35, izapple2 v2.5.0, lightspark 0.10.0 (its CMake version at the pin). The drhelius cores take their version from git describe, dice and izapple2 carry none, so the release tag is the version.
43 lines
1.3 KiB
YAML
43 lines
1.3 KiB
YAML
emulator: DICE
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type: libretro
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core_classification: community_fork
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source: "https://github.com/mittonk/dice-libretro"
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upstream: "https://sourceforge.net/projects/dice/"
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profiled_date: "2026-03-23"
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source_commit: "4b4596b8dd2252b9d08bd6aaa02afda4be834db3"
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core_version: "v0.4.3"
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display_name: "Arcade (DICE)"
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cores:
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- dice
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systems:
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- discrete-arcade
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notes: |
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Discrete Integrated Circuit Emulator. Emulates early arcade hardware built
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from discrete logic components with no CPU. Libretro port by Ken Mitton,
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based on upstream DICE by Adam B.
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Games load as MAME-style ZIP archives matched by CRC32 per ROM chip
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(chips/rom.cpp:41-218). ROM-less games (Pong, Breakout, etc.) use .dmy
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dummy launcher files. The system directory is retrieved but never used
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for file loading (libretro.cpp:60-62).
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exclusion_note: >
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The system directory is asked for and stored in retro_base_directory, which
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is named in no other file of the tree and read nowhere: the answer is never
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used (libretro.cpp:28,60-63).
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files: []
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analysis:
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rom_loading:
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method: "MAME-style ZIP, matched by CRC32 per RomDesc"
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source_ref: "chips/rom.cpp:41-218"
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zip_handling: "unzip library (unzip/), opened via libretro_zip_filename"
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game_count: 21
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rom_games: 10
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romless_games: 11
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filesystem_access: false
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system_directory_used: false
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bios_required: false
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