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libretro/emulators/testgl_compute_shaders.yml
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Abdessamad Derraz f2e21f3a44 docs: name profiles as their projects write them
emulator: carried the file stem on 67 profiles, so site links read like ids. Each now takes the project's own name (libretro .info corename, README title, window title or site title). tests/test_profile_names.py allows the stem only on a commented list: lowercase project names, test cores, aliases and the template.
2026-10-24 00:40:13 +02:00

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YAML

emulator: "TestGL ComputeShaders"
type: libretro
core_classification: pure_libretro
source: "https://github.com/libretro/libretro-samples"
upstream: "https://github.com/libretro/libretro-samples"
profiled_date: "2026-03-25"
source_commit: "bce193bc1b8c9a3da43b2ead0158a69e28b37ed8"
core_version: "v1"
display_name: "TestGL ComputeShaders"
cores:
- testgl_compute_shaders
systems: []
notes: |
OpenGL compute shader test core from libretro-samples. Validates compute
shader support through the libretro hw_render interface. Runs a compute
shader kernel and renders the output, testing GL 4.3+ / GLES 3.1+
capability in the frontend. All visual assets (shaders, textures, mesh)
are bundled in the core's app/ directory alongside the binary.
files: []