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ContentResolver.cpp builds the source and user content folders per system.
463 lines
19 KiB
YAML
463 lines
19 KiB
YAML
emulator: Jazz² Resurrection
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type: standalone + libretro
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core_classification: game_engine
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source: "https://github.com/deathkiller/jazz2-native"
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upstream: "https://github.com/deathkiller/jazz2-native"
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profiled_date: "2026-10-04"
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source_commit: "36a1414d691142443ef7ad9078995e2be4755f11"
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core_version: "3.9.0"
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display_name: "Jazz Jackrabbit 2 (Jazz² Resurrection)"
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cores: [jazz2]
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systems: [jazz-jackrabbit-2]
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data_root:
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android:
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path: "Android/data/jazz2.resurrection/files"
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source_ref: "Sources/Jazz2/ContentResolver.cpp:386-437, Sources/Shared/IO/AndroidAssetStream.cpp:213-216, CMakeLists.txt:35, Sources/nCine/Backends/Android/Bridge/app/build.gradle.in:11"
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note: "with all-files access, the first of Games/Jazz² Resurrection, Games/Jazz2 Resurrection, Download/Jazz² Resurrection and Download/Jazz2 Resurrection on shared storage that holds Source, else the first one"
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ios:
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path: "Documents"
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source_ref: "Sources/Jazz2/ContentResolver.cpp:445-449, 717-718"
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windows:
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path: "<folder of Jazz2.exe>"
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source_ref: "Sources/nCine/MainApplication.cpp:696-715, Sources/Jazz2/ContentResolver.cpp:242-243, 349-350"
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macos:
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path: "~/Library/Application Support/Jazz² Resurrection"
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source_ref: "Sources/Jazz2/ContentResolver.cpp:450-454, Sources/Shared/IO/FileSystem.cpp:1756-1781, 1713-1720"
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linux:
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path: "$XDG_DATA_HOME/jazz2, else ~/.local/share/jazz2"
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source_ref: "Sources/Jazz2/ContentResolver.cpp:455-531, Sources/Shared/IO/FileSystem.cpp:1922-1935, CMakeLists.txt:30, cmake/ncine_options.cmake:408-409"
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note: "the folder of the executable for a portable copy with Content beside it. $XDG_DATA_HOME/Jazz² Resurrection when it already holds Cache. The AppImage uses the folder of the .AppImage when its Source holds Anims.j2a"
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notes: |
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Open-source reimplementation of Jazz Jackrabbit 2 by Dan R. The engine
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ships its own Content/ tree (animations, metadata, translations) that
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sits next to the executable in a portable copy, or under
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<prefix>/share/<package>/ once installed.
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ref: Sources/Jazz2/ContentResolver.cpp:195-247 (GetContentPath per
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platform), Sources/Jazz2/ContentResolver.cpp:455-531 (Unix layouts)
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Original Jazz Jackrabbit 2 data is read from Source/ and converted
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on first launch into the engine's own formats under Cache/: Anims.j2a
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and Data.j2d into a package, then every .j2e, .j2l and the tilesets
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the levels name. Music and cinematics are read from Source/ as they
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are.
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ref: Sources/Jazz2/ContentResolver.cpp:324-353 (GetSourcePath),
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Sources/Main.cpp:2237-2301 (RefreshCache),
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Sources/Jazz2/Compatibility/AssetConverter.cpp:332-348,
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Sources/Jazz2/Compatibility/AssetConverter.cpp:585-712
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Content/ is the engine runtime, shipped with the release package.
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Source/ holds the user's own copy of the 1998 game data. Without
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Anims.j2a (or the shareware AnimsSw.j2a) and without an existing
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cache the engine starts but is not playable. A Content/ tree prepared
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by the AssetPacker tool carries Prebaked.pak: the conversion is then
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skipped and Source/ is not read.
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ref: Sources/Main.cpp:2149-2155,
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Sources/Jazz2/ContentResolver.cpp:698-706
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On Android, Apple, Unix, UWP, Switch and Vita a Content/ directory
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next to Cache/ (next to Source/ on iOS) is searched before the shipped
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one, its .pak files first.
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ref: Sources/Jazz2/ContentResolver.cpp:708-747,
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Sources/Jazz2/ContentResolver.cpp:813-860
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The libretro build looks for Content/ next to the loaded file, in the
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core assets directory or in <system>/jazz2/, and for the original
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files in Source/ beside it, in the system directory itself or in
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<system>/jazz2/Source/.
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ref: Sources/Main.cpp:286-374
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files:
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# ================================================================
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# Content/ (runtime data, shipped with each standalone release)
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# ================================================================
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- name: "Animations/"
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type: directory
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category: game_data
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path: "jazz2/Content/Animations/"
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standalone_path: "Content/Animations/"
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mode: libretro
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required: true
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source_ref: "Sources/Jazz2/ContentResolver.cpp:1352, 1482, 3165-3166"
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note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. No libretro build is published with the release, so the tree is placed by hand."
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- name: "Animations/"
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type: directory
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category: game_data
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path: "jazz2/Content/Animations/"
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standalone_path: "Content/Animations/"
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mode: standalone
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bundled: true
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required: true
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source_ref: "Sources/Jazz2/ContentResolver.cpp:1352, 1482, 3165-3166"
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note: "Native graphics, sounds and the UI fonts, opened through OpenContentFile. Shipped beside the executable in the 3.8.0 Windows and Linux zips."
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- name: "Metadata/"
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type: directory
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category: game_data
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path: "jazz2/Content/Metadata/"
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standalone_path: "Content/Metadata/"
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mode: libretro
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required: true
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source_ref: "Sources/Jazz2/ContentResolver.cpp:1099"
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note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). No libretro build is published with the release, so the tree is placed by hand."
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- name: "Metadata/"
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type: directory
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category: game_data
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path: "jazz2/Content/Metadata/"
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standalone_path: "Content/Metadata/"
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mode: standalone
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bundled: true
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required: true
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source_ref: "Sources/Jazz2/ContentResolver.cpp:1099"
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note: "Actor .res descriptors (Common, Enemy, Player, UI, Boss, ...). Shipped beside the executable in the 3.8.0 Windows and Linux zips."
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- name: "Translations/"
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type: directory
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category: game_data
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path: "jazz2/Content/Translations/"
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standalone_path: "Content/Translations/"
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mode: libretro
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required: false
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source_ref: "Sources/Main.cpp:2029-2037, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95"
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note: "Language .mo bundles, searched in the user Content/Translations/ and in Cache/Translations/ first. Built-in English is used when none is loaded. No libretro build is published with the release, so the tree is placed by hand."
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- name: "Translations/"
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type: directory
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category: game_data
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path: "jazz2/Content/Translations/"
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standalone_path: "Content/Translations/"
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mode: standalone
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bundled: true
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required: false
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source_ref: "Sources/Main.cpp:2029-2037, Sources/Jazz2/UI/Menu/LanguageSelectSection.cpp:83-95"
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note: "Language .mo bundles, searched in the user Content/Translations/ and in Cache/Translations/ first. Built-in English is used when none is loaded. Shipped beside the executable in the 3.8.0 Windows and Linux zips."
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# ================================================================
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# Source/ (original Jazz Jackrabbit 2 data, user-supplied)
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# Converted into Cache/ on first launch.
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# ================================================================
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- name: "Anims.j2a"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/Anims.j2a"
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standalone_path: "Source/Anims.j2a"
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required: true
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source_ref: "Sources/Main.cpp:2237-2253, Sources/Jazz2/Compatibility/AssetConverter.cpp:336-339"
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note: "Main animation archive. The cache cannot be created without it and the game is not flagged playable."
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- name: "AnimsSw.j2a"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/AnimsSw.j2a"
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standalone_path: "Source/AnimsSw.j2a"
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required: false
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source_ref: "Sources/Main.cpp:2240-2242"
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note: "Animation archive of the shareware demo, read when Anims.j2a is absent."
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- name: "Data.j2d"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/Data.j2d"
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standalone_path: "Source/Data.j2d"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:341-344"
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note: "Converted into the cache package when present."
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- name: "Plus.j2d"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/Plus.j2d"
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standalone_path: "Source/Plus.j2d"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:271-316, 512-515, Sources/Jazz2/Compatibility/JJ2Level.cpp:1128-1130"
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note: "Data file of a JJ2+ installation. Read once a converted level names one of its TextureBG.<n> textures. Without it a texture is made up for that layer."
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# Episode descriptors (.j2e) and level files (.j2l) are optional per
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# episode. Every one present in Source/ is converted.
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# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:585-712
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- name: "prince.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/prince.j2e"
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standalone_path: "Source/prince.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:364-371, 490-492, 592-621"
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note: "First episode of the chain prince, rescue, flash, monk."
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- name: "rescue.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/rescue.j2e"
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standalone_path: "Source/rescue.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:373-379, 493-494, 592-621"
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note: "Second episode of the chain."
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- name: "flash.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/flash.j2e"
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standalone_path: "Source/flash.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:381-388, 495-496, 592-621"
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note: "Third episode of the chain."
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- name: "monk.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/monk.j2e"
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standalone_path: "Source/monk.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:390-395, 497-498, 592-621"
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note: "Fourth episode of the chain."
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- name: "share.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/share.j2e"
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standalone_path: "Source/share.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:397-399, 470-471, 592-621"
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note: "Shareware Demo episode."
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- name: "xmas98.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/xmas98.j2e"
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standalone_path: "Source/xmas98.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:472-473, 597, 605-606, 619"
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note: "Holiday Hare '98. Stored under the name xmas99 and skipped when xmas99.j2e is present."
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- name: "xmas99.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/xmas99.j2e"
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standalone_path: "Source/xmas99.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:362, 401-403, 474-475"
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note: "The Christmas Chronicles."
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- name: "secretf.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/secretf.j2e"
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standalone_path: "Source/secretf.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:405-413, 476-477, 592-621"
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note: "The Secret Files episode."
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- name: "home.j2e"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/home.j2e"
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standalone_path: "Source/home.j2e"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:608-614"
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note: "Entry that lists custom levels."
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# Levels of the Shareware Demo. Every .j2l present in Source/ is
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# converted, whatever its name.
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# ref: Sources/Jazz2/Compatibility/AssetConverter.cpp:622-708
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- name: "share1.j2l"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/share1.j2l"
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standalone_path: "Source/share1.j2l"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:397, 622-691"
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note: "First level of share.j2e, stored as share/01_share1. Its exit names share2."
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- name: "share2.j2l"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/share2.j2l"
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standalone_path: "Source/share2.j2l"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:398, 622-691"
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note: "Second level of the Shareware Demo episode. Its exit names share3."
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- name: "share3.j2l"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/share3.j2l"
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standalone_path: "Source/share3.j2l"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:399, 622-691"
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note: "Third level of the Shareware Demo episode. Its exit ends the episode."
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- name: "sharectf.j2l"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/sharectf.j2l"
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standalone_path: "Source/sharectf.j2l"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:56, 622-691"
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note: "Capture the flag level of the Shareware Demo, stored under unknown/."
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- name: "sharect2.j2l"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/sharect2.j2l"
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standalone_path: "Source/sharect2.j2l"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:56, 622-691"
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note: "Capture the flag level of the Shareware Demo, stored under unknown/."
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- name: "sharetrs.j2l"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/sharetrs.j2l"
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standalone_path: "Source/sharetrs.j2l"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/AssetConverter.cpp:56, 622-691"
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note: "Treasure hunt level of the Shareware Demo, stored under unknown/."
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# Tilesets. Only those a converted level names are converted. The name
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# is read from the level, lowercased and looked up in Source/ without
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# regard to case.
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# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788,
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# Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792
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- name: "labrat1n.j2t"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/labrat1n.j2t"
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standalone_path: "Source/labrat1n.j2t"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792"
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note: "Tileset named by share1.j2l, sharect2.j2l and sharetrs.j2l."
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- name: "psych2.j2t"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/psych2.j2t"
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standalone_path: "Source/psych2.j2t"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792"
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note: "Tileset named by share2.j2l."
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- name: "diam2.j2t"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/diam2.j2t"
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standalone_path: "Source/diam2.j2t"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:136, 785-788, Sources/Jazz2/Compatibility/AssetConverter.cpp:684, 771-792"
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note: "Tileset named by share3.j2l and sharectf.j2l."
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# Music, read from the user Content/Music/, then Content/Music/, then Source/
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# ref: Sources/Jazz2/ContentResolver.cpp:3106-3122
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- name: "menu.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/menu.j2b"
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standalone_path: "Source/menu.j2b"
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required: false
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source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:514-516, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734"
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note: "Main menu music."
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- name: "bonus2.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/bonus2.j2b"
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standalone_path: "Source/bonus2.j2b"
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required: false
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source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734"
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note: "Menu music of the reforged main menu, picked at random with bonus3.j2b."
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- name: "bonus3.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/bonus3.j2b"
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standalone_path: "Source/bonus3.j2b"
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required: false
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source_ref: "Sources/Jazz2/UI/Menu/MainMenu.cpp:508-509, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734"
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note: "Menu music of the reforged main menu, picked at random with bonus2.j2b."
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- name: "intro.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/intro.j2b"
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standalone_path: "Source/intro.j2b"
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required: false
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source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:615, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734"
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note: "Music of the intro cinematic."
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- name: "ending.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/ending.j2b"
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standalone_path: "Source/ending.j2b"
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required: false
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source_ref: "Sources/Jazz2/UI/Cinematics.cpp:549, Sources/Main.cpp:1098, Sources/Jazz2/Compatibility/AssetConverter.cpp:731-734"
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note: "Music of the ending cinematic."
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# Level music. The name is read from the level, lowercased and given
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# the .j2b extension when it has none.
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# ref: Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801
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- name: "labrat.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/labrat.j2b"
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standalone_path: "Source/labrat.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801, Sources/Jazz2/LevelHandler.cpp:700-706, Sources/Jazz2/ContentResolver.cpp:3106-3116"
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note: "Music named by share1.j2l, sharect2.j2l and sharetrs.j2l."
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- name: "funkyg.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/funkyg.j2b"
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standalone_path: "Source/funkyg.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801, Sources/Jazz2/LevelHandler.cpp:700-706, Sources/Jazz2/ContentResolver.cpp:3106-3116"
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note: "Music named by share2.j2l."
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- name: "diamond.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/diamond.j2b"
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standalone_path: "Source/diamond.j2b"
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required: false
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source_ref: "Sources/Jazz2/Compatibility/JJ2Level.cpp:140, 795-801, Sources/Jazz2/LevelHandler.cpp:700-706, Sources/Jazz2/ContentResolver.cpp:3106-3116"
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note: "Music named by share3.j2l and sharectf.j2l."
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- name: "boss2.j2b"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/boss2.j2b"
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standalone_path: "Source/boss2.j2b"
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required: false
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|
source_ref: "Sources/Jazz2/Compatibility/EventConverter.cpp:360-370, Sources/Jazz2/Compatibility/AssetConverter.cpp:697-700, Sources/Jazz2/LevelHandler.cpp:1547-1550, Sources/Jazz2/ContentResolver.cpp:3106-3116"
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note: "Boss music. The boss activation event carries a music index that is converted to boss1.j2b or boss2.j2b and recorded as music the level uses. share3.j2l carries index 1."
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# Cinematics, read from Content/Cinematics/ then from Source/
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- name: "intro.j2v"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/intro.j2v"
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standalone_path: "Source/intro.j2v"
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required: false
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source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:615"
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note: "Intro cinematic. Skipped when absent."
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- name: "ending.j2v"
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category: game_data
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system: jazz-jackrabbit-2
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path: "jazz2/Source/ending.j2v"
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standalone_path: "Source/ending.j2v"
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required: false
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source_ref: "Sources/Jazz2/UI/Cinematics.cpp:576-593, Sources/Main.cpp:1098"
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note: "Ending cinematic. Skipped when absent."
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