mirror of
https://github.com/Abdess/retroarch_system.git
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49 libretro cores had type: game/utility/test instead of type: libretro, breaking the all_libretro filtering in resolve_platform_cores and excluding them from platform packs (e.g. cannonball missing from RetroArch). core_classification already carries the descriptive role. 9 profiles with subdirectory-loading cores (cannonball/, nxengine/, Citra/sysdata/, mame2003/, mame2003-plus/, mame2010/) now have path: fields so cross-reference places files at the correct destination. resolve_local_file now tries basename when name contains a path separator (e.g. res/tilemap.bin -> tilemap.bin), fixing resolution of files with subdirectory names.
17 lines
578 B
YAML
17 lines
578 B
YAML
emulator: Super Bros War
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type: libretro
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core_classification: game_engine
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source: "https://github.com/libretro/superbroswar-libretro"
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upstream: "https://github.com/mmatyas/supermariowar"
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profiled_date: "2026-03-25"
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core_version: "v0.1"
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display_name: "Super Bros War"
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cores: [superbroswar]
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systems: []
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files: []
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notes: >
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Libretro port of Super Mario War, a fan-made multiplayer battle game.
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All game data (maps, sprites, sounds, tilesets, skins) loads from the
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content directory via convertPath(). System directory not used for game
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data, only as save directory fallback.
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